The Curious Engineer

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Eric Lengyel's Blog

terathon.com/blog

Various articles written by Eric Lengyel.

GraphicsMathC++Game development

’05’10’15’20’25
Posts
26 from 15 Mar 2004 to 12 Apr 2026
Posting
now and then (5 in the last year)
Kind
personal blog
Feed
https://terathon.com/blog/rss.xml

2026 4

  1. Bespoke Software for Oscillating Bob Viscometry
  2. A Decade of Slug
  3. Dual Approaches to Projective Geometric Algebra
  4. The Radical Font

2025 3

  1. The Development of Radical Pie
  2. The Transwedge Product
  3. Geometric Algebra Books

2024 4

  1. Relativistic Quaternions
  2. Transforming Normals
  3. The Relativistic Inertia Tensor in Projective Spacetime Geometric Algebra
  4. Poor Foundations in Geometric Algebra

2022 1

  1. Space-Antispace Transform Correspondence in Projective Geometric Algebra

2021 2

  1. So You Want to Write a Technical Book
  2. Factoring Numbers in a Computer Lab

2020 2

  1. Symmetries in Projective Geometric Algebra
  2. Projective Geometric Algebra Done Right

2019 2

  1. RGB/XYZ Conversion Matrix Accuracy
  2. Dynamic Glyph Dilation

2018 1

  1. A Mathematical Keyboard Layout

2017 2

  1. Some Thoughts about Rvalue References in C++
  2. Some Thoughts about Aliasing in C++

2014 1

  1. Optimizing OpenGL Performance with VAOs

2006 1

  1. C4 Engine User Integrates Tactile VR Suit, Appears on Discovery Channel

2005 1

  1. Thoughts About the ZP+ Algorithm

2004 2

  1. Modifying the Projection Matrix to Perform Oblique Near-Plane Clipping
  2. Computing Tangent Space Basis Vectors for an Arbitrary Mesh