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Solidean

solidean.com/blog

Insights, tutorials, and news on robust mesh booleans, geometry processing, and 3D pipelines, straight from the Solidean team.

GraphicsC++Performance / optimization

Posts
25 from 22 Mar 2025 to 30 Oct 2026
Posting
monthly (16 in the last year)
Kind
company blog
Feed
https://solidean.com/blog/atom.xml

2026 16

  1. How We Carve Pumpkins at Shaped Code
  2. Exact Predicates ≠ Exact Constructions
  3. Benchmarking Mesh Booleans: Cut and Glue Sphere
  4. Benchmarking Mesh Booleans: Iterated Dome Carve
  5. Benchmarking Mesh Booleans: Iterated Cube Grid
  6. Benchmarking Mesh Booleans: Terrain Carving
  7. Benchmarking Mesh Booleans: First Results
  8. Solidean Blender Addon with Live Preview
  9. Winding Number Paper Accepted to SIGGRAPH 2026
  10. How Much Linear Memory Access Is Enough?
  11. Solidean on ARM64: macOS, iOS, and Android
  12. Solidean Licensing: Simple, Flat, and Predictable
  13. Solidean - Hello Godot Demo
  14. Solidean 2026.1 Released
  15. A Simple fwd_diff<T> for Forward-Mode AD in C++
  16. Building Your Own Efficient uint128 in C++

2025 9

  1. C++20 Template Constraints: SFINAE to Concepts
  2. Lightweight C++ Allocation Tracking
  3. VImpl: A Virtual Take on the C++ PImpl Pattern
  4. Practical CI-friendly Performance Tests
  5. Solidean 2025.1 Released
  6. Licensing, Community Edition & Academic Access
  7. From EMBER to Solidean: Research into Production
  8. The Boolean Problem: Failure Modes and Robustness
  9. Introducing Solidean: Robust Mesh Booleans That Work