The Curious Engineer

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vittorio romeo's website

vittorioromeo.com

Article/tutorial on http://vittorioromeo.com

C++Game development

Posts
9 from 18 Aug 2024 to 12 May 2026
Posting
now and then (3 in the last year)
Kind
personal blog
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2026 3

  1. cost of enum-to-string: C++26 reflection vs the old ways
  2. stackless coroutines for gamedev in ~200 lines of C++
  3. the hidden compile-time cost of C++26 reflection

2025 4

  1. building a lightweight ImGui profiler in ~500 lines of C++
  2. how to break or continue from a lambda loop?
  3. free performance: autobatching in my SFML fork
  4. AoS vs SoA in practice: particle simulation

2024 2

  1. one of my previous articles
  2. fork of SFML