Togelius
Better playing through algorithms
- Posts
- 150 from 22 Apr 2006 to 10 Oct 2026
- Posting
- monthly (10 in the last year)
- Kind
- personal blog
- Feed
- https://togelius.blogspot.com/feeds/posts/default
2026 8
2025 12
- Making AI Political
- Please, don't automate science!
- Mandatory open-sourcing
- Star Trek, The Culture, and the meaning of life
- AI Allergy
- Genie 3 and the future of neural game engines
- What is automatable and who is replaceable? Thoughts from my morning commute
- The library came alive
- On the death of the lecture
- Write an essay about Julian Togelius
- A smartphone analogy
- Stop talking about AGI, it's lazy and misleading
2024 2
2023 4
2022 4
2021 2
2020 2
2018 2
2017 2
2016 12
- How Darwin plays StarCraft
- Overcoming the limits of pre-AI designs
- How to organize CIG
- Algorithms that select which algorithm should play which game
- Which games are useful for testing artificial general intelligence?
- Your blog post is on another website
- On level generation in general, and a new competition
- The differences between tinkering and research
- A way to deal with enormous branching factors
- Switching brains and putting the cart before the horse: EvoCommander, an experimental AI game
- Some rules for the modern scientist
- Why video games are essential for inventing artificial intelligence
2015 8
2014 8
- Game-based AI competitions
- New York, New York
- Why academics and game industry don't collaborate on AI, and how we could improve the situation
- A Panorama of Artificial and Computational Intelligence in Games
- MCTS for arcade games
- I am a game interface conservative
- Metablogging my research
- The Curse of Increasing Marginal Work Utility, or Why I Work So Much
2013 3
2012 4
2011 8
- Help us test new strategy game ideas
- On the Game AI versus traditional AI debate
- New Infinite TD playtest
- Infinite Tower Defence: please help us playtest the prototype
- Second CfP for CIG 2011. Yes, the deadline has been extended!
- CIG 2011
- Super Mario data collection - play a game and contribute to science!
- 2011 Workshop on Procedural Content Generation (PCGames)
2010 1
2009 11
- CfP: 2010 IEEE Conference on Computational Intelligence and Games
- CfP: Workshop on Procedural Content Generation in Games (PC Games)
- Publicity. I suppose it's good for something.
- Moving to ITU
- How fun is Super Mario Bros?
- Machine learning might be too easy, but so what?
- Simply unacceptable
- No privacy without piracy!
- "Machine learning"
- Kurukshetra AI Game Dev Event
- CIG 2009 CFP
2008 12
- Automatic Game Design
- CIG 2008 Conference Report
- Submit a paper to the CEC special session in CIG, or to TCIAIG
- CIG 2008 Car racing competition
- PPSN 2008, post 3
- PPSN 2008, post 2
- PPSN 2008, post 1
- What should we call non-evolutionary reinforcement learning?
- CIG 2008 special session on coevolution in games
- Busy days in Hong Kong in June
- Mentioned at the GDC
- Call for participation: IEEE WCCI 2008 Simulated Car Racing Competition
2007 26
- On industrial-academic collaboration in game AI
- New webpage at IDSIA
- A task force and an interview
- Confessions of an academic crack smoker
- CEC 2007 Conference Report
- Thesis online
- Just passed my viva!
- "Advanced Intelligent Paradigms in Computer Games"
- The issue of finding those papers...
- How better AI can make racing games more fun
- The IEEE CEC 2007 car racing competition
- Me, Myself, I, etc.
- GECCO 2007 conference report
- The problem with the iPlayer
- Where is Julian?
- 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
- Grand and Molyneux on game AI
- Back from Hawaii, back to reality...
- CIG Car Racing Competition results
- In Hawaii
- Slashdot and New Scientist
- Mini-Grand Challenge, sort of...
- Most impressive game AI?
- Evolution versus td-learning revisited
- Car Racing Competition updated
- Sensorless but not senseless
2006 19
- Physical car control
- Simulated car racing competition
- That's more like me
- SAB 2006 Workshop on Adaptive Approaches for Optimizing...
- PPSN 2006 Conference report
- New papers online
- Learning to fly
- WCCI 2006 conference report
- Another evolutionary car racing video
- Reinforcement learning - what is it, really? And why won't it work?
- Sticky stuff
- Why do I keep reading Digg when Slashdot is better?
- List of researchers/centres active in Computational Intelligence and Games
- AI: All fun and games
- What makes racing fun?
- Slashdotted! (Well, sort of...)
- Evolutionary car racing videos
- This is me
- Evolutionary sudoku solving