zeux.io
GraphicsPerformance / optimizationGame developmentCPU / microarchitecture
- Posts
- 72 from 22 Sep 2007 to 30 Sep 2026
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- now and then (4 in the last year)
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- personal blog
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2026 3
2025 5
2024 7
2023 5
2022 2
2020 3
2019 6
2017 3
2016 3
2015 1
2014 1
2010 17
- Quantizing floats
- Exit code trivia
- Optimizations that aren't
- Z7: Everything old is new again
- #include <rules>
- Lua callstack with C++ debugger
- Moving on
- Source code: Implementing Direct3D for fun and profit
- Quicksort killer sequence
- AABB from OBB with component-wise abs
- Death by static initialization
- Taking testing seriously
- Testing libraries is important - who knew?!
- There's more than one way to map a cat
- View frustum culling optimization - Balancing the pipes
- Reset and reload
- Don't you dare flip that bit
2009 10
- On joys and sorrows of library development
- Implementing Direct3D for fun and profit
- Placeholder
- Hashes, hazards and vfptr
- View frustum culling optimization - Representation matters
- Fighting against CRT heap and winning
- View frustum culling optimization - Never let me branch
- View frustum culling optimization - Structures and arrays
- View frustum culling optimization - Vectorize me
- View frustum culling optimization - Introduction