The Curious Engineer

All blogs / Graphics

Mike Blumenkrantz

supergoodcode.com

Super. Good. Code.

GraphicsLinux / UnixCPerformance / optimization

Posts
267 from 18 Mar 2021 to 30 Oct 2026
Posting
monthly (8 in the last year)
Kind
personal blog
Feed
https://www.supergoodcode.com/feed.xml

2026 8

  1. Friday NV Fight
  2. Advanced Robotics Synthesized Capture
  3. LLM Thoughts
  4. Welcome Robot Overlord
  5. That Time I Fought Draw And Won
  6. Out Of Jail
  7. Unpopular Opinion
  8. 2026 Status

2025 17

  1. Hibernate On
  2. Apitrace Goes Vroom
  3. Mesh Shaders In The Current Year
  4. Now We CAD
  5. Big Lifts
  6. Mesh Shader Progress
  7. Tiler Improvements
  8. Behind Schedule
  9. Pruning
  10. Monthly Post
  11. Another Milestone
  12. Znvk
  13. Slow Down
  14. CLthulhu
  15. Againicl
  16. Rake In Bike
  17. Manifested

2024 18

  1. Recovery
  2. Unsticking The Very Sticky
  3. Gettin Nacky
  4. Device Generated Commands
  5. My Wayland Your Wayland Our Wayland
  6. Mesa Vr
  7. Architechair
  8. Juicy
  9. Aftermath
  10. Long Road To DRIL
  11. Closing The Loop
  12. Startup
  13. Quick Post
  14. Descending
  15. Post Interfaces
  16. Woof
  17. First Bug Down
  18. Manifesto

2023 47

  1. 2024
  2. Readback
  3. Crabformance
  4. Preemptive
  5. Hibernation
  6. All The Updates
  7. Tis The Season
  8. Happy Birthday
  9. King Of Mashing
  10. WSI Was A Mistake
  11. Server Down
  12. What Am I Doing With My Life
  13. Yep
  14. Dumber
  15. Mayor Of Compilertown
  16. Another Landmark
  17. Unsung
  18. Imagine
  19. Piping
  20. Presenting
  21. Conditional Speed
  22. Gotta Go Fast
  23. Benchmarks
  24. Blogs
  25. Friday Updates
  26. Debugging Primer
  27. New Era
  28. Addendum
  29. Thinko
  30. Embarrassments
  31. They Say
  32. Adventures In Linking
  33. Branched
  34. Weekend
  35. The Last Bug
  36. Developers Developers Developers
  37. Oom
  38. Overdue
  39. A Detailed Retrospective On The Past Couple Weeks Of My Life
  40. Monumental
  41. Buffered
  42. CAPPED
  43. Separable
  44. Fastlink
  45. Through The Loop
  46. Get Dumber
  47. Right Out The Gate

2022 34

  1. Its Over
  2. Closure
  3. Conference Corrections
  4. Start Your Hype Engines
  5. Preparation
  6. Meatballs
  7. Spaghetti Recipes
  8. Sp33d2
  9. Continuous
  10. SP33D
  11. New News
  12. Sad Trumpet Noises
  13. All Text No Fun
  14. The Doctor Is In
  15. Bugaroos
  16. Returning
  17. Depth
  18. Ugh
  19. Do Not
  20. Branch
  21. Big Marge
  22. Release The Kraken
  23. Sprint
  24. Cubism
  25. Memes
  26. What
  27. Here We Go
  28. Wew
  29. Zink 4ever
  30. Announcing Kopper
  31. Leaks
  32. How To Bug
  33. Choo Choo
  34. New Year New Me

2021 38

  1. The Finale
  2. NV Envy
  3. Pipe Magic
  4. The Future Is Nowish
  5. Real Benchmarking
  6. Inline 2.0
  7. November
  8. The End Of Zink
  9. A Brief Respite
  10. Underwater
  11. Zink Is Over
  12. Im Done
  13. Zero To Hero
  14. Submerged
  15. Timelines
  16. The Update
  17. At Last
  18. Gratitude
  19. Different Again
  20. Finally
  21. To The Nines
  22. Suballocate Me
  23. I'm Gonna Pretend I Didn't See That
  24. Memba When
  25. Sidejacked
  26. Breaking
  27. Template Me
  28. Hhhhhhhhhhhhhh
  29. Backish
  30. Farewell Old Friend
  31. Between Loads
  32. Sparse
  33. You Want It I Got It
  34. Not A Prank
  35. A Reminder
  36. Description
  37. Layin That Pipe
  38. A More Accurate Update

Undated 105

  1. Getting Back In
  2. What Happened To Blogging?
  3. Delete The Code
  4. Roadmapping
  5. Two With One Blow
  6. New Order
  7. Milestone
  8. Nv
  9. Mo Cards Mo Problems
  10. Samplin
  11. Itshappening.gif
  12. Overhead
  13. Hold Em
  14. Why Do I Do These Things
  15. New Year New Corrections
  16. Inlining Problems Away
  17. poll()ing For WSI
  18. Rebase Me Out Of Here
  19. Differently Cached
  20. Alpha First
  21. Pointers
  22. Emulation
  23. New Strategy
  24. Count Harder
  25. Subtle Movements
  26. Starting Over
  27. Don't Call It A Comeback
  28. Roundup 20201122
  29. Roundup 20201115
  30. Last Day
  31. Architecture
  32. Bringing The Heat
  33. Invalidation
  34. Catching Up
  35. Blended
  36. An Update
  37. Performance Can Only Increase
  38. Back To Being Interesting
  39. Cache Harder
  40. Back To Caching
  41. Back To Basics
  42. Automate
  43. Perhaps You Thought I Was Finished
  44. Engage Thrusters
  45. Accelerate
  46. Will It Blend
  47. Dynamism
  48. Long Week
  49. Draw Parameters
  50. Query Stats
  51. Funday
  52. More Map Gains
  53. Buffer Ranging
  54. Test Xzibiting
  55. Geometry Overview
  56. Zink Gains Part One
  57. Borders
  58. Clear Out
  59. Tessellation
  60. Victory Lap
  61. Xfb And Barriers
  62. Xfb Redux
  63. Formatting
  64. Shader Testing
  65. Another Minor Annoyance
  66. Primitive Pain
  67. Debugging
  68. Versioning
  69. Internal Changes
  70. Fast Friday
  71. Partial Writes
  72. Shader Processing
  73. Gross Restarts
  74. Memory
  75. Timestamps
  76. aNIRtomy
  77. Extensions
  78. Restart
  79. Status Update
  80. Testing Accidents
  81. Fragcolors
  82. Smol Extension
  83. UBO Sighting
  84. Binding Locations
  85. Nirly There
  86. Opengl 3.1
  87. Briefly Piglit
  88. When Maths Get Weird
  89. Anatomy Of A Shader Bugfix
  90. A Step Back
  91. Slots
  92. Query Finishing Touches
  93. Query Overwhelming
  94. Query Resets
  95. Query Interrupted
  96. Queries
  97. The Saga Continues
  98. But It Was Not Over
  99. Finally Extensions
  100. Querying Xfb
  101. Drawing At Last
  102. Stream Output
  103. XFB And Me
  104. Transform Feedback: What Is It?
  105. New Blog Who Dis