RasterGrid
- Posts
- 30 from 18 Jan 2010 to 3 Mar 2026
- Posting
- now and then (1 in the last year)
- Kind
- company blog
- Feed
- https://www.rastergrid.com/feed/
2026 1
2025 1
2024 1
2022 1
2021 5
2020 1
2011 3
2010 17
- Suggestions for OpenGL 4.2 and beyond
- Texture and buffer access performance
- GPU based dynamic geometry LOD
- Hierarchical-Z map based occlusion culling
- OpenGL 4.0 – Mountains demo released
- History of hardware tessellation
- Efficient Gaussian blur with linear sampling
- An introduction to OpenGL 4.1
- Instance Cloud Reduction reloaded
- A brief preview of the new features introduced by OpenGL 3.3 and 4.0
- One more degree of freedom for C++
- Instance culling using geometry shaders
- Synchronizable objects for C++
- Flawless alternative to SDL
- Never seen flexibility for Delphi
- Exploit parallelism with the least effort
- Uniform Buffers VS Texture Buffers