Tiny Subversions
This feed will keep you up to date on all of Darius Kazemi's projects, writings, press, and shows.
- Posts
- 721 from 1 Feb 2005 to 6 Aug 2026
- Posting
- now and then (1 in the last year)
- Kind
- personal blog
- Feed
- http://tinysubversions.com/feed.xml
2026 1
2025 4
2024 1
2023 2
2022 3
2021 4
2020 4
2014 2
2013 24
- Old Blog
- Stuff I Made in 2013
- GOTY 2013
- Stuff I’ve Made
- Bot Summit
- Spelunky Generator Lessons: Part 2 – Room Generation
- Spelunky Generator Lessons
- How to make a Twitter bot
- New Twitter bot: @TwoHeadlines
- New npm package for bot-makers: wordfilter
- Some thoughts on the IGDA (or: why I quit)
- New project: automating fandom
- Book Review: Dreamcast Worlds, by Zoya Street
- Professor Jocular vs Twitter
- A brief note on hip hop and videogames and the cost of assets
- A brief word on multiplayer lag compensation
- BioShock: Infinite and Against the Day — bifurcated transdimensional twins?
- Two new projects: Clickbait and @darius_at_gdc
- Basic Twitter bot etiquette
- RapBot: an ’80s freestyle battle rap generator
- Twitter Blocking and My Own Privilege
- Super Mario Bros, the way I remember it
- New Twitter bot: @LatourSwag
- Games of the Year 2012
2012 25
- In case you missed it…
- Review: Killing is Harmless, by Brendan Keogh
- Darthfield Minus Darthfield
- Amazon Random Shopper
- DropN, or: Why7?
- Notes: Graham Harman, “Non-Relational Aesthetics,” CMU Oct 23 2012
- Some FTL tips
- Backgammon epitaph, published 1640
- 16 Xbox Live Indie Games you should play before I die
- Some personal Kickstarter stats
- Listen to me babble about Spelunky’s procedural generation
- Spelunky HTML5
- Alien Phenomenology PoBC discussion: chapters 2 and 3
- Alien Phenomenology PoBC discussion: chapter 1
- Petunias and skittering lasers
- The strange journey of Metaphor-a-Minute
- How I built Metaphor-a-Minute
- Alien Phenomenology and metaphorism
- The Prince of Objects: Katamari and Ontology
- Teaching HTML5 game dev in Montreal, NYC, and Boston
- Notes on Ian Bogost’s Alien Phenomenology
- Metaphysicians Inside a Star-Filled Sky
- Some thoughts on war in games
- What is Zynga making per paying user? Nobody, not even Zynga, will ever know.
- Feedback in systems design, and a need for new terminology
2011 34
- My favorite games of 2011
- At Dawn
- Outsider Videogames: I review the 2012 IGF Pirate Kart
- Fieldrunners HTML5 has launched!
- Contract negotiation for mid-career game developers (part 2)
- It ain’t satire
- Another GameMaker HTML5 port
- Transcript: Brandon Jones’ WebGL talk at onGameStart
- Ported yesterday’s plane jam game to HTML5!
- Plane jam game: unnamed shmup
- Interview about breaking in and my career
- Book Review: Making Isometric Social Real-Time Games with HTML5, CSS, and JavaScript
- On finding women speakers for New Game
- Outsider Videogames: my new monthly column at Paste Magazine
- GameLoop 2011 notes
- New Game Conference: an HTML5 conference for game developers
- How not to write a college essay about videogames
- Project: Objects that are enumerated in Graham Harman’s “Prince of Networks”
- One of my favorite games is now for sale
- Embargoes: the enthusiast press is not special
- Support this game: In Profundis
- Exploitify
- New Job at Bocoup
- Contract Negotiation for Mid-Career Game Developers (Part 1)
- An Interview with Stefan Gagne (Pong Kombat) from June 18th, 2000
- Optimistic Indie Developer
- Just launched: Rockin Reversi for Kindle
- Showing a ton of my random projects tonight at Boston Indies
- My response to the Chain World mutation
- A Scurvy of Wonders
- GDC Notes: Scott Jon Siegel, City of Wonder Post Mortem
- GDC Notes: Clark/Zimmerman, The Fantasy of Labor: How Social Games Create Meaning
- Soap Opera Mechanics, AKA This Cool Thing Happened in Deadly Premonition Last Night
- What I’ve been working on: Oregon Trail and Carmen Sandiego!
2010 52
- Brief Note: Server Upgrade
- My latest project – ALES, an HTML5 platformer/editor
- Guest Post: GDC Networking Stories from Jeff Edward Ball
- Heresy
- A private journey to a small revelation
- GDC: Call for History
- Helicopter: A Plane Jam Game
- AkiMouse: A Plane Jam Production
- My New Job: Lead Analyst at Blue Fang Games
- Akihabara Documentation is Online!
- Student question: anonymous blogging
- Let’s Design a Hit Xbox Live Indie Game
- Guest Post: What I’m Doing This Summer, Part 2
- Guest Post: What I’m Doing This Summer, Part 1
- GameLoop
- Video Review: Flotilla
- Jia Ji: How to Run a Game Jam
- My Old PC Games
- LOGIN 2010 – Indie Obstacles Panel
- LOGIN 2010 – Osma Ahvenlampi on Habbo Hotel
- Getting Started with Akihabara: A Beginner’s Tutorial
- Why You Should Attend the LOGIN Conference
- On Bungie, Activision, and Speculation
- A Few Words on Polys and Portfolios
- Weigh In On an Important Debate — in T-Shirt Form
- Support Addicube!
- Video Review: Desktop Dungeons
- A typical 30 minutes in just cause 2
- Upgraded to thesis 1 7
- What im doing fo april
- On thesis and why bloggers should buy thesis 1 7
- Casey monroe on gdc
- B6 631 gdc plane jam entry
- Gdc 2010
- The going to gdc jam
- Just elected to the igda board
- On Printing Business Cards
- Business Cards, Continued
- Lecture militarism and video games nina huntemann
- Video review pax britannica
- The best women in game dev list ive ever seen
- Shigeru miyamoto on rpg design
- My custom earthbound poster
- Gfg 2010 the intertwined nature of game hardware and game design rj mical
- Af 337
- My morning with the fcc
- Pax east panel i have a great idea for a game
- Tutorial adding new inventory spelunky
- Speaking at game forum germany jan 29
- Leds get shooting meggy inspired shooter
- My first public spelunky mod spelunky b ball
- Tutorial modding spelunkys level generator
2009 75
- How to Squander Your 15 Minutes By Repeatedly Shooting Yourself In Both Feet: An Instruction Manual
- My old floppies budo
- Press like this
- Japanese translation of ac2 combat article
- Combat is choreography in assassins creed 2
- Great advice about resumes cover letters and websites
- Notes from my lecture at wpi
- Blogger to wordpress migration with redirects
- Schools that use my articles
- Messing with spelunky
- Should i completely change this blogs layout
- Spelunky’s Procedural Space
- Rands on soft networking
- Spelunky 1 0
- Coda intuition tries the public patronage model
- More on flash games
- Flash game funding data from intuition games
- The cost of being indie
- Games im playing
- Article on spelunky in the escapist
- Game maker and twitter united in spelunky
- Games of my life
- Manifesto no more
- Meggyseqsynth improvisation
- Rhythm and rhyme on the escapist
- An Example of Indie Game Patronage
- Dave ederys networking tips
- Speaking at login in seattle 512
- Looks like it works
- Effective Networking (Don’t Be This Guy)
- China GDC? GDC China? Ehh?
- Writing a resume for a game company
- Gdx 2009 jason rohrers game and other four letter words
- Gdx 2009 ian bogost bone of my bones and flesh of my flesh the genesis of ms pac man
- Gdx 2009 ian schreiber duchamp pollock rohrer games as the next avant garde
- Gdx 2009 improvisational performance and games
- Live in massachusetts support house bill 1794 to end most non competes
- Introversion makes internal development docs for darwinia available
- Lets mobilize
- Running for igda board
- Gdc transcript advanced data mining and intelligence from large scale game data
- Video dinner conversation at gdc on semiotics of game design
- Canceling my session at gdc today
- Gdc transcript james portnow user generated story the promsie of unsharded worlds
- A challenge
- On my way to gdc
- Boston post mortem tonight iphone dev
- A first
- Surviving layoffs not unlike breaking in
- Meggysynth synched w arduino waveshield
- Meggysynth jam
- Fear of Making Games
- Multiple dungeons working
- Toys before games
- First demo meggysynth
- My meggy level editor
- Planbeast is live
- Gdc guide 2009 part 1 the first morning
- Roaming monsters potions updated game over
- Combat hp game over
- Keys and doors are working
- Walls collision detection scrolling and a key
- Its alive
- Lights
- My idea for a meggy roguelike
- Help me internet
- Speaking at game career seminar gdc past
- Hugely important news
- Move mouse to fulfill destiny
- Do you talk too much
- Spelunky
- Breaking the ice one shirt at a time
- Make cool shit and show it off
- Team leadership in the game industry
- Resolutions
2008 125
- Phantom
- I am a sexy videogame developer apparently
- Crayon physics deluxe
- Rock band and parties
- Matt weise on postmodernism in games
- Rohrer in esquire
- Patronage and game development
- Jon blows migs talk on story and game design
- What ive been up to
- Wheres darius
- Design idea powering down
- Nostalgia
- Effective Networking (When Not to Network)
- Interview
- Free to play bad geek joke
- David foster wallace
- Soulja boy on braid
- Speaking at austin gdc today and tomorrow
- I am king dork 2
- Ensemble gets its bucket kicked
- Im on x play
- Any networking requests
- Full text transcript of my agdc 07 networking talk
- Elf treetop city
- Some reflections on pax
- Pax
- And while im being self promoting
- Sin episodes and metrics
- Figured it out
- Forgetting
- Oh please dont let me down
- Wherein i get sappy
- Lost books
- Yaaay
- Ah facebook
- The girl has left the machine
- Classicgames org
- Marketing your software
- Jeff on distributed version control
- Braid
- Alpha centauri echoes
- More on age
- Metrics talk at austin gdc past
- Orange video games journalism satire
- Speaking at game career seminar austin tx 916 past
- Sometimes i fail at public speaking
- Steves got a blog
- Wolfenflickr
- Hilarity
- Ipod game marketing
- Headline of the year
- Completely off topic starting your grill
- Deus ex humor
- Speaking at pax past
- When good box art goes bad
- Industry trading cards
- Make Your Own Luck
- Everyday shooter robot player
- This bothers me
- Best video game comic ever
- End of an era
- Conference tricks
- Purty word cloud
- Amplitude revisited
- Heroics
- Night raveler and the heartbroken uruguayans
- Lcpd probed by the onion
- Finally
- 20 awesome women
- Everyday shooter influences
- Pwnage
- Cambridge cities personality
- Everyday shooter pt 2
- On age
- Rss and steam like living in the damned future
- Ion08 conference joe ludwig on pirates of the burning sea
- Everyday shooter
- Ion08 conference scaling on a dime panel
- Ion08 conference brandon reinhart on conveying your vision
- Ion08 conference dana hanna on shadowrun
- Ion conference notes aggregate feed
- Ion08 conference todd northcutt on buddy lists
- Two panels ion conference may 13 14 past
- Paper published on spores animation system
- Musical montages in video games
- Best news of year
- Macro indie publishers
- Gta
- How do i play game
- More creature creator
- Creature creator market segmentation
- Funspot xybots
- The final days of taldren
- Awesome news
- Ea take two boston
- Rockstar acquires mad doc
- Pimpage
- For real
- Lust for technology
- Huh
- Audiosurf and steams long tail
- Press and gdc
- Quick update
- Two great tastes
- Gdc swag dont do it
- Funny
- Gameplay metrics talk saskinteractive 228 29 past
- Reactions to a gdc survival guide
- Musicals have it hard too
- Navigating corporate culture gdc 530pm 221 past
- Corporate networking filling gaps
- Corporate networking feedback
- No more heroes one little question
- Corporate networking the first few months
- Glados anonymous
- Networking 201
- About my last post cameras and games
- Game idea
- Gdc parties
- Business card count for gdc
- Track video game bills through opencongress
- Conference sentiment
- Finally happening
- Stuff that newbs should do
- How to behave around your idols
2007 118
- The other best game of the year
- My favorite games of 2007
- Crackdown post mortem
- Boston post mortem meeting tomorrow night
- Excellent gaming shirts for the holidays
- Effective networking the art of finding people
- Resume advice
- On the gerstmann thing
- I have but two words
- Jon blows migs lecture posted
- Impressions of the montreal international game summit
- Metrics talk at migs nov 28 past
- Texas independent game conference
- Stupid hackers stupid moles
- Qa a giant rat and iraq
- Rock paper shotgun best blog ever
- Sigh
- Phase
- Brenda on game design portfolios
- On shyness
- Spooky gaming moments kinda
- Stupid business tricks
- Winal
- Notes from my lecture on critical theory games and capitalism
- Boston post mortem meeting tonight
- Game career seminar at e for all los angeles 1019 past
- Adventures in reductivist reading
- Gdc nostaligia a psychogeography
- Social interactions panel at virtual worlds 2007 1011 past
- Skate videos embedded
- Turn based bioshock
- Great harvey smith interview
- Skate
- Team fortress 2 amazing
- Feed redirect
- San francisco deja vu
- Networking tip social network sites as couch locators
- Austin roll call sxsw
- Effective Networking (Talk Around the NDA)
- Metagamebot metacritic game scores via sms
- Ubisofts shitty misogynistic marketing for blazing angels 2
- Early game creation and modding
- Ten kinds of dumb
- Speaking at austin gdc sep 6 7 past
- A solution for save game abuse
- Bioshock post mortem
- Bioshock demo
- Irrational games becomes 2k boston
- Jon blow interview
- Breaking in then and now
- Mobygames failure to give credit where credit is due
- Probably more correctscary than id like to think
- Kol math
- History lesson activision
- Bbq pinball and tony hawk
- Playable denouement
- Words i blog
- Playing to win free
- Derivco
- The escapist redesign
- Art brut sings about halo
- Eve economist i made a feed
- We are not the gaming industry
- Wiiware maybe not so awesome
- Those wacky visionaries
- Im an escapee
- Interviewed in german
- A story of greg lopiccolo
- 40k tbs for ds
- Programming anecdote
- Big boston industry news
- Parody in gameplay
- A history of meo
- Newsgames on the nyt
- Know your history ultima underworld
- What im playing
- Lotro kicking some butt
- Effective Networking (Make Mistakes)
- Graphical history of the boston game industry
- My life it is complete
- Igda phoenix game jam
- Orbus gameworks
- Wii music
- Gdc recap
- Ja movie deal
- Gdc
- Iiiiinteresting
- Psalms awe and fun
- Braid preview
- Who not to hang out with at gdc
- Women in games conferences
- My sessions at gdc
- Gdc update bloggers group gathering
- Amplitude servers going dark
- Breaking into games is like breaking into tv
- Harmonix interview
- Gdc wisdom from ian
- Backgammon and metrics
- Networking talk gdx april 27 past
- History eas beginnings
- Apologies
- Industry rule 4080 success brings lawsuits
- The truth about game development
- A Favorite Moment From a Favorite Game
- Entertainment or software or a false dichotomy
- Thoughts on elite beat agents
- Boston game jam
- Next gen graphics more brown more bloom
- Interesting news
- Breaking in cover letters
- Hand washing and your reputation
- Great resource
- Bob wilson is dead
- More on waterfall
- Postmortem tonight
- Super columbine massacre and slamdance pretty damed ironic
- Mov meretzky blue fang
- Know your history trespasser
2006 144
- Warren ellis to write second life column for reuters
- Everything is good with moderation
- History id software and nextstep
- Breaking in to game audio
- I am king dork pt 3
- Good news
- Upgrade
- Clarification
- Kinds of employees
- The value of play
- Effective Networking (Focus on the New)
- Thomas pynchon and video games
- Know your history
- Weird wired writing
- Vote
- Advice for artists
- The bloat is back
- Curriculum workshop gdc march 1011 past
- Weekend thoughts
- Effective Networking (Be Selfless)
- Effective Networking (Community Service)
- Reminder vgxpo
- Jeff on schools
- Gdc07 sessions
- Oh no lik sang going out of business
- Game tools for the blind
- Stupid game companies part 3622 of a series
- Danc on development
- How not to run a game company
- Connections
- Networking 101 vgxpo october 30 past
- Help robert anton wilson
- Mantra focus statement
- Effective Networking (Behaving in Lines)
- Wisdom from 37signals
- Breaking in as an artist
- Game design agile development
- Not impressed
- Gdcx2
- Design experiment
- Finding and hiring female developers
- 100 most influential women a numerical breakdown
- Effective networking early advice
- Sloper does it again
- Breaking in
- Games to save the world
- Introducing b1nary her0
- Effective Networking (Fan From Hell)
- Free katamari inspired game
- Backgammon stakes ai
- Boston postmortem pics
- Jeff on breaking in
- My least favorite kind of n00b
- Game hopping characters
- E3 gone a developers perspective
- Sandbox stuff
- Contract law
- Call me a skeptic
- Sandbox symposium
- Swg mistakes
- Chess for girls
- Distracted
- Networking article in gdmag
- Dice wars
- Ian has a blog
- Game designer quiz
- New hero alex seropian
- Why devs are important
- Fascinating disappointing data
- Supporting evidence
- Wisdom from tom sloper
- On gamers gambling and spectator sports
- Bootstrapping his way to victory
- More on getting real in game development
- Holy cow
- Comments update
- On replayability
- How games are different from web apps
- More on gamer literacy
- People always lettin me down
- Hardcore vs casual a question of literacy
- Effective Networking (The Pitch)
- Effective Networking (How to Work a Room, Part 1)
- Spiritual successor to the incredible machine
- We 3 prototyping
- Effective networking dont badmouth people
- Listen to dani understand the industry
- History lesson
- Machinima
- Adventures in game advertising
- Games burritos and fighting aids
- I turn my head for one second
- Mgs movie logical outcome
- Ds darius satisfied
- Tiny subversions the origin issue
- Becoming invaluable
- The will to learn part 2
- 37 signals and rapid prototyping
- Scary
- The will to learn
- On breaking in and your education
- Problem solving techniques
- Effective Networking (Get a Website)
- Post gdc first things first
- Back from gdc
- Some words before gdc
- The importance of a focus statement
- Harmonix to be honored
- Come out to the postmortem
- Ea moving to original ip
- Even more on prototyping
- Represent
- Pointer
- More rapid prototyping
- Update be educated
- Effective Networking (GDC Guide)
- Space and time in sly cooper
- Happy birthday to tiny subversions
- Pdfs of my gdc guide available
- Links
- Qa qa
- Updates 2
- See me talk tonight
- Encouraging creativity
- Dont you talk smack about my baby
- Effective networking gdc guide pt 2
- Igda renewed
- Networking article on gamasutra
- Boston area come see me talk
- Gamer rhetoric
- Counteroffers: Don’t Take ‘Em!
- Effective Networking (Profiling)
- Effective Networking (Bathe. Seriously.)
- Randys take on resident evil 4
- Sort of disappointing
- Memories of katamari
- Conversation with jeff
- Aside
- My gdc talk
- Sexual harassment
- Gdc proceedings now online
- Ill be speaking at gdc
- Great quote
- Why does nobody know the igda
2005 92
- Effective Networking (Be Educated)
- Facade creators need your help
- Timekiller
- Rdkf dev to start own team
- Sorry for the lack of content
- Meaningful combat
- Nostalgia enabler
- Uncanny valley
- Effective networking know everyone
- Weak Ties
- This is how i roll
- Boston as a hub for game development
- Xbox 360 snarkery
- Machine city demo available
- Violence sanctioned and unsanctioned
- Bwah hah hah
- Designers programmers and bears oh my
- Mother 3
- Effective Networking in the Games Industry (Introduction)
- Effective Networking (Your Fellow N00bz)
- Effective Networking (Taking Notes)
- Zen and the art of rag doll kung fu
- Effective networking make yourself memorable
- New job also destiny
- The escapist in plain text world rejoices
- New game based on law order criminal intent
- Neat video presentation
- Rag doll kung fu finally
- Production values
- Free demo of jagged alliance 2
- Word verification
- Hah
- Immersion
- Job hunting
- Holy crap
- Self funded game development
- Surprising statistics
- Quick admin question
- Games of chance games of fate
- Parallel narratives
- Memories
- Rag doll kung fu via steam
- Games and joy
- Updates
- Dear media please learn what a mod is
- Masjes no
- You must read
- Facade is available for download
- Butchery ban
- Game idea urinal jockeys
- Revisiting frustration
- The basketball phenomenon
- Cheating in the sims 2
- Spore
- Spam really does convince me to do things
- Psychonauts pieces
- Anti booth babes
- Job stuff
- Responding to bill
- I am king dork pt 2
- New web hosting
- A strange phone call
- Whew
- Diner dash
- Rag doll kung fu
- Turing machines determinism and games
- The immersive fallacy
- Self representation in an fps
- The grand thesis
- On adventure games
- Timespace compression in the sims 2
- Decisions
- Education pt 2
- Games and education gamelab style
- Instrumentalism continued
- Instrumentalism in games
- I am king dork
- Indie game jam update
- Pure gaming aesthetic amazingness
- Violence in games we are lazy bastards
- Open question
- Games on the google os
- Songs about video games pt 1
- Day 2 wrap up
- The dawn of igj day 2
- Oops
- Coming along
- Uh oh
- Game jam setup day
- Off i go
- The secret history of video games
- My new blog