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Scthe's blog
sctheblog.com
Mostly some programming stuff
Graphics
Game development
AI / ML
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Posts
16 from 12 Aug 2015 to 25 Sep 2024
Posting
quiet since 2024
Kind
personal blog
2024
7
25 Sep
Notes from 'Nanite GPU Driven Materials'
19 Aug
Software rasterizing hair
16 Aug
My thoughts on Nanite after "Nanite WebGPU"
3 Jun
Rendering in 3D Gaussian Splatting
7 May
Using Unity's strand-based hair package
12 Mar
Implementing retrieval-augmented generation with context
10 Jan
WebRTC guide
2023
5
21 Dec
A typical Vulkan frame
17 Dec
Vulkan resources
15 Dec
Vulkan synchronization
10 Dec
Vulkan initialization
9 Dec
Debugging Vulkan using RenderDoc
2021
1
11 Nov
Declarative OpenGL state management
2015
3
30 Aug
Math behind (convolutional) neural networks
23 Aug
Writing neural networks from scratch - implementation tips
12 Aug
Markdown test for reallyreallyreally long titles