The Curious Engineer

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reindernijhoff.net

reindernijhoff.net

GraphicsJavaScript / TypeScriptGame development

Posts
54 from 23 Jun 2004 to 16 Sep 2026
Posting
now and then (3 in the last year)
Kind
personal blog
Feed
https://reindernijhoff.net/feed/

2026 3

  1. Eigen: Try the Demo
  2. Eigen: Six Months Later
  3. WebGPU SDF Editor: Real-Time Signed Distance Field Modeling

2025 1

  1. Eigen: Building a Workspace

2024 3

  1. WebGL Lightmapping Demo
  2. WebGPU Ray Tracer: Accelerating the Stanford Dragon
  3. The RenderQueue

2023 4

  1. Five years of Turtletoy: a minimalistic, generative art platform
  2. E-Ink Family Calendar: a Raspberry Pi project
  3. Rijkscollection: a Virtual Art Museum
  4. Contemporary Relief

2022 1

  1. Dittytoy

2021 1

  1. Townscaper’s rendering style in WebGL

2020 1

  1. OneShader

2019 7

  1. Truchet Tiles: Simple Rules, Infinite Patterns
  2. Robotic Arm
  3. Ray Tracing – Primitives
  4. Wolfenstein: Ray Tracing On using WebGL1
  5. Home – Global Game Jam
  6. 3D Line Art Engine (port)
  7. Yet another Cornell Box

2018 12

  1. Procedural cubic city
  2. Turtletoy
  3. Augmented Reality and Shadertoy
  4. Raytracing: the next week
  5. Raytracing in one weekend
  6. Old watch: a WebGL path tracer
  7. A shader quine
  8. Woman
  9. Human Document
  10. Paratrooper (playable DOS game in a shader)
  11. Volumetric clouds: Himalays
  12. Image-Based Lighting

2017 1

  1. Raymarching distance fields

2016 1

  1. Shadertoy iOS app

2015 4

  1. Rendering a planet with two triangles
  2. JS1k post mortem – Train Window
  3. More spheres
  4. Tokyo – breakdown of a webgl fragment shader

2014 6

  1. Abandoned base
  2. Bring The Pain And Throw It Around In Wreckdoll
  3. Rob Boss 0.003: A Quick Experiment
  4. Niño, a puzzle game for iOS
  5. Escher and the Droste effect
  6. JS1k post-mortem Minecraft

2011 1

  1. Liquid on iPhone and iPad

2010 3

  1. Navier Stokes: iPhone vs iPad
  2. Marker Detection for Augmented Reality Applications
  3. Rendering distance fields using the Go-language

2005 3

  1. Doom 3 – OpenGL Shading Language
  2. Grass Experiment
  3. Impostor experiment

2004 2

  1. kD-tree collision detection
  2. Dynamic skydome