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Stonemaier Games

stonemaiergames.com

We believe in creating memorable, beautiful, fun games.

Gaming

Posts
1,544 from 27 Jul 2012 to 29 Oct 2026
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weekly (104 in the last year)
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company blog
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https://stonemaiergames.com/feed/

Latest

October 2026

  1. Top 7 Big Conclusions from Your 800+ Comments
  2. Random Booster Packs: Is There Any Way They Serve Customers?
  3. Can a Ready-to-Ship Launch Ever Capture the Magic of Crowdfunding?
  4. Pricing: Launch Secrecy and Convention MSRP
  5. The Stonemaier Strategy Magazine
  6. Is Growth Good?
  7. Questions for The Bits: My Answers (Part 2)
  8. Questions for The Bits: My Answers (Part 1)
  9. Why? Why? Why?

September 2026

  1. Announcement Trailers: Our Current Method (2026)
  2. Design Day 2026 Recap
  3. Spending Big Bucks on Prelaunch Ads: Worth the Squeeze?
  4. Marketable vs Aspirational Funding Goals
  5. How Do You Ask Rule Questions?
  6. Bits and Bobs: 5 Recent Thoughts About Tabletop Publishing
  7. Labor Day 2026: What’s New This Year
  8. The Current State of Crowdfunding Marketing (2026)

August 2026

  1. Admirable Goals vs Successful Crowdfunding
  2. One Thousand Ratings in One Month
  3. 4 Examples of Good, Bad, and Mixed Communication from Our Iceland Trip
  4. 10 Ways to Offer VIP Status Without Exclusion, Gatekeeping, or Elitism
  5. Quick Update, Review Recap, and Gen Con Video
  6. Providing the Complete Package for Customers
  7. Quick Kickstarter Lesson Recaps: #171-175
  8. A Surprising Opinion About Promos (and Game Store Customers)
  9. This Question About Our Games Stumped Me

July 2026

  1. The Proof-of-Play Model: My Thoughts
  2. Gen Con 2026: Stonemaier Games and 2 Hidden Gems
  3. What Puts You Over the Edge to Buy/Back a Game?
  4. What Is Your Go-To Self-Awareness Question for Internet Interactions?
  5. Launch Day Results: Wingspan Pocket, Duel of Meloch, and Heroes & Villains
  6. What Do We Really Want from a Sequel?
  7. The Current State of Digital Versions of Tabletop Games (2026)
  8. Elevating Wingspan Pocket: PPC Product Design Playtests
  9. A Unique Strategy for Creating and Crowdfunding Games: 6 Questions for Best With 1

June 2026

  1. Why Ala Carte Isn’t Feasible at Scale
  2. Duel of Meloch: The Most Cross-Compatible Product We’ve Ever Made
  3. A Sneak Preview Worth Paying For
  4. How Do We Decide Which Games to Publish?
  5. Naming Podcast/Video Episodes so People Actually Listen/Watch
  6. A “New” Twist on Showcasing Our Games on Facebook
  7. The Face of a Brand: A Delicate Balance
  8. 2 Years Later, and I’m Still Not Interested in Generative AI
  9. 10 Product Design Mistakes That Cause the Most Replacement Parts Requests

May 2026

  1. The Perils of Selling Scarcity: Some Recent Thoughts on Magic
  2. Games that Shine in Play-and-Win
  3. Panda’s p20: A No-Brainer for Indie Game Designers?
  4. Geekway to the West 2026: My Thoughts from an Amazing Weekend
  5. What’s Your Favorite Thing a Game Publisher Is Doing?
  6. 5 Standout Business Insights from Dublin’s Guinness Storehouse
  7. Customer Service in Ireland
  8. Quick Kickstarter Lesson Recaps: #166-170

April 2026

  1. Crowdfunding Potential Games vs. Launching Fully Produced Games
  2. 4 Things I Learned from the Savannah Bananas
  3. When to Make an Essential Edition (Featuring Euphoria)
  4. 10 Things I Wish I Knew Before I Turned 30
  5. Announcing Finspan: Sharks & Reefs!
  6. Are Standard Editions Still Relevant on Crowdfunding in 2026?
  7. Mystery Boxes, Blind Booster Packs, and Surprise Subscriptions
  8. Wine, Games, and Books: The Power of a Well-Designed Label, Box, or Cover
  9. Stonemaier Soap: Our April Fools Surprise

March 2026

  1. The Only Game You Play
  2. Can a Publisher Serve Backers with Different Budgets?
  3. 12 Steps to Publish a Tabletop Game
  4. Introducing: Tabletop Power Rankings
  5. Top 5 Games of Gamers Ranch 2026: Why These Types of Games Shine at Events
  6. One Year of Weekly Podcasting
  7. What Is Your 10-Year Project?
  8. The Current State of Worldwide Fulfillment (2026)
  9. 2025 Behind-the-Scenes Stakeholder Report for Stonemaier Games

February 2026

  1. 5 Japanese Ideologies I’m Trying to Follow
  2. Tariff Tax Update: February 2026
  3. Express Crowdfunding: A Backer-Focused Gamechanger from Gamefound?
  4. The Essential Human Problem Solved by Games
  5. 5 Questions About the “Almighty” Kickstarter Project
  6. 10 Things to Do When You’re Completely Caught Up at Work
  7. A Peculiar Data Point for Product Launches (and Pledge Managers)
  8. Results of the Stonemaier Company Retreat

January 2026

  1. We Stand with Our Community
  2. For the Love of the Game
  3. Available Now: Wingspan and Viticulture Expansions
  4. State of the Channel (2026)
  5. Working with Localization Partners in 2026
  6. The Current State of Play-and-Win (2026)
  7. Zillow for Board Games (and the Wingspan Americas Expansion)
  8. Our Current Approach to Board Game Reviewers and Content Creators (2026)
  9. Spilling the Beans: The Full 2026 Stonemaier Games Lineup

December 2025

  1. The Current State of Instagram Strategies (2026)
  2. Our Most Important Articles of 2025
  3. Meaningful Creations, Play, Elevation, and Connections (2025-2026)
  4. Is This Really the End of Reprints?
  5. 5 Things I Learned at Universal Epic Universe About Immersive Customer Experiences
  6. Business Travel Tips from Our Chief Operating Officer
  7. 5 Insights from Our 2025 Demographic Survey
  8. 8 Crowdfunding Mistakes I Made that Wouldn’t Fly Today
  9. Love Language Gift Guide (2025)

November 2025

  1. 27 Types of People for Whom I’m Thankful (Stonemaier Games 2025)
  2. How Do You Feel about Meta-Connective Elements in Games?
  3. Setting a Reasonable Campaign Funding Goal
  4. Webstore vs Retailer Packaging for Wingspan Promo Birds
  5. What Makes a Great Rulebook?
  6. Quick Kickstarter Lesson Recaps: #161-165
  7. More Important Than Selling: Helping You Table the Game
  8. 3 Takeaways from the Most-Watched Tabletop Game Videos

October 2025

  1. Top Lessons Learned from Our 2025 Releases
  2. Essen Spiel 2025: What We Tried and Learned
  3. How Tabletop Content Creators Pay the Bills (2025)
  4. 2 Simple Ways to Sell Your Product
  5. Design Day 2025 Recap
  6. 10 Years Without Crowdfunding
  7. Introducing the Third-Party Accessory Showcase
  8. The Pros and Cons of Owning/Leasing an Office
  9. The Origin Story of Origin Story

September 2025

  1. 4 Most Popular Questions Asked About Any New Tabletop Product
  2. 5 Highlights from the 100 Best Books for Work & Life
  3. Announcing: Wingspan Fan-Designed Bird Promo Packs
  4. Day One Expansions and DLCs
  5. Publishing Takeaways from Each of My Current Top 10 Favorite Games
  6. Tariff Tax Update: September 2025
  7. Revisiting All Easter Eggs of Biddy and Why They Matter
  8. Triple Play: Crucial Decisions for the Launch of Wyrmspan: Dragon Academy, Tokaido Duo, and Smitten 2
  9. Labor Day 2025: What’s New This Year

August 2025

  1. The Ultimate Testing Ground: Game Changer
  2. What Do You Think of the Back-in-Stock Ad Strategy?
  3. How Did You Find Your Gaming Group?
  4. The Fascinating Symbiotic Ecosystem of Disc Golf
  5. The Current State of How We Work with Local Retailers (2025)
  6. What’s Bringing You Joy Recently?
  7. I Recommend Melio for Paying Monthly Royalties
  8. 5 Hours at Gen Con for the First Time Since 2018

July 2025

  1. One Month, Half a Million Plays of Wingspan Digital: What the Data Reveals
  2. Making a Product Specifically for Your Core Audience: Root, Arcs, and Cole Wehrle
  3. Why We Accelerated the Launch of Vantage’s Optional Digital Storybooks on Rulepop
  4. Two Simple Rules from Michael Schur and Marco Arment
  5. What’s the Worst Boss Trait You’ve Experienced (and Would Never Do Yourself)?
  6. The Tariff Offset Gift Card: An Unexpected Outcome
  7. An Epic Journey: BGG@Sea Norway 2025 (Part 2)
  8. An Epic Journey: BGG@Sea Norway 2025 (Part 1)
  9. Quick Kickstarter Lesson Recaps: #156-160

June 2025

  1. If You Ran Stonemaier Games from Now On, What Would You Do Differently?
  2. How Do You Feel About Storybook Apps in Games?
  3. Are You a Superfan?
  4. Your Favorite Things Publishers Are Doing (2024-2025)
  5. 7 Lessons My Dad Taught Me About Entrepreneurship (Revisited)
  6. Have You Ever Attended a Company Retreat?
  7. Tariff Update: Legality, Lobbying, and Local Stores
  8. Does a Project’s Popularity Increase Your Interest?
  9. I Was Hacked Again (Last Wednesday)

May 2025

  1. Interview with Kickstarter’s New Head of Games
  2. Do You Care About a Company’s Beliefs and Values?

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