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shmuplations patreon archive commissions about Interview Archive shmuplations currently contains over 500 translated developer interviews: that's around 1.2 million words, or 12 books worth of game history! Please use the Search function below to filter for a specific interview, developer, or game;
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- 518 from 30 Aug 2021 to 13 Oct 2026
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2026 30
- Resident Evil – 1999 Developer Interview
- Final Fantasy VI – 1994 Developer Roundtable
- The Samurai Craftsmen of SNK (2020)
- Shigeru Miyamoto x Satoshi Tajiri (1993)
- The Making of Xevious (1983)
- Kingdom Hearts II – 2005 Developer Interview
- Hiroki Kikuta – 2025 Composer Interview
- Fukio Mitsuji – What Makes an Interesting Game? (1989)
- Shigeru Miyamoto x Kenji Eno (1996)
- Psychic Force 2012 – 1999 Developer Interview
- Treasure Hunter G – 1996 Developer Interview
- Shinrei Jusatsushi Tarōmaru – 2024 Developer Interview
- Earthbound – 1994 Developer Interview
- Yoko Shimomura x Michiru Yamane (2023)
- Ginga Force – 2013 Developer Interview
- Super Mario Bros. – 2015 Developer Interview
- Phantasy Star IV – 1993 Developer Interviews
- Noriyoshi Ohba x Rieko Kodama (2001)
- Phantasy Star Online – 2002 Developer Roundtable
- Paper Mario – 2000 Developer Interviews
- Cyberbots – 1998 Developer Interview
- Mega Man Legends – 1998 Developer Interview
- Guwange – 2010 Developer Interview
- Shigeru Miyamoto x Shigesato Itoi (1989)
- Masanobu Endo x Shigesato Itoi – 1985 Interview
- King’s Field – 2001 Developer Interview
- Esprade – 2010 Developer Interview
- Magic Sword – 1990 Developer Commentary
- Square – 1985 Developer Interview
- Chibi-Robo! – 2005 Developer Interview
2025 25
- Yuji Horii – 2000 Developer Interview
- Giftpia – 2003 Developer Interview
- Disaster Report – 2002 Developer Interview
- Ninja Gaiden – Developer Commentary (2023)
- Namco Arcade Composers – 2013 Roundtable Interview
- Yukihito Morikawa – 2000 Developer Interview
- Ghost in the Shell – 1997 Developer Interview
- Final Fantasy III DS – 2006 Developer Interview
- Hideo Kojima x Shinya Tsukamoto (1999)
- Legend of Legaia – 1998 Developer Interview
- Treasure – 12th Anniversary Developer Interview
- Shining Force III – 1998 Developer Interview
- Beyond the Revolution – Roundtable Interview (2001)
- U.S. Navy – 1990 Developer Commentary
- Sonic Rush – 2005 Developer Interview
- Baten Kaitos – 2004 Developer Interview
- Yuji Naka – 2000 Developer Interview
- Sega 1991 Developer “Relay Essays”
- Ape Escape 2 – 2002 Developer Interview
- Metal Slug 2 – 1998 Developer Interview
- Street Fighter – 1987 Developer Interview
- Mario Kart: Double Dash – 2003 Developer Interview
- Sonic Adventure – 1999 Developer Interview
- Japanese Pinball – Developer Interview Collection
- Soulcalibur – 1999 Developer Interview
2024 23
- Shigeru Miyamoto – 2000 Developer Interview
- Girl’s Garden – 2002 Developer Interview
- Power Instinct 1 & 2 – Developer Interviews
- Astronoka – 1998 Developer Interviews
- Dragon Quest III – 1988 Roundtable Interview
- Mecha Ritz: Steel Rondo – 2022 Interview
- Manabu Namiki – 2009 Composer Interview
- Tetsuya Nomura x Yoji Shinkawa 2003 Interview
- Takashi Tokita – 2005 Developer Interview
- Devil Summoner – 2005 Developer Interview
- Drill Dozer – 2005 Developer Interview
- Breath of Fire: Dragon Quarter – 2002 Interview
- Arcade Cabinets – A Look Back (1996)
- Garou: Mark of the Wolves – 2000 Developer Interview
- Power Stone – 1999 Developer Interview
- FromSoftware – 1999 Developer Interview
- Final Fantasy IX – 2000 Developer Interviews
- Puyo Puyo Fever – 2016 Developer Interview
- Persona 4 – 2008 Developer Interview
- Donkey Kong (1994) – Developer Interview
- Capcom Partnership Project – 2000 Developer Interview
- Contra x Shinobi – 2003 Developer Interview
- Tekken Arcade Memories – 2010 Roundtable Interview
2023 27
- Star Fox Assault – 2005 Developer Interview
- Akira Sakuma – 2000 Developer Interview
- Donkey Kong: A Record of Struggle
- Castlevania: Curse of Darkness – 2005 Developer Interview
- Metal Max – 2014 Developer Interview
- Resident Evil 4 – 2005 Developer Interview
- Shadow of the Colossus – 2004 Developer Interview
- Klonoa 2 – 2001 Developer Interviews
- Yoji Shinkawa – 2001 Developer Interview
- Jumping Flash! 2 – 1996 Developer Interview
- Donkey Kong Jungle Beat – 2004 Developer Interview
- Burning Rangers – 1997 Developer Interview
- Shigeru Miyamoto x Toshihiro Nagoshi – 1999 Interview
- The Desks of Developers – A Pictorial Series
- Bahamut Lagoon – 1996 Developer Interview
- Dimahoo – 2000 Developer Interview
- Bloody Roar 2 – 1998 Developer Interview
- Silent Hill – 1999 Developer Interview
- Satoru Okada – 2022 Retrospective Interview
- Bill Gates and the MSX – 1983 Developer Interview
- Shinobi (PlayStation 2) – 2003 Developer Interview
- Dynamite Cop – 1998 Developer Interview
- Masanobu Endo x Shigeru Miyamoto – 1986 Interview
- Yoshio Sakamoto – 2000 Developer Interview
- Armored Core – 1997 Developer Interview
- Live a Live – 1994 Developer Interviews
- The History of Jaleco – 2011 Developer Interview
2022 235
- L.A. Machineguns – 1999 Developer Interview
- Street Fighter III – 2003 Video Interview
- The Black Mages – Interview Collection
- Bushido Blade – 1997 Developer Interview
- Popolocrois Monogatari – Developer Interviews
- Aconcagua – 2000 Developer Interview
- Thexder – 1985 Developer Interview
- Suikoden II – 1999 Developer Interviews
- Dragon Quest VI – 1995 Developer Interview
- Super Puzzle Fighter II Turbo – 1996 Interview
- The Future of RPGs – 1993 Developer Interviews
- Super Mario Sunshine – 2002 Developer Interviews
- Minish Cap – 2004 Developer Interview
- Metal Gear Solid – 1997 Developer Interview
- Sonic Heroes – 2004 Developer Interview
- Yuzo Koshiro – 2001 Composer Interview
- Darkstalkers OVA – 1997 Director Interview
- SkyGunner – 2001 Developer Interview
- Takatsuna Senba – 2001 Developer Interview
- Final Fantasy XI – 2009 Developer Interview
- The SNK Sound Team – 1995 Composer Interview
- Ace Attorney 3 – 2004 Developer Interview
- Final Fantasy IV – 1991 Developer Interviews
- Keiichi Suzuki – 1997 Composer Interview
- Moon – 1997 Developer Interview
- Final Fantasy Legend II – 1990 Developer Interview
- ChuChu Rocket! – 1999 Developer Interviews
- Thinking Rabbit – 1983 Developer Interview
- Kirby: Nightmare in Dream Land – Developer Interview
- Shinji Mikami – 2000 Developer Interview
- Gunpei Yokoi x Kenji Eno – 1996 Developer Interview
- Ketsui – 2002 Developer / Composer Interview
- Shikigami no Shiro II – Developer Interview
- Densha de Go! – 1997 Developer Interview
- Ocarina of Time – 1999 Developer Interview
- Radiant Historia – 2011 Developer Interview
- Masayasu Yamamoto – 2007 Developer Interview
- Masayuki Uemura – The Creator of the Famicom
- Abarenbou Tengu – 2013 Developer Interview
- Koji Kondo x Shogo Sakai – 2003 Composer Interview
- Final Fantasy Tactics: War of the Lions – 2007 Interview
- Front Mission: Gun Hazard – 1996 Developer Interview
- Puyo Puyo Tsu – 1995 Developer Interview
- Koichi Sugiyama – 1988 Developer Interview
- Creating the 3DO – 1994 Developer Interview
- Forty Years of Sun Denshi: A Look at its Past and Future
- Zuntata – 2009 Composer Interview
- Zanac – 2015 Developer Interview
- Yukio Kaneoka – 1985 Developer Interview
- Yukio Takahashi – 2007 Developer Interview
- Yoshitaka Amano – 1987 Artist Interview
- Yoshi’s Island – 1995 Developer Interview
- Yoshio Kiya – 1987 Developer Interview
- Ys IV – 1993 Developer Interviews
- Yasunori Mitsuda – 2003 Composer Interview
- Yasunori Mitsuda – 2000 Developer Interview
- Yasumi Matsuno x Shigeru Miyamoto (2003)
- Yasumi Matsuno x Hideo Kojima (1999)
- Yasuhiko Fujii – 2007 Developer Interview
- Xexex – 1993 Developer Interview
- Xevious – Developer Interview Collection (1985)
- Wonder Project J2 – 1995 Developer Interview
- Women of Game Design – 1990 Developer Interview
- Women and the Famicom – 1991 Special Interview
- Wolf Team – 1990/1991 Developer Interviews
- Wild Guns – 2013 Developer Interview
- What is Game Design? Three Perspectives
- V-V – 1993 Developer Interview
- Visit to Konami (1987)
- Vampire Savior – 1997 Developer Interview
- Valkyrie Profile 2 – 2006 Developer Interview
- The Characters of Valkyrie Profile
- Valkyrie Profile – 1999 Developer Interview
- Valkyrie Profile – 1998 Composer Interview
- Valhellio – 2011 Developer Interview
- Vagrant Story – 1999 Developer Interviews
- Under Defeat – 2012 Developer Interview
- Undercover Cops – 1993 Interview/Manga
- Twinkle Star Sprites x Rival Megagun interview
- Twinkle Star Sprites – 1996 Developer Interview
- Turbo Force – 1997 Developer Interview
- Triangle Service – 2013 Developer Interview
- Tsuneki Ikeda – 2004 Developer Interview
- Treasure – 2001 Developer Interview
- Treasure – 1993/1994 Developer Interviews
- Toshiya Yamanaka – 2013 Composer Interview
- Tomohiro Nishikado – 2000 Developer Interview
- Tomba! – 1997 Developer Interview
- Toaplan (Tatsuya Uemura) – 2012 Developer Interview
- Toaplan (Masahiro Yuge) – 2012 Developer Interview
- Toaplan STG Chronicle Q&A (2012)
- Toaplan STG Chronicle – 2012 Developer Interviews
- Toaplan – 1989 Composer Interview
- Toaplan Music – Composer Interviews (1987-1992)
- Toaplan – 1990 Developer Interview
- Thunder Force III – Developer Interviews
- Tetris – 1993 Developer Interview
- Terranigma – 1995 Developer Interviews
- Talking Game Design with Fukio “MTJ” Mitsuji
- Tales Series – 2008 Developer Interview
- Takahashi Meijin and the History of Caravan STG
- Tactics Ogre – 1995 Developer Interview
- Super Smash Bros. – 1999 Developer Interview
- Super Mario World – 1990 Developer Interview
- Super Mario RPG – 1995 Developer Interviews
- Super Mario Land 2 – 1992 Developer Interview
- Super Mario Kart – 1992 Developer Interview
- Super Mario 64 – 1996 Developer Interviews
- Sunsoft Famicom Music – Naoki Kodaka Interview
- Success Stories – 1989 Developer Interviews
- Stunfest 2014 – Superplayer Interview
- Streets of Rage 2 – 2015 Developer Interview
- Streets of Rage – Composer Interview Collection
- Street Fighter III: 3rd Strike – 1999 Developer Interviews
- Street Fighter II – 1991 Developer Interview
- Strania – 2011 Developer Interview
- The Story of Sonic Team – 1997 Developer Interview
- StellaVanity – 2012 Developer Interview
- Steel Empire / Over Horizon – 2012 Developer Interview
- Steel Battalion – 2002 Developer Interview
- Star Ocean: The Last Hope – 2009 Developer Interview
- Star Ocean: Blue Sphere – 2001 Developer Interview
- Star Ocean 3 – 2003 Developer Interview
- Star Ocean – 1996/1998 Developer Interviews
- Star Fox Adventures – 2002 Developer Interview
- Star Fox – 1993 Developer Interview
- Splatterhouse – 1988 Developer Interview
- Space Invaders – 30th Anniversary Interview
- Space Harrier – Developer Interview Collection
- Sonic the Hedgehog – Developer Interviews
- Sonic CD – Developer Interview Collection
- Soldier Blade – 2012 Developer Interview
- Snatcher – 1992 Developer Interview
- Skies of Arcadia – Developer Interview Collection
- Skies of Arcadia – 2019 Developer Interview
- Sine Mora – 2012 Developer Interview
- Silhouette Mirage – 1997 Developer Interviews
- The “Shooting Samurai” of Stunfest (2013)
- Shining Force II – Developer Roundtable Interview
- Shining Force II – 1993 Developer Interviews
- Shining Force – 1992 Developer Interviews
- Shin Megami Tensei – 1992 Developer Interviews
- Shigeru Miyamoto x Yuji Naka – Developer Interview
- Shigeru Miyamoto x Yuji Horii (1991)
- Shigeru Miyamoto talks Game Design (1998)
- Shigeru Miyamoto – Mario 20th Anniversary Interview
- Shigeru Miyamoto – 1989 Developer Interview
- Shigeki Tohyama and Namco Arcade Machines
- Shenmue – 2000 Developer Interview
- Shadow over Mystara – 1996 Developer Interview
- Senko no Ronde – 2010 Developer Interview
- Seiken Densetsu 3 – 1995 Developer Interview
- Seibu Kaihatsu / MOSS – 2006 Developer Interview
- Sega Arcade History: The Formative Years
- Secret of Mana – 1993 Developer Interview
- Sayonara Umihara Kawase – 2013 Developer Interview
- Satoru Okada – 2014 Developer Interview
- Satoru Iwata – 1999 Developer Interview
- Salamander – 1997 Developer Commentary
- The Roots of Compile – 1998 Developer Interview
- The Rock Stars of Sega – 2009 Composer Interview
- Rez – 2001 Developer Interview
- Revenge of Shinobi – 2003 Developer Interview
- Resident Evil 2 – 1998 Developer Interview
- Recca – 2005 Developer Interview
- Masahiko Ishida – 2014 Composer Interview
- R-Type Final – 2003 Developer Interview
- R-Type Delta – 1998 Developer Interview
- R-Type – 2014 Composer Interview
- R-Type – 1987 Developer Interview
- Real Bout Fatal Fury – 1995 Developer Interview
- Ranger X – 1993 Developer Interview
- Rayforce – 2016 Developer Interview
- Raizing STG – 2010 Developer Interview
- Viper Phase 1 – 2006 Developer Interview
- Radiata Stories – 2005 Developer Interview
- Radiant Silvergun – 1998 Developer Interview
- Zone of the Enders: 2nd Runner – 2003 Interview
- Quinty (Mendel Palace) – 2014 Developer Interview
- Quintet Developer Interviews (1993-1997)
- Puzzle Game Creators – 1998 Developer Interview
- Pulseman – 2007 Developer Interview
- Psychic Force – 1996 Developer Interview
- Psikyo STG – 1997 Developer Interview
- The Possibilities of Adventure Games (1987)
- Pokémon – 2000 Developer Interview
- Policenauts – 1996 Developer Interview
- Phantasy Star – Composer Retrospective
- Phantasy Star II – 1989 Developer Interview
- Phantasy Star II – 1993 Developer Interview
- Phantasy Star – 1993 Developer Interview
- Persona 2 – 1999 Developer Interview
- Persona – 1996 Developer Interview
- The History of the PC Engine (1987/2003)
- Pasokon History: from 8-bit to 16-bit (1987)
- PaRappa the Rapper – 1996 Developer Interviews
- Panzer Dragoon Saga – 1998 Developer Interview
- The Origins of SNK – 1996 Developer Interview
- Oddworld – 1997 Developer Interview
- Ys – Developer Interview Collection (1987-1998)
- NiGHTS into dreams… – 1996 Developer Interview
- Mystic Ark – 1996 Developer Interview
- Mushihimesama – Music and Design Interview
- Mushihimesama HD – 2012 Developer Interview
- Mushihimesama – Developer Interviews
- Mushihimesama Futari – Superplayer Interviews
- Mushihimesama Futari – 2006 Developer Interview
- Motoi Sakuraba – 2002 Composer Interview
- Mother – 1989 Developer Interview
- M-KAI – 2011 Developer Interview
- Milestone STG – 2006 Developer Interview
- Michiru Yamane – 2010 Composer Interview
- Metroid Fusion – 2003 Developer Interview
- Metal Slug – Developer Interview Collection
- Metal Slader Glory – Developer Interviews
- Metal Gear Solid – 1998 Developer Interview
- Mega Man X4 – 1997 Developer Interview
- Mega Man X Development Diary (1994)
- Mega Man Legends – 1997 Developer Interviews
- Mega Man 9 and 10 – Developer Interviews
- Mega Man 9 – 2008 Developer Interview
- The Birth of Mega Man – 2011 Developer Interview
- Masato Maegawa and Puzzle Games (1998)
- Mario Kart 64 – 1996 Developer Interview
- Makaimura Series – Interview Collection
- Mahou Daisakusen – 2013 Developer Interviews
- Mahou Daisakusen – Manga Scanlation
- Lunar: The Silver Star – 1992 Developer Interviews
- Lufia – 2016 Composer and Developer Interviews
- Lennus – 1992 Developer Interviews
- Legend of Zelda – 1994 Developer Interview
- Legend of Zelda: Minish Cap – 2004 Developer Interview
- Legend of Zelda: A Link to the Past – 1992 Interview
- Legend of Valkyrie – 1991 Developer Interview
- Legend of Mana – 1999 Developer Interview
2021 178
- KTL-NAL – 2008 Superplayer Interview
- Koji Kondo – 2001 Composer Interview
- Koji Igarashi – 2005/2006 Castlevania Interviews
- Koei: Designing Historical Games (1988)
- Klonoa – 1997 Developer Interviews
- Kirby’s Adventure – 1993 Developer Interview
- Kinu Nishimura – 2001 Designer Interview
- King of Fighters ’94 – Developer Interview
- Kenji Terada – 1988 Developer Interview
- Keiji Inafune – 1999 Developer Interview
- Kazutoshi Iida – 1996 Developer Interview
- Kazuma Kaneko x Tomomi Kobayashi – 1996 Interview
- Kazuko Shibuya – 2013 Developer Interview
- Kasco and the Electro-Mechanical Golden Age
- Jamestown – 2011 Developer Interview
- Jaleco STG – Roundtable Developer Interview
- Irem Arcade Games – 1989 Developer Interview
- I.Q.: Intelligent Qube – 1997 Developer Interview
- The Illustrators of SNK – 2001 Developer Interview
- Ikaruga – 2001/2002 Developer Interviews
- Ikari Warriors, Guerilla War, and The SNK Golden Age
- ICO – 2002 Developer Interview
- Ibara Superplayer Interviews (2006)
- Ibara – 2006 Developer Interview
- I made that! – 1991 Developer Interviews
- The History of the Famicom (documentary)
- The History of Sega Console Hardware
- The History of Nintendo Game Music (1983-2001)
- Hiroyuki Iwatsuki – 2005 Composer Interview
- Hideo Kojima – 1999 Developer Interview
- House of the Dead – 1997 Developer Interview
- Hellsinker – 2019 Developer Interview
- Heiankyo Alien – 2002 Developer Interview
- Harumi Fujita – 2011 Composer Interview
- Gunpei Yokoi x Yukihito Morikawa – 1997 Interview
- Gunpei Yokoi – Inventing the Game and Watch
- Gun Frontier – 1990/2006 Developer Interviews
- Gunbird – Manga Scanlation
- Guilty Gear – 1998 Developer Interview
- Guardian Heroes – 1996 Developer Interview
- Grandia II – 2000 Developer Interview
- Grandia – 1998 Developer Interviews
- Grandia – 1997 Developer Interviews
- Gradius Portable Guide – 2006 Interview Collection
- Gradius Gaiden – 1997 Developer Interview
- Gradius II – 1988 Developer Interview
- Gradius – 1996/1999 Developer Interviews
- Gokujou Parodius! – 1994 Developer Interview
- Gimmick! – 2011 Composer Interview
- Giga Wing – 1999/2001 Developer Interviews
- Game Designers: The Next Generation (1993)
- Game Center Operators – A 2004 Snapshot
- Game Arts x Chunsoft – 1998 Developer Interview
- Galaga – 30th Anniversary Developer Interview
- F-Zero GX/AX – 2003 Developer Interviews
- The Future of RPGs – 1992 Developer Interviews
- Fumito Ueda – 2005 Developer Interview
- Fukio “MTJ” Mitsuji – 1989 Developer Column
- Fukio “MTJ” Mitsuji – 1988 Developer Interview
- Front Mission – 1995 Developer Interviews
- Fire Emblem – 1990/1994 Developer Interviews
- Final Fantasy Tactics – 1997 Composer Commentary
- Final Fantasy Tactics – 1997 Developer Interview
- Final Fantasy Adventure – 1991 Developer Messages
- Final Fantasy XI – 2002 Developer Interview
- Final Fantasy VIII – 1998 Developer Interviews
- Final Fantasy VII – 1997 Developer Interviews
- Final Fantasy VI – 1994 Developer Interview
- Final Fantasy V – 1992 Developer Interview
- Fatal Fury 3 – 1995 Developer Interview
- Fantasy Zone – 2014 Developer Interview
- Fantasy Zone – 2002 Developer Interview
- The 1986 Famicom Crisis – Developer Interviews
- Espgaluda – 2004 Developer Interviews
- Eschatos – 2011 Developer Interview
- Epoch and the Cassette Vision (1997)
- Elemental Gimmick Gear – 1999 Developer Interview
- Ecco the Dolphin – 2004 Developer Interview
- Early Arcade Classics: 1985-87 Interviews
- Dragon Spirit – 2012 Developer Interview
- Dragon Saber – 1991 Developer Interviews
- Dragon Quest IV – 1989 Developer Interview
- Dragon Quest III – 1989 Developer Interview
- Dragon Quest II – 1987 Interview
- Dragon Quest vs. Dragon Slayer – Developer Interview
- Dragon Quest 30th Anniversary Special
- Doujin STG – 2010 Roundtable Interview
- Dodonpachi Saidaioujou – 2012 Developer Interviews
- Dodonpachi Saidaioujou – 2013 Developer Interviews
- Dodonpachi Daioujou Death Label Interview
- Dodonpachi Daioujou Superplayer Roundtable
- Dodonpachi – 1998 Developer Interview
- Dodonpachi – 1997 Developer Interview
- Dino Crisis – 1999 Developer Interview
- Designing the A-Life System – 1996 Developer Interview
- Demon’s Crest – 1994 Developer Interview
- Deathsmiles – 2008 Superplayer Interview
- Data East – 2004 Developer Interview
- Data East – 2002 Round Table Interview
- Darkstalkers’ Revenge – 1995 Developer Interview
- Darkstalkers – 1994 Developer Interview
- Darius Gaiden – 1994 Developer Interview
- Darius I&II – 1986/89 Developer Interviews
- The Making of Darius – 1987 Developer Interview
- Dame KK – 2008 Superplayer Interview
- Ghouls ‘n Ghosts – 1988 Developer Interview
- Crimzon Clover – 2011 Composer Interview
- Cosmic Fantasy – 1992 Developer Interview
- Contra: Hard Corps – 1994 Developer Commentary
- Compile STG – 1993 Developer Interview
- Compile STG – Musha Aleste and Spriggan Interviews
- Okami – 2004 Developer Interviews
- Clockwork Knight – 1995 Developer Interview
- Chunsoft 30th Anniversary – 2014 Developer Interview
- Chrono Trigger – 1994/95 Developer Interviews
- Chrono Trigger – 1995 Developer Interviews
- Chronicles of Mystara – 2013 Developer Interview
- ChoRenSha68k Development Notes (2001)
- A Special Message from Kouji Hayama (2012)
- Chippoke Ralph no Daibouken – 1997 Interview
- Chaos Seed – 2010 Developer Interview
- Cave Shooting History Interview Collection
- Cave STG – 15th Anniversary Interview
- Symphony of the Night – 1997 Developer Interview
- Castlevania: Rondo of Blood – 1993 Developer Interview
- Castlevania: Rondo of Blood – 1993 Developer Interview
- Castlevania: Harmony of Dissonance – 2002 Interview
- Castlevania: Bloodlines – 1994 Developer Interview
- Castlevania: Aria of Sorrow – 2003 Developer Interview
- Castlevania – Developer Commentary (2018)
- Capcom Design Room – 1995 Artist Interview
- Capcom – 1991 Retrospective Interview
- Capcom and the CPS-1 – Developer Interviews
- Caladrius – 2013 Developer Interview
- Boktai – 2003 Developer Interview
- Breath of Fire III – 1997 Developer Interviews
- Blue Stinger – 1998 Developer Interview
- Bloody Roar 3 – 2001 Developer Interview
- Bloodstained – 2015 Developer Interview
- Blazing Star – 1998 Developer Interview
- Battle Garegga – Arrange OST Composer Commentary
- Battle Garegga – Story, Characters, Setting
- T3-KAMUI Battle Garegga Interview (2001)
- Battle Mania – 2004 Developer Interview
- Battle Bird – 1987 Developer Interview
- Basiscape – 2010 Composer Interviews
- Assault Suits Valken – Staff Round Table Interview
- Athena – 1993 Developer Interview
- Assault Suits Valken – 1993 Developer Interviews
- Art of Fighting 2 – 1994 Developer Interview
- Art of Fighting – 1993 Developer Interview
- Artdink Corp. – Developer Interviews
- Armed Police Batrider – Story, Characters, Setting
- Animal Crossing – Developer Interviews
- Alundra – 1997 Developer Interview
- Alisia Dragoon – 1992 Developer Interview
- Alien Soldier – 1995 Developer Interview
- Alex Kidd in Miracle World – Developer Interview
- Akumajou Dracula x68000 – 1993 Developer Interview
- Akira Yasuda – 2003 Developer Interview
- Akira Yasuda – 2000 Developer Interview
- Akashicverse – STG Gameside Interview
- Akashicverse – 2013 Developer Interview
- Ai Cho Aniki Endings
- After Burner II – Developer Interviews
- ADK Ninja Games – 1998 Developer Interview
- Ace Attorney: Justice for All – 2002 Developer Interview
- 1994 Game Developers – Interview Collection
- 59 Developers, 20 Questions – 1985 Interview Special
- 1986 Game Music Round Table Interview
- 19XX – Developer Interviews and DevDiary
- Marvel vs. Capcom 2 – 2000 Developer Interview
- Short Cuts – Assorted Interviews 1990-1996
- Bangai-O – 1999 Developer Interview
- Final Fantasy X – 2001 Developer Interviews
- Time Crisis – 1997 Developer Interview
- Golden Sun – 2001 Developer Interview
- Summer of Street Fighter II – 1991 Developer Interview