riki's house
a pink ragdoll's fluffy house = —w— =
- Posts
- 64 from 31 Aug 2023 to 4 Jul 2026
- Posting
- monthly (7 in the last year)
- Kind
- personal blog
- Feed
- https://riki.house/feed/all.atom
2026 5
2025 22
- Out now: along rivers, forever adrift.
- I don't understand why people censor swear words
- riki.house ends up on Hacker News and I laugh about it
- Please write
- A week of making music
- A simple string formatting library, round two
- That time I got fed up with Jamboard during physics lessons and made my own multiplayer drawing app
- Tagging pages
- Iterating on design for code blocks
- A string formatting library in 65 lines of C++
- header files are cool, actually
- furry! —w—
- Requiem for a Fractal Forest
- on changing the Firefox New Tab, and software freedom
- Kettel - Dubio
- C++ without Classes
- Classes in Lua
- Floating Points - Tilt Shift / Ablaze
- The Flashbulb - Flacks / aBliss
- idea: freeing the hobby corners
- nickname change!
- reflections on Minecraft
2024 30
- design for the free soul
- my weird stim: writing with light streaks
- animations & perception of sluggishness
- touch panels
- Advent of Code feels
- composable virtual file systems
- on responsibility & conformity
- Aphex Twin - Blue Calx
- fear of the unknown
- furry! —w— (version 1)
- prefix matches with C strings
- on nicknames
- "I build things"
- Oneohtrix Point Never - I Don't Love Me Anymore
- the curious case of Amon Tobin's Creatures
- not quite buildless
- the ListenBrainz data set
- haku - writing a little programming language for fun
- JavaScript is not as bad as people make it out to be
- in wisdom you become old
- freeing C memory automatically using `std::unique_ptr` and `std::shared_ptr`
- who that! (about me) (version 2)
- places, or what is up with `*x` not always meaning the same thing in different contexts
- systems are just a bunch of code
- OR-types
- Lua - a scripting language you can like
- just shut up sometimes
- maybe don't use sidebars on your website
- on digital textures
- tairu - an interactive exploration of 2D autotiling techniques