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reindernijhoff.net
reindernijhoff.net
Graphics
JavaScript / TypeScript
Game development
’05
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’25
Posts
54 from 23 Jun 2004 to 16 Sep 2026
Posting
now and then (3 in the last year)
Kind
personal blog
Feed
https://reindernijhoff.net/feed/
2026
3
16 Sep
Eigen: Try the Demo
13 Apr
Eigen: Six Months Later
8 Jan
WebGPU SDF Editor: Real-Time Signed Distance Field Modeling
2025
1
10 Oct
Eigen: Building a Workspace
2024
3
19 Oct
WebGL Lightmapping Demo
30 Jul
WebGPU Ray Tracer: Accelerating the Stanford Dragon
1 Jul
The RenderQueue
2023
4
21 Oct
Five years of Turtletoy: a minimalistic, generative art platform
10 Oct
E-Ink Family Calendar: a Raspberry Pi project
19 Aug
Rijkscollection: a Virtual Art Museum
25 Feb
Contemporary Relief
2022
1
21 Nov
Dittytoy
2021
1
1 Nov
Townscaper’s rendering style in WebGL
2020
1
28 Nov
OneShader
2019
7
15 Oct
Truchet Tiles: Simple Rules, Infinite Patterns
29 Aug
Robotic Arm
3 Jun
Ray Tracing – Primitives
13 Mar
Wolfenstein: Ray Tracing On using WebGL1
28 Jan
Home – Global Game Jam
13 Jan
3D Line Art Engine (port)
9 Jan
Yet another Cornell Box
2018
12
14 Dec
Procedural cubic city
14 Nov
Turtletoy
6 Oct
Augmented Reality and Shadertoy
10 Sep
Raytracing: the next week
3 Sep
Raytracing in one weekend
26 Aug
Old watch: a WebGL path tracer
21 Aug
A shader quine
10 Aug
Woman
25 Jul
Human Document
4 Jul
Paratrooper (playable DOS game in a shader)
29 May
Volumetric clouds: Himalays
30 Apr
Image-Based Lighting
2017
1
31 Jul
Raymarching distance fields
2016
1
1 Oct
Shadertoy iOS app
2015
4
5 May
Rendering a planet with two triangles
5 May
JS1k post mortem – Train Window
21 Apr
More spheres
2 Mar
Tokyo – breakdown of a webgl fragment shader
2014
6
2 Sep
Abandoned base
11 Jun
Bring The Pain And Throw It Around In Wreckdoll
2 Jun
Rob Boss 0.003: A Quick Experiment
19 May
Niño, a puzzle game for iOS
2 May
Escher and the Droste effect
28 Apr
JS1k post-mortem Minecraft
2011
1
8 Feb
Liquid on iPhone and iPad
2010
3
15 Jul
Navier Stokes: iPhone vs iPad
2 Apr
Marker Detection for Augmented Reality Applications
2 Feb
Rendering distance fields using the Go-language
2005
3
25 Aug
Doom 3 – OpenGL Shading Language
20 Jul
Grass Experiment
24 Jun
Impostor experiment
2004
2
25 Aug
kD-tree collision detection
23 Jun
Dynamic skydome