Solidean
Insights, tutorials, and news on robust mesh booleans, geometry processing, and 3D pipelines, straight from the Solidean team.
- Posts
- 25 from 22 Mar 2025 to 30 Oct 2026
- Posting
- monthly (16 in the last year)
- Kind
- company blog
- Feed
- https://solidean.com/blog/atom.xml
2026 16
- How We Carve Pumpkins at Shaped Code
- Exact Predicates ≠ Exact Constructions
- Benchmarking Mesh Booleans: Cut and Glue Sphere
- Benchmarking Mesh Booleans: Iterated Dome Carve
- Benchmarking Mesh Booleans: Iterated Cube Grid
- Benchmarking Mesh Booleans: Terrain Carving
- Benchmarking Mesh Booleans: First Results
- Solidean Blender Addon with Live Preview
- Winding Number Paper Accepted to SIGGRAPH 2026
- How Much Linear Memory Access Is Enough?
- Solidean on ARM64: macOS, iOS, and Android
- Solidean Licensing: Simple, Flat, and Predictable
- Solidean - Hello Godot Demo
- Solidean 2026.1 Released
- A Simple fwd_diff<T> for Forward-Mode AD in C++
- Building Your Own Efficient uint128 in C++
2025 9
- C++20 Template Constraints: SFINAE to Concepts
- Lightweight C++ Allocation Tracking
- VImpl: A Virtual Take on the C++ PImpl Pattern
- Practical CI-friendly Performance Tests
- Solidean 2025.1 Released
- Licensing, Community Edition & Academic Access
- From EMBER to Solidean: Research into Production
- The Boolean Problem: Failure Modes and Robustness
- Introducing Solidean: Robust Mesh Booleans That Work