The Curious Engineer

All blogs / Graphics

Scthe's blog

sctheblog.com

Mostly some programming stuff

GraphicsGame developmentAI / ML

’15’16’17’18’19’20’21’22’23’24’25’26
Posts
16 from 12 Aug 2015 to 25 Sep 2024
Posting
quiet since 2024
Kind
personal blog

2024 7

  1. Notes from 'Nanite GPU Driven Materials'
  2. Software rasterizing hair
  3. My thoughts on Nanite after "Nanite WebGPU"
  4. Rendering in 3D Gaussian Splatting
  5. Using Unity's strand-based hair package
  6. Implementing retrieval-augmented generation with context
  7. WebRTC guide

2023 5

  1. A typical Vulkan frame
  2. Vulkan resources
  3. Vulkan synchronization
  4. Vulkan initialization
  5. Debugging Vulkan using RenderDoc

2021 1

  1. Declarative OpenGL state management

2015 3

  1. Math behind (convolutional) neural networks
  2. Writing neural networks from scratch - implementation tips
  3. Markdown test for reallyreallyreally long titles