The Curious Engineer

All blogs / Commodore 8-bit

The Beginning

uridiumauthor.blogspot.com

Commodore 8-bitGame developmentComputing historyRetro computing

Posts
51 from 6 Aug 2016 to 18 Jun 2026
Posting
now and then (2 in the last year)
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personal blog
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2026 1

  1. Fire And Ice Copper Lists

2025 2

  1. Discography here is mostly
  2. Here are some articles i wrote for free

2024 3

  1. Game Tuning 2
  2. Monster Molecules
  3. Character Tiling

2023 3

  1. A Game Engine
  2. Computer Colours
  3. How We Made Computer Game Conversions

2022 2

  1. PC Project 1
  2. The Paradroid Legendary "Blue Sheet"

2021 2

  1. The O.O.P.S Kernel
  2. My First 16-bit Project

2020 6

  1. Daleks Everywhere
  2. Apparent Intelligence
  3. Frame Rates and Screen Buffers
  4. C64 Morpheus Sprite Multi-plexing
  5. C64 Character Modes
  6. 1980s C64 Development

2018 10

  1. One For the Programmers
  2. Fire and Ice
  3. Memory Management
  4. Development Today
  5. A New Beginning
  6. Rainbow Islands
  7. Being "In The Zone"
  8. Publishers
  9. The Trouble With Graphics Today...
  10. Amiga Plot Routines

2017 16

  1. Scrolling on the Amiga
  2. Archiving Old Games
  3. Cleaning My Old Atari 800XL
  4. I'm Nothing if not Stubborn
  5. Difficulty and Endings
  6. Game Tuning
  7. Cartesian and Polar Co-ordinates
  8. Sounds Interesting
  9. From COBOL to C++
  10. Paradroid Internals
  11. Of Mice and Joysticks
  12. The Paradroid Transfer Game
  13. My Second Plot Routine
  14. My First Plot Routine
  15. Debugging Over the Years
  16. A Bit More About Colour.

2016 6

  1. Changing Graphics Formats Over the Years
  2. A Word About Music Media Formats
  3. On to the PC
  4. Uridium 2 Amiga Graphics
  5. Computer Development in 30 years
  6. Part 1 of Many