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Karl Zylinski

zylinski.se

Recent content on Karl Zylinski

Game developmentOther languagesC

’05’10’15’20’25
Posts
24 from 1 Jan 2001 to 28 Oct 2026
Posting
now and then (4 in the last year)
Kind
personal blog
Feed
https://zylinski.se/index.xml

2026 4

  1. Slop-free AI programming
  2. Named Return Values Without Oopsies
  3. Tom's Namespaces: An Odin Fanfic
  4. Audio in Karl2D: Software mixing, OS APIs and general design

2025 10

  1. Iterating strings and manually decoding UTF-8
  2. Know why you don't like OOP
  3. Understand the Temporary Allocator; Understand arenas
  4. Odin: A programming language made for me
  5. No-engine gamedev using Odin + Raylib
  6. Handle-based maps: Three implementations
  7. Mistakes and cool things to do with arena allocators
  8. Generate Odin bindings for C libraries
  9. "Handles are the better pointers": An Odin gamedev follow-up
  10. Writing 'Understanding the Odin Programming Language'

2024 6

  1. Data-oriented ideas for small gamedev teams
  2. Introduction to the Odin Programming Language
  3. Solodevs and the trap of the game engine
  4. Make games using Odin and Raylib #3: An animated player
  5. Make games using Odin and Raylib #2: A controllable player
  6. Make games using Odin and Raylib #1: Setup + First Program

2023 1

  1. Hot Reload Gameplay Code: What, why, limitations and examples!

2001 3

  1. Portfolio
  2. CAT & ONION presskit
  3. Contracting services