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Tiny Subversions

tinysubversions.com

This feed will keep you up to date on all of Darius Kazemi's projects, writings, press, and shows.

Web developmentFun / humourGame development

Posts
721 from 1 Feb 2005 to 6 Aug 2026
Posting
now and then (1 in the last year)
Kind
personal blog
Feed
http://tinysubversions.com/feed.xml

2026 1

  1. [Project] The Ethical Assistant

2025 4

  1. [Project] Third Sanctuary Refactored
  2. [Notes] Pre-modern art and metadata: a sticky situation
  3. [Project] FEP Search Tool
  4. [Project] Fediverse Schema Observatory

2024 1

  1. [Notes] I'm joining the Applied Social Media Lab!

2023 2

  1. [Notes] Fediverse Governance Successes & Gaps
  2. [Project] Utopia Clicker

2022 3

  1. [Project] Darius Kazemi's Twitter archive
  2. [Press] Elon Musk’s Twitter Bot Problem Is Fake News
  3. [Press] Why Developers Should Experiment with the Fediverse

2021 4

  1. [Notes] How to play Backgammon on FIBS using Telnet
  2. [Notes] Fix for Thinkpad X1 Carbon Gen 9 overheating in Ubuntu
  3. [Project] Random sandwich suggestions
  4. [Project] What vibes do I give off?

2020 4

  1. [Project] Make someone
  2. [Project] 36,336 variations on a meme
  3. [Press] Darius Kazemi on The Great Bot Panic
  4. [Press] Who's a Bot? Who's Not?

2014 2

  1. What’s next for me
  2. Thoughts on a profile of me and my bots

2013 24

  1. Old Blog
  2. Stuff I Made in 2013
  3. GOTY 2013
  4. Stuff I’ve Made
  5. Bot Summit
  6. Spelunky Generator Lessons: Part 2 – Room Generation
  7. Spelunky Generator Lessons
  8. How to make a Twitter bot
  9. New Twitter bot: @TwoHeadlines
  10. New npm package for bot-makers: wordfilter
  11. Some thoughts on the IGDA (or: why I quit)
  12. New project: automating fandom
  13. Book Review: Dreamcast Worlds, by Zoya Street
  14. Professor Jocular vs Twitter
  15. A brief note on hip hop and videogames and the cost of assets
  16. A brief word on multiplayer lag compensation
  17. BioShock: Infinite and Against the Day — bifurcated transdimensional twins?
  18. Two new projects: Clickbait and @darius_at_gdc
  19. Basic Twitter bot etiquette
  20. RapBot: an ’80s freestyle battle rap generator
  21. Twitter Blocking and My Own Privilege
  22. Super Mario Bros, the way I remember it
  23. New Twitter bot: @LatourSwag
  24. Games of the Year 2012

2012 25

  1. In case you missed it…
  2. Review: Killing is Harmless, by Brendan Keogh
  3. Darthfield Minus Darthfield
  4. Amazon Random Shopper
  5. DropN, or: Why7?
  6. Notes: Graham Harman, “Non-Relational Aesthetics,” CMU Oct 23 2012
  7. Some FTL tips
  8. Backgammon epitaph, published 1640
  9. 16 Xbox Live Indie Games you should play before I die
  10. Some personal Kickstarter stats
  11. Listen to me babble about Spelunky’s procedural generation
  12. Spelunky HTML5
  13. Alien Phenomenology PoBC discussion: chapters 2 and 3
  14. Alien Phenomenology PoBC discussion: chapter 1
  15. Petunias and skittering lasers
  16. The strange journey of Metaphor-a-Minute
  17. How I built Metaphor-a-Minute
  18. Alien Phenomenology and metaphorism
  19. The Prince of Objects: Katamari and Ontology
  20. Teaching HTML5 game dev in Montreal, NYC, and Boston
  21. Notes on Ian Bogost’s Alien Phenomenology
  22. Metaphysicians Inside a Star-Filled Sky
  23. Some thoughts on war in games
  24. What is Zynga making per paying user? Nobody, not even Zynga, will ever know.
  25. Feedback in systems design, and a need for new terminology

2011 34

  1. My favorite games of 2011
  2. At Dawn
  3. Outsider Videogames: I review the 2012 IGF Pirate Kart
  4. Fieldrunners HTML5 has launched!
  5. Contract negotiation for mid-career game developers (part 2)
  6. It ain’t satire
  7. Another GameMaker HTML5 port
  8. Transcript: Brandon Jones’ WebGL talk at onGameStart
  9. Ported yesterday’s plane jam game to HTML5!
  10. Plane jam game: unnamed shmup
  11. Interview about breaking in and my career
  12. Book Review: Making Isometric Social Real-Time Games with HTML5, CSS, and JavaScript
  13. On finding women speakers for New Game
  14. Outsider Videogames: my new monthly column at Paste Magazine
  15. GameLoop 2011 notes
  16. New Game Conference: an HTML5 conference for game developers
  17. How not to write a college essay about videogames
  18. Project: Objects that are enumerated in Graham Harman’s “Prince of Networks”
  19. One of my favorite games is now for sale
  20. Embargoes: the enthusiast press is not special
  21. Support this game: In Profundis
  22. Exploitify
  23. New Job at Bocoup
  24. Contract Negotiation for Mid-Career Game Developers (Part 1)
  25. An Interview with Stefan Gagne (Pong Kombat) from June 18th, 2000
  26. Optimistic Indie Developer
  27. Just launched: Rockin Reversi for Kindle
  28. Showing a ton of my random projects tonight at Boston Indies
  29. My response to the Chain World mutation
  30. A Scurvy of Wonders
  31. GDC Notes: Scott Jon Siegel, City of Wonder Post Mortem
  32. GDC Notes: Clark/Zimmerman, The Fantasy of Labor: How Social Games Create Meaning
  33. Soap Opera Mechanics, AKA This Cool Thing Happened in Deadly Premonition Last Night
  34. What I’ve been working on: Oregon Trail and Carmen Sandiego!

2010 52

  1. Brief Note: Server Upgrade
  2. My latest project – ALES, an HTML5 platformer/editor
  3. Guest Post: GDC Networking Stories from Jeff Edward Ball
  4. Heresy
  5. A private journey to a small revelation
  6. GDC: Call for History
  7. Helicopter: A Plane Jam Game
  8. AkiMouse: A Plane Jam Production
  9. My New Job: Lead Analyst at Blue Fang Games
  10. Akihabara Documentation is Online!
  11. Student question: anonymous blogging
  12. Let’s Design a Hit Xbox Live Indie Game
  13. Guest Post: What I’m Doing This Summer, Part 2
  14. Guest Post: What I’m Doing This Summer, Part 1
  15. GameLoop
  16. Video Review: Flotilla
  17. Jia Ji: How to Run a Game Jam
  18. My Old PC Games
  19. LOGIN 2010 – Indie Obstacles Panel
  20. LOGIN 2010 – Osma Ahvenlampi on Habbo Hotel
  21. Getting Started with Akihabara: A Beginner’s Tutorial
  22. Why You Should Attend the LOGIN Conference
  23. On Bungie, Activision, and Speculation
  24. A Few Words on Polys and Portfolios
  25. Weigh In On an Important Debate — in T-Shirt Form
  26. Support Addicube!
  27. Video Review: Desktop Dungeons
  28. A typical 30 minutes in just cause 2
  29. Upgraded to thesis 1 7
  30. What im doing fo april
  31. On thesis and why bloggers should buy thesis 1 7
  32. Casey monroe on gdc
  33. B6 631 gdc plane jam entry
  34. Gdc 2010
  35. The going to gdc jam
  36. Just elected to the igda board
  37. On Printing Business Cards
  38. Business Cards, Continued
  39. Lecture militarism and video games nina huntemann
  40. Video review pax britannica
  41. The best women in game dev list ive ever seen
  42. Shigeru miyamoto on rpg design
  43. My custom earthbound poster
  44. Gfg 2010 the intertwined nature of game hardware and game design rj mical
  45. Af 337
  46. My morning with the fcc
  47. Pax east panel i have a great idea for a game
  48. Tutorial adding new inventory spelunky
  49. Speaking at game forum germany jan 29
  50. Leds get shooting meggy inspired shooter
  51. My first public spelunky mod spelunky b ball
  52. Tutorial modding spelunkys level generator

2009 75

  1. How to Squander Your 15 Minutes By Repeatedly Shooting Yourself In Both Feet: An Instruction Manual
  2. My old floppies budo
  3. Press like this
  4. Japanese translation of ac2 combat article
  5. Combat is choreography in assassins creed 2
  6. Great advice about resumes cover letters and websites
  7. Notes from my lecture at wpi
  8. Blogger to wordpress migration with redirects
  9. Schools that use my articles
  10. Messing with spelunky
  11. Should i completely change this blogs layout
  12. Spelunky’s Procedural Space
  13. Rands on soft networking
  14. Spelunky 1 0
  15. Coda intuition tries the public patronage model
  16. More on flash games
  17. Flash game funding data from intuition games
  18. The cost of being indie
  19. Games im playing
  20. Article on spelunky in the escapist
  21. Game maker and twitter united in spelunky
  22. Games of my life
  23. Manifesto no more
  24. Meggyseqsynth improvisation
  25. Rhythm and rhyme on the escapist
  26. An Example of Indie Game Patronage
  27. Dave ederys networking tips
  28. Speaking at login in seattle 512
  29. Looks like it works
  30. Effective Networking (Don’t Be This Guy)
  31. China GDC? GDC China? Ehh?
  32. Writing a resume for a game company
  33. Gdx 2009 jason rohrers game and other four letter words
  34. Gdx 2009 ian bogost bone of my bones and flesh of my flesh the genesis of ms pac man
  35. Gdx 2009 ian schreiber duchamp pollock rohrer games as the next avant garde
  36. Gdx 2009 improvisational performance and games
  37. Live in massachusetts support house bill 1794 to end most non competes
  38. Introversion makes internal development docs for darwinia available
  39. Lets mobilize
  40. Running for igda board
  41. Gdc transcript advanced data mining and intelligence from large scale game data
  42. Video dinner conversation at gdc on semiotics of game design
  43. Canceling my session at gdc today
  44. Gdc transcript james portnow user generated story the promsie of unsharded worlds
  45. A challenge
  46. On my way to gdc
  47. Boston post mortem tonight iphone dev
  48. A first
  49. Surviving layoffs not unlike breaking in
  50. Meggysynth synched w arduino waveshield
  51. Meggysynth jam
  52. Fear of Making Games
  53. Multiple dungeons working
  54. Toys before games
  55. First demo meggysynth
  56. My meggy level editor
  57. Planbeast is live
  58. Gdc guide 2009 part 1 the first morning
  59. Roaming monsters potions updated game over
  60. Combat hp game over
  61. Keys and doors are working
  62. Walls collision detection scrolling and a key
  63. Its alive
  64. Lights
  65. My idea for a meggy roguelike
  66. Help me internet
  67. Speaking at game career seminar gdc past
  68. Hugely important news
  69. Move mouse to fulfill destiny
  70. Do you talk too much
  71. Spelunky
  72. Breaking the ice one shirt at a time
  73. Make cool shit and show it off
  74. Team leadership in the game industry
  75. Resolutions

2008 125

  1. Phantom
  2. I am a sexy videogame developer apparently
  3. Crayon physics deluxe
  4. Rock band and parties
  5. Matt weise on postmodernism in games
  6. Rohrer in esquire
  7. Patronage and game development
  8. Jon blows migs talk on story and game design
  9. What ive been up to
  10. Wheres darius
  11. Design idea powering down
  12. Nostalgia
  13. Effective Networking (When Not to Network)
  14. Interview
  15. Free to play bad geek joke
  16. David foster wallace
  17. Soulja boy on braid
  18. Speaking at austin gdc today and tomorrow
  19. I am king dork 2
  20. Ensemble gets its bucket kicked
  21. Im on x play
  22. Any networking requests
  23. Full text transcript of my agdc 07 networking talk
  24. Elf treetop city
  25. Some reflections on pax
  26. Pax
  27. And while im being self promoting
  28. Sin episodes and metrics
  29. Figured it out
  30. Forgetting
  31. Oh please dont let me down
  32. Wherein i get sappy
  33. Lost books
  34. Yaaay
  35. Ah facebook
  36. The girl has left the machine
  37. Classicgames org
  38. Marketing your software
  39. Jeff on distributed version control
  40. Braid
  41. Alpha centauri echoes
  42. More on age
  43. Metrics talk at austin gdc past
  44. Orange video games journalism satire
  45. Speaking at game career seminar austin tx 916 past
  46. Sometimes i fail at public speaking
  47. Steves got a blog
  48. Wolfenflickr
  49. Hilarity
  50. Ipod game marketing
  51. Headline of the year
  52. Completely off topic starting your grill
  53. Deus ex humor
  54. Speaking at pax past
  55. When good box art goes bad
  56. Industry trading cards
  57. Make Your Own Luck
  58. Everyday shooter robot player
  59. This bothers me
  60. Best video game comic ever
  61. End of an era
  62. Conference tricks
  63. Purty word cloud
  64. Amplitude revisited
  65. Heroics
  66. Night raveler and the heartbroken uruguayans
  67. Lcpd probed by the onion
  68. Finally
  69. 20 awesome women
  70. Everyday shooter influences
  71. Pwnage
  72. Cambridge cities personality
  73. Everyday shooter pt 2
  74. On age
  75. Rss and steam like living in the damned future
  76. Ion08 conference joe ludwig on pirates of the burning sea
  77. Everyday shooter
  78. Ion08 conference scaling on a dime panel
  79. Ion08 conference brandon reinhart on conveying your vision
  80. Ion08 conference dana hanna on shadowrun
  81. Ion conference notes aggregate feed
  82. Ion08 conference todd northcutt on buddy lists
  83. Two panels ion conference may 13 14 past
  84. Paper published on spores animation system
  85. Musical montages in video games
  86. Best news of year
  87. Macro indie publishers
  88. Gta
  89. How do i play game
  90. More creature creator
  91. Creature creator market segmentation
  92. Funspot xybots
  93. The final days of taldren
  94. Awesome news
  95. Ea take two boston
  96. Rockstar acquires mad doc
  97. Pimpage
  98. For real
  99. Lust for technology
  100. Huh
  101. Audiosurf and steams long tail
  102. Press and gdc
  103. Quick update
  104. Two great tastes
  105. Gdc swag dont do it
  106. Funny
  107. Gameplay metrics talk saskinteractive 228 29 past
  108. Reactions to a gdc survival guide
  109. Musicals have it hard too
  110. Navigating corporate culture gdc 530pm 221 past
  111. Corporate networking filling gaps
  112. Corporate networking feedback
  113. No more heroes one little question
  114. Corporate networking the first few months
  115. Glados anonymous
  116. Networking 201
  117. About my last post cameras and games
  118. Game idea
  119. Gdc parties
  120. Business card count for gdc
  121. Track video game bills through opencongress
  122. Conference sentiment
  123. Finally happening
  124. Stuff that newbs should do
  125. How to behave around your idols

2007 118

  1. The other best game of the year
  2. My favorite games of 2007
  3. Crackdown post mortem
  4. Boston post mortem meeting tomorrow night
  5. Excellent gaming shirts for the holidays
  6. Effective networking the art of finding people
  7. Resume advice
  8. On the gerstmann thing
  9. I have but two words
  10. Jon blows migs lecture posted
  11. Impressions of the montreal international game summit
  12. Metrics talk at migs nov 28 past
  13. Texas independent game conference
  14. Stupid hackers stupid moles
  15. Qa a giant rat and iraq
  16. Rock paper shotgun best blog ever
  17. Sigh
  18. Phase
  19. Brenda on game design portfolios
  20. On shyness
  21. Spooky gaming moments kinda
  22. Stupid business tricks
  23. Winal
  24. Notes from my lecture on critical theory games and capitalism
  25. Boston post mortem meeting tonight
  26. Game career seminar at e for all los angeles 1019 past
  27. Adventures in reductivist reading
  28. Gdc nostaligia a psychogeography
  29. Social interactions panel at virtual worlds 2007 1011 past
  30. Skate videos embedded
  31. Turn based bioshock
  32. Great harvey smith interview
  33. Skate
  34. Team fortress 2 amazing
  35. Feed redirect
  36. San francisco deja vu
  37. Networking tip social network sites as couch locators
  38. Austin roll call sxsw
  39. Effective Networking (Talk Around the NDA)
  40. Metagamebot metacritic game scores via sms
  41. Ubisofts shitty misogynistic marketing for blazing angels 2
  42. Early game creation and modding
  43. Ten kinds of dumb
  44. Speaking at austin gdc sep 6 7 past
  45. A solution for save game abuse
  46. Bioshock post mortem
  47. Bioshock demo
  48. Irrational games becomes 2k boston
  49. Jon blow interview
  50. Breaking in then and now
  51. Mobygames failure to give credit where credit is due
  52. Probably more correctscary than id like to think
  53. Kol math
  54. History lesson activision
  55. Bbq pinball and tony hawk
  56. Playable denouement
  57. Words i blog
  58. Playing to win free
  59. Derivco
  60. The escapist redesign
  61. Art brut sings about halo
  62. Eve economist i made a feed
  63. We are not the gaming industry
  64. Wiiware maybe not so awesome
  65. Those wacky visionaries
  66. Im an escapee
  67. Interviewed in german
  68. A story of greg lopiccolo
  69. 40k tbs for ds
  70. Programming anecdote
  71. Big boston industry news
  72. Parody in gameplay
  73. A history of meo
  74. Newsgames on the nyt
  75. Know your history ultima underworld
  76. What im playing
  77. Lotro kicking some butt
  78. Effective Networking (Make Mistakes)
  79. Graphical history of the boston game industry
  80. My life it is complete
  81. Igda phoenix game jam
  82. Orbus gameworks
  83. Wii music
  84. Gdc recap
  85. Ja movie deal
  86. Gdc
  87. Iiiiinteresting
  88. Psalms awe and fun
  89. Braid preview
  90. Who not to hang out with at gdc
  91. Women in games conferences
  92. My sessions at gdc
  93. Gdc update bloggers group gathering
  94. Amplitude servers going dark
  95. Breaking into games is like breaking into tv
  96. Harmonix interview
  97. Gdc wisdom from ian
  98. Backgammon and metrics
  99. Networking talk gdx april 27 past
  100. History eas beginnings
  101. Apologies
  102. Industry rule 4080 success brings lawsuits
  103. The truth about game development
  104. A Favorite Moment From a Favorite Game
  105. Entertainment or software or a false dichotomy
  106. Thoughts on elite beat agents
  107. Boston game jam
  108. Next gen graphics more brown more bloom
  109. Interesting news
  110. Breaking in cover letters
  111. Hand washing and your reputation
  112. Great resource
  113. Bob wilson is dead
  114. More on waterfall
  115. Postmortem tonight
  116. Super columbine massacre and slamdance pretty damed ironic
  117. Mov meretzky blue fang
  118. Know your history trespasser

2006 144

  1. Warren ellis to write second life column for reuters
  2. Everything is good with moderation
  3. History id software and nextstep
  4. Breaking in to game audio
  5. I am king dork pt 3
  6. Good news
  7. Upgrade
  8. Clarification
  9. Kinds of employees
  10. The value of play
  11. Effective Networking (Focus on the New)
  12. Thomas pynchon and video games
  13. Know your history
  14. Weird wired writing
  15. Vote
  16. Advice for artists
  17. The bloat is back
  18. Curriculum workshop gdc march 1011 past
  19. Weekend thoughts
  20. Effective Networking (Be Selfless)
  21. Effective Networking (Community Service)
  22. Reminder vgxpo
  23. Jeff on schools
  24. Gdc07 sessions
  25. Oh no lik sang going out of business
  26. Game tools for the blind
  27. Stupid game companies part 3622 of a series
  28. Danc on development
  29. How not to run a game company
  30. Connections
  31. Networking 101 vgxpo october 30 past
  32. Help robert anton wilson
  33. Mantra focus statement
  34. Effective Networking (Behaving in Lines)
  35. Wisdom from 37signals
  36. Breaking in as an artist
  37. Game design agile development
  38. Not impressed
  39. Gdcx2
  40. Design experiment
  41. Finding and hiring female developers
  42. 100 most influential women a numerical breakdown
  43. Effective networking early advice
  44. Sloper does it again
  45. Breaking in
  46. Games to save the world
  47. Introducing b1nary her0
  48. Effective Networking (Fan From Hell)
  49. Free katamari inspired game
  50. Backgammon stakes ai
  51. Boston postmortem pics
  52. Jeff on breaking in
  53. My least favorite kind of n00b
  54. Game hopping characters
  55. E3 gone a developers perspective
  56. Sandbox stuff
  57. Contract law
  58. Call me a skeptic
  59. Sandbox symposium
  60. Swg mistakes
  61. Chess for girls
  62. Distracted
  63. Networking article in gdmag
  64. Dice wars
  65. Ian has a blog
  66. Game designer quiz
  67. New hero alex seropian
  68. Why devs are important
  69. Fascinating disappointing data
  70. Supporting evidence
  71. Wisdom from tom sloper
  72. On gamers gambling and spectator sports
  73. Bootstrapping his way to victory
  74. More on getting real in game development
  75. Holy cow
  76. Comments update
  77. On replayability
  78. How games are different from web apps
  79. More on gamer literacy
  80. People always lettin me down
  81. Hardcore vs casual a question of literacy
  82. Effective Networking (The Pitch)
  83. Effective Networking (How to Work a Room, Part 1)
  84. Spiritual successor to the incredible machine
  85. We 3 prototyping
  86. Effective networking dont badmouth people
  87. Listen to dani understand the industry
  88. History lesson
  89. Machinima
  90. Adventures in game advertising
  91. Games burritos and fighting aids
  92. I turn my head for one second
  93. Mgs movie logical outcome
  94. Ds darius satisfied
  95. Tiny subversions the origin issue
  96. Becoming invaluable
  97. The will to learn part 2
  98. 37 signals and rapid prototyping
  99. Scary
  100. The will to learn
  101. On breaking in and your education
  102. Problem solving techniques
  103. Effective Networking (Get a Website)
  104. Post gdc first things first
  105. Back from gdc
  106. Some words before gdc
  107. The importance of a focus statement
  108. Harmonix to be honored
  109. Come out to the postmortem
  110. Ea moving to original ip
  111. Even more on prototyping
  112. Represent
  113. Pointer
  114. More rapid prototyping
  115. Update be educated
  116. Effective Networking (GDC Guide)
  117. Space and time in sly cooper
  118. Happy birthday to tiny subversions
  119. Pdfs of my gdc guide available
  120. Links
  121. Qa qa
  122. Updates 2
  123. See me talk tonight
  124. Encouraging creativity
  125. Dont you talk smack about my baby
  126. Effective networking gdc guide pt 2
  127. Igda renewed
  128. Networking article on gamasutra
  129. Boston area come see me talk
  130. Gamer rhetoric
  131. Counteroffers: Don’t Take ‘Em!
  132. Effective Networking (Profiling)
  133. Effective Networking (Bathe. Seriously.)
  134. Randys take on resident evil 4
  135. Sort of disappointing
  136. Memories of katamari
  137. Conversation with jeff
  138. Aside
  139. My gdc talk
  140. Sexual harassment
  141. Gdc proceedings now online
  142. Ill be speaking at gdc
  143. Great quote
  144. Why does nobody know the igda

2005 92

  1. Effective Networking (Be Educated)
  2. Facade creators need your help
  3. Timekiller
  4. Rdkf dev to start own team
  5. Sorry for the lack of content
  6. Meaningful combat
  7. Nostalgia enabler
  8. Uncanny valley
  9. Effective networking know everyone
  10. Weak Ties
  11. This is how i roll
  12. Boston as a hub for game development
  13. Xbox 360 snarkery
  14. Machine city demo available
  15. Violence sanctioned and unsanctioned
  16. Bwah hah hah
  17. Designers programmers and bears oh my
  18. Mother 3
  19. Effective Networking in the Games Industry (Introduction)
  20. Effective Networking (Your Fellow N00bz)
  21. Effective Networking (Taking Notes)
  22. Zen and the art of rag doll kung fu
  23. Effective networking make yourself memorable
  24. New job also destiny
  25. The escapist in plain text world rejoices
  26. New game based on law order criminal intent
  27. Neat video presentation
  28. Rag doll kung fu finally
  29. Production values
  30. Free demo of jagged alliance 2
  31. Word verification
  32. Hah
  33. Immersion
  34. Job hunting
  35. Holy crap
  36. Self funded game development
  37. Surprising statistics
  38. Quick admin question
  39. Games of chance games of fate
  40. Parallel narratives
  41. Memories
  42. Rag doll kung fu via steam
  43. Games and joy
  44. Updates
  45. Dear media please learn what a mod is
  46. Masjes no
  47. You must read
  48. Facade is available for download
  49. Butchery ban
  50. Game idea urinal jockeys
  51. Revisiting frustration
  52. The basketball phenomenon
  53. Cheating in the sims 2
  54. Spore
  55. Spam really does convince me to do things
  56. Psychonauts pieces
  57. Anti booth babes
  58. Job stuff
  59. Responding to bill
  60. I am king dork pt 2
  61. New web hosting
  62. A strange phone call
  63. Whew
  64. Diner dash
  65. Rag doll kung fu
  66. Turing machines determinism and games
  67. The immersive fallacy
  68. Self representation in an fps
  69. The grand thesis
  70. On adventure games
  71. Timespace compression in the sims 2
  72. Decisions
  73. Education pt 2
  74. Games and education gamelab style
  75. Instrumentalism continued
  76. Instrumentalism in games
  77. I am king dork
  78. Indie game jam update
  79. Pure gaming aesthetic amazingness
  80. Violence in games we are lazy bastards
  81. Open question
  82. Games on the google os
  83. Songs about video games pt 1
  84. Day 2 wrap up
  85. The dawn of igj day 2
  86. Oops
  87. Coming along
  88. Uh oh
  89. Game jam setup day
  90. Off i go
  91. The secret history of video games
  92. My new blog

Undated 11

  1. Press shows
  2. Bio
  3. My projects
  4. Press
  5. Speaking engagements
  6. Buy thesis
  7. Save mason neck state park
  8. Press like this
  9. Publications
  10. Effective networking
  11. Blogger