The Curious Engineer

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The Tenth Planet

thetenthplanet.de

If it existed

GraphicsMath

Posts
34 from 24 Aug 2011 to 2 Dec 2021
Posting
quiet since 2021
Kind
personal blog
Feed
http://www.thetenthplanet.de/feed

2021 4

  1. Caveat: Even NASA pictures may not be linear (or the wrong kind of linear)
  2. Style change – \usepackage{newtxmath}
  3. White Light equals Brown Noise
  4. Spotify Performance

2020 3

  1. Safari 14, Shadertoy and WebGL 2
  2. Sorting through comment spam is burdensome
  3. Correct sRGB Dithering

2019 1

  1. Update of my 2013 FMX Slides on Physically Based Shading in PDF format

2018 3

  1. Outbound link manager plugin is incompatible with QuickLatex
  2. Followup to Atmospheric Scattering – Part 1: Overview
  3. Some recent comments approved

2015 2

  1. Most Popular Posts and Tags
  2. So, where are the stars?

2014 8

  1. \usepackage{cmbright}
  2. Elite Dangerous: Impressions of Deep Space Rendering
  3. X‑Plane announces Physically Based Rendering
  4. Journey into the Zone (Plates)
  5. Highlights from GDC 2014 presentations
  6. Ego mecum conjungi …
  7. Yes, sRGB is like µ‑law encoding
  8. Spellforce 2 Demons of the Past

2013 3

  1. Slides of my FMX 2013 presentation on Physically Based Shading
  2. Followup: Normal Mapping Without Precomputed Tangents
  3. Velvet Assassin on Mac (Patch)

2012 6

  1. FlipCode is back
  2. Branchless Matrix to Quaternion Conversion
  3. OpenGL 4.3
  4. Cloud rendering and the relativity of whiteness
  5. GPU Pro 3 has arrived
  6. Various Mac tricks

2011 4

  1. ShaderX is searched by EPO
  2. Comments on Advances in Real Time Rendering 2011
  3. The Blinn-Phong Normalization Zoo
  4. Hello world!