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A collection of interactive pages about maths and programming
MathC++Performance / optimizationAlgorithms / data structures
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Undated 65
- #mathematics
- #programming
- Gauss–Seidel visually explained
- Why learn about the golden-section search
- A smooth and sharp image interpolation you probably haven't heard of
- The Real C++ Killers (Not You, Rust)
- Rational interpolation
- Either your estimates suck or your job does
- Static typing isn’t free. Where do you think the C++ angry mob comes from?
- Check if your performance intuition still works with CUDA
- A picture is worth a thousand tags
- Redundant stories about redundancy
- Challenge your performance intuition with C++ sine
- Complex numbers and conformal mapping
- Lagrange polynomial as a gateway drug to basis splines
- Trippy polynomials in arctangent scale
- Partial order and non-Boolean logic
- Yet another alternative to floating-point numbers
- Why is it ok to divide by 0.0?
- Can we use lemniscates for ultra-cheap vector graphics?
- Bi-whatever transformations
- Arctangent scale. It's like the logarithmic scale but infinite
- Image darning
- Error codes are not numbers. But they are. Can we exploit that?
- Binary search
- Honeycomb texture generator
- Sine and cosine
- Challenge your performance intuition with nanosecond sorting
- SWInE: Simplicial Weight Interpolation and Extrapolation
- Quadratic splines are useful too
- Circles and lines vs. polynomial splines
- SymPy makes math fun again
- Yet another floating-point tutorial
- Lexical differential highlighting instead of syntax highlighting
- Interactive mnemonics for dot and cross vector products
- Simple image vectorization
- The simplest possible smooth contouring algorithm
- Using logical operators for logical operations is good
- Challenge your performance intuition with C++ operators
- Fortran is still a thing
- Why Erlang is among the few true computer languages
- If I were to invent a programming language for the 21st century
- A cheap trick to speed up recursion in C++
- Polynomial approximation and interpolation
- Interactive explanation of marching cubes and dual contouring
- Logic programming in C++
- Tries as the evolution of nothing
- Programmer's guide to linear equations
- Estimating floating-point error the easy way
- APL deserves its renaissance too
- NURBS is just an acronym
- Playing a game of chance with C++ inline keyword
- How much math can you do in 10 lines of Python
- Outperforming everything with anything
- Programmer's guide to polynomials and splines
- Vastly outperforming LAPACK with C++ metaprogramming
- Outperforming LAPACK with C metaprogramming
- Can you tell an assembly language when you see one?
- Mathematical analysis explained with Python, blood, and TNT
- Even if you can't write assembly like a poet, you can read disassembly like a hunter
- An interactive introduction to iterative algorithms
- Challenge your performance intuition with C++ magic squares
- Interactive guide to homogeneous coordinates
- So you think you know C?
- Learn you a Lisp in 0 minutes