The Curious Engineer

Stonemaier Games

2013–2026

1,475 posts

← 2012

2026 87

October 2026

  1. Top 7 Big Conclusions from Your 800+ Comments
  2. Random Booster Packs: Is There Any Way They Serve Customers?
  3. Can a Ready-to-Ship Launch Ever Capture the Magic of Crowdfunding?
  4. Pricing: Launch Secrecy and Convention MSRP
  5. The Stonemaier Strategy Magazine
  6. Is Growth Good?
  7. Questions for The Bits: My Answers (Part 2)
  8. Questions for The Bits: My Answers (Part 1)
  9. Why? Why? Why?

September 2026

  1. Announcement Trailers: Our Current Method (2026)
  2. Design Day 2026 Recap
  3. Spending Big Bucks on Prelaunch Ads: Worth the Squeeze?
  4. Marketable vs Aspirational Funding Goals
  5. How Do You Ask Rule Questions?
  6. Bits and Bobs: 5 Recent Thoughts About Tabletop Publishing
  7. Labor Day 2026: What’s New This Year
  8. The Current State of Crowdfunding Marketing (2026)

August 2026

  1. Admirable Goals vs Successful Crowdfunding
  2. One Thousand Ratings in One Month
  3. 4 Examples of Good, Bad, and Mixed Communication from Our Iceland Trip
  4. 10 Ways to Offer VIP Status Without Exclusion, Gatekeeping, or Elitism
  5. Quick Update, Review Recap, and Gen Con Video
  6. Providing the Complete Package for Customers
  7. Quick Kickstarter Lesson Recaps: #171-175
  8. A Surprising Opinion About Promos (and Game Store Customers)
  9. This Question About Our Games Stumped Me

July 2026

  1. The Proof-of-Play Model: My Thoughts
  2. Gen Con 2026: Stonemaier Games and 2 Hidden Gems
  3. What Puts You Over the Edge to Buy/Back a Game?
  4. What Is Your Go-To Self-Awareness Question for Internet Interactions?
  5. Launch Day Results: Wingspan Pocket, Duel of Meloch, and Heroes & Villains
  6. What Do We Really Want from a Sequel?
  7. The Current State of Digital Versions of Tabletop Games (2026)
  8. Elevating Wingspan Pocket: PPC Product Design Playtests
  9. A Unique Strategy for Creating and Crowdfunding Games: 6 Questions for Best With 1

June 2026

  1. Why Ala Carte Isn’t Feasible at Scale
  2. Duel of Meloch: The Most Cross-Compatible Product We’ve Ever Made
  3. A Sneak Preview Worth Paying For
  4. How Do We Decide Which Games to Publish?
  5. Naming Podcast/Video Episodes so People Actually Listen/Watch
  6. A “New” Twist on Showcasing Our Games on Facebook
  7. The Face of a Brand: A Delicate Balance
  8. 2 Years Later, and I’m Still Not Interested in Generative AI
  9. 10 Product Design Mistakes That Cause the Most Replacement Parts Requests

May 2026

  1. The Perils of Selling Scarcity: Some Recent Thoughts on Magic
  2. Games that Shine in Play-and-Win
  3. Panda’s p20: A No-Brainer for Indie Game Designers?
  4. Geekway to the West 2026: My Thoughts from an Amazing Weekend
  5. What’s Your Favorite Thing a Game Publisher Is Doing?
  6. 5 Standout Business Insights from Dublin’s Guinness Storehouse
  7. Customer Service in Ireland
  8. Quick Kickstarter Lesson Recaps: #166-170

April 2026

  1. Crowdfunding Potential Games vs. Launching Fully Produced Games
  2. 4 Things I Learned from the Savannah Bananas
  3. When to Make an Essential Edition (Featuring Euphoria)
  4. 10 Things I Wish I Knew Before I Turned 30
  5. Announcing Finspan: Sharks & Reefs!
  6. Are Standard Editions Still Relevant on Crowdfunding in 2026?
  7. Mystery Boxes, Blind Booster Packs, and Surprise Subscriptions
  8. Wine, Games, and Books: The Power of a Well-Designed Label, Box, or Cover
  9. Stonemaier Soap: Our April Fools Surprise

March 2026

  1. The Only Game You Play
  2. Can a Publisher Serve Backers with Different Budgets?
  3. 12 Steps to Publish a Tabletop Game
  4. Introducing: Tabletop Power Rankings
  5. Top 5 Games of Gamers Ranch 2026: Why These Types of Games Shine at Events
  6. One Year of Weekly Podcasting
  7. What Is Your 10-Year Project?
  8. The Current State of Worldwide Fulfillment (2026)
  9. 2025 Behind-the-Scenes Stakeholder Report for Stonemaier Games

February 2026

  1. 5 Japanese Ideologies I’m Trying to Follow
  2. Tariff Tax Update: February 2026
  3. Express Crowdfunding: A Backer-Focused Gamechanger from Gamefound?
  4. The Essential Human Problem Solved by Games
  5. 5 Questions About the “Almighty” Kickstarter Project
  6. 10 Things to Do When You’re Completely Caught Up at Work
  7. A Peculiar Data Point for Product Launches (and Pledge Managers)
  8. Results of the Stonemaier Company Retreat

January 2026

  1. We Stand with Our Community
  2. For the Love of the Game
  3. Available Now: Wingspan and Viticulture Expansions
  4. State of the Channel (2026)
  5. Working with Localization Partners in 2026
  6. The Current State of Play-and-Win (2026)
  7. Zillow for Board Games (and the Wingspan Americas Expansion)
  8. Our Current Approach to Board Game Reviewers and Content Creators (2026)
  9. Spilling the Beans: The Full 2026 Stonemaier Games Lineup

2025 104

December 2025

  1. The Current State of Instagram Strategies (2026)
  2. Our Most Important Articles of 2025
  3. Meaningful Creations, Play, Elevation, and Connections (2025-2026)
  4. Is This Really the End of Reprints?
  5. 5 Things I Learned at Universal Epic Universe About Immersive Customer Experiences
  6. Business Travel Tips from Our Chief Operating Officer
  7. 5 Insights from Our 2025 Demographic Survey
  8. 8 Crowdfunding Mistakes I Made that Wouldn’t Fly Today
  9. Love Language Gift Guide (2025)

November 2025

  1. 27 Types of People for Whom I’m Thankful (Stonemaier Games 2025)
  2. How Do You Feel about Meta-Connective Elements in Games?
  3. Setting a Reasonable Campaign Funding Goal
  4. Webstore vs Retailer Packaging for Wingspan Promo Birds
  5. What Makes a Great Rulebook?
  6. Quick Kickstarter Lesson Recaps: #161-165
  7. More Important Than Selling: Helping You Table the Game
  8. 3 Takeaways from the Most-Watched Tabletop Game Videos

October 2025

  1. Top Lessons Learned from Our 2025 Releases
  2. Essen Spiel 2025: What We Tried and Learned
  3. How Tabletop Content Creators Pay the Bills (2025)
  4. 2 Simple Ways to Sell Your Product
  5. Design Day 2025 Recap
  6. 10 Years Without Crowdfunding
  7. Introducing the Third-Party Accessory Showcase
  8. The Pros and Cons of Owning/Leasing an Office
  9. The Origin Story of Origin Story

September 2025

  1. 4 Most Popular Questions Asked About Any New Tabletop Product
  2. 5 Highlights from the 100 Best Books for Work & Life
  3. Announcing: Wingspan Fan-Designed Bird Promo Packs
  4. Day One Expansions and DLCs
  5. Publishing Takeaways from Each of My Current Top 10 Favorite Games
  6. Tariff Tax Update: September 2025
  7. Revisiting All Easter Eggs of Biddy and Why They Matter
  8. Triple Play: Crucial Decisions for the Launch of Wyrmspan: Dragon Academy, Tokaido Duo, and Smitten 2
  9. Labor Day 2025: What’s New This Year

August 2025

  1. The Ultimate Testing Ground: Game Changer
  2. What Do You Think of the Back-in-Stock Ad Strategy?
  3. How Did You Find Your Gaming Group?
  4. The Fascinating Symbiotic Ecosystem of Disc Golf
  5. The Current State of How We Work with Local Retailers (2025)
  6. What’s Bringing You Joy Recently?
  7. I Recommend Melio for Paying Monthly Royalties
  8. 5 Hours at Gen Con for the First Time Since 2018

July 2025

  1. One Month, Half a Million Plays of Wingspan Digital: What the Data Reveals
  2. Making a Product Specifically for Your Core Audience: Root, Arcs, and Cole Wehrle
  3. Why We Accelerated the Launch of Vantage’s Optional Digital Storybooks on Rulepop
  4. Two Simple Rules from Michael Schur and Marco Arment
  5. What’s the Worst Boss Trait You’ve Experienced (and Would Never Do Yourself)?
  6. The Tariff Offset Gift Card: An Unexpected Outcome
  7. An Epic Journey: BGG@Sea Norway 2025 (Part 2)
  8. An Epic Journey: BGG@Sea Norway 2025 (Part 1)
  9. Quick Kickstarter Lesson Recaps: #156-160

June 2025

  1. If You Ran Stonemaier Games from Now On, What Would You Do Differently?
  2. How Do You Feel About Storybook Apps in Games?
  3. Are You a Superfan?
  4. Your Favorite Things Publishers Are Doing (2024-2025)
  5. 7 Lessons My Dad Taught Me About Entrepreneurship (Revisited)
  6. Have You Ever Attended a Company Retreat?
  7. Tariff Update: Legality, Lobbying, and Local Stores
  8. Does a Project’s Popularity Increase Your Interest?
  9. I Was Hacked Again (Last Wednesday)

May 2025

  1. Interview with Kickstarter’s New Head of Games
  2. Do You Care About a Company’s Beliefs and Values?
  3. Choosing a Company Name and Impersonation
  4. The Tornado, Geekway, and Vantage
  5. The Precarious Balance Between Past Successes and Future Experiments
  6. 10 Steps to Design Your First Tabletop Game
  7. Questions, Answers, and More Questions About Tariffs
  8. How Do You Browse YouTube?
  9. Results of Releasing a Game that Already Exists (Tokaido, but with a Solo Mode)

April 2025

  1. How Can We Fix This Together? (Tariffs, Manufacturing, and a Solution)
  2. Does Crowdfunding Help or Hamper Creativity?
  3. We Are Suing the Executive Branch
  4. Finalizing, Typesetting, and Proofreading Vantage
  5. The Joy and Validation of Listening to Someone Talk About a Game You Already Love
  6. Viral in 8 Questions: The Marketing Power of Personality Quizzes
  7. The Math of Tariffs
  8. The Darkest Timeline
  9. April Fools 2025: Bingo!

March 2025

  1. Finspan at Great Rivers: Building Local Community
  2. Build a Better Community…with Moderation
  3. The Compelling Allure of Free Preview Decks (ala Hubworld: Aidalon)
  4. We Now Sponsor a Professional Athlete!
  5. Extreme Ownership and MrBeast
  6. 5 Questions with Chris Porter
  7. 2024 Behind-the-Scenes Stakeholder Report for Stonemaier Games
  8. Instagram Famous: Creating Games for Niche Brands

February 2025

  1. Plaid Hat Games Is Forging the Future of Card Games
  2. Boardssey: Project Management for Game Designers & Creators
  3. A Wild 24 Hours for Vantage (and a New Easter Egg)
  4. 4 Impactful YouTube Experiments
  5. Valentine’s Special: Relationship Advice That Applies to the Publisher/Customer Dynamic
  6. 650+ Ways to Donate Games to Support Students and Marginalized Youth, Families, and Communities
  7. 10 Cool Things Other Publishers Are Doing
  8. 4-Question Showdown with the Creator of Everstone

January 2025

  1. What’s the #1 Change You Want for the Tabletop Game Industry and Community?
  2. The 4 Biggest Challenges to Creating Anything (and How to Overcome Them)
  3. The Impact of a Free Shipping Threshold
  4. The Current State of Play-and-Win (2025)
  5. The Fun of Tales from Production Videos
  6. Proposals, Babies, and More: A Visual History
  7. Finspan’s Origin Story and What’s Different Compared to Wingspan
  8. The Current State of Gamefound (2025)
  9. Our Current Approach to Board Game Reviewers and Content Creators (2025)

2024 105

December 2024

  1. What’s Your Achilles Heel?
  2. Our Most Important Articles of 2024
  3. Meaningful Creations, Play, and Elevation: Looking Back at 2024 and Forward to 2025
  4. What Do Dropout, Spotify, and Bindery Have in Common?
  5. Launching with an In-Person Event
  6. Can a Publisher Offer Rarity Without Using FOMO Tactics?
  7. 5 Insights from Our 2024 Demographic Survey
  8. Tariffs: Impact on Tabletop Publishers, Consumers, and US Manufacturing
  9. 3 Steps to Self-Publish a Tabletop Game

November 2024

  1. 27 Types of People for Whom I’m Grateful as a Business Owner (2024)
  2. Black Friday Week and Gift Giving
  3. Board Games on a Boat?
  4. Cult of the New or Longevity of the Old?
  5. 3 Key Insights from a Year of Social Media Advertising
  6. Two Weeks in Japan: What I Learned About Business
  7. Quick Kickstarter Lesson Recaps: #151-155
  8. Stonemaier Champions (7-Year Update)

October 2024

  1. Our New Retrospective System
  2. Hidden Tips and Tricks for Maximizing BoardGameGeek
  3. 3 Conversational Methods to Learn More About People
  4. Productivity Hacks for Staying Focused on Work
  5. A Secret Experiment at Essen 2024
  6. Why Don’t All Games Have This? (Part 2)
  7. The Design Studio Partnership
  8. Why Don’t All Games Have This? (Part 1)
  9. Stonemaier Games Is the New Publisher of All Tokaido Brand Products

September 2024

  1. 10 Unexpected Things About Tabletop Customers I Learned After Starting Stonemaier Games
  2. Design Day 2024 Recap
  3. 3 Customer-Facing Webstore Improvements
  4. Distilling Feedback in Game Design and Business
  5. Publishers’ Approach to Tabletop Reviews
  6. The Truth About Tabletop Game Reviewers
  7. 5 Recent Controversies and How to Prevent Further Harm
  8. The Problem (and a Solution) of Shipping Lower-Price Products
  9. Labor Day 2024: What’s New This Year

August 2024

  1. 10 Steps to Announce, Promote, Launch, and Release a Product (2024 Edition)
  2. The Power of Games at Gatherings
  3. The Formula for Wingspan’s Longevity, Replayability, and Success
  4. Support, Symmetry, and Secrets
  5. Friendship, Games, and Business
  6. Indie Game Publishers: What Do You Need the Most?
  7. The Current State of Game Conventions (2024)
  8. How Much Money Does a First-Time Crowdfunder Spend Before Launching?
  9. A Huge Reviewer Boost for Indie Game Publishers

July 2024

  1. Bedside Manner and Tabletop Games
  2. A Celebration of the Tabletop Games Industry
  3. Quick Kickstarter Lesson Recaps: #146-150
  4. How to Survive and Thrive at Gen Con (or Any Big Convention)
  5. Rolling Realms Redux: Did the Month-by-Month Reveal Work?
  6. Horizons Fellowship and SpeakPipe
  7. Make the Trailer Before the Game?
  8. From What Do You Declare Independence?
  9. Imposter Syndrome, Choosing Joy, and Embracing the Present

June 2024

  1. 9 Burning Questions from Someone Who Read My Book
  2. S-Corps and Sharing Ownership of Your Company
  3. Caitlin Clark, Taylor Swift, and Tabletop Games
  4. 7 Lessons My Dad Taught Me About Entrepreneurship
  5. How to Serve Customers Whose Collections Are Complete
  6. Premortems: Back to the Future
  7. The Current State of Digital Versions of Tabletop Games (2024)
  8. 3 Marketing Strategies That Are Actually Working

May 2024

  1. The Worst Writing Advice as It Relates to Entrepreneurship and Game Design
  2. A One-Stop Shop for Tabletop Creators: Publishing Technology & Solutions
  3. Kickstarter’s Vision for the Future
  4. Atomic Habits and Game Design vs Self Publishing: A Chat with Pam Walls
  5. Trekking the World of Second Editions
  6. 5 Lessons My Mom Taught Me About Entrepreneurship
  7. Are You a Character-Driven Leader?
  8. Full-Service Marketing for Hire: An Interview with Off Duty Ninja
  9. Mental Health Awareness for Designers, Creators, and Entrepreneurs

April 2024

  1. Communication Is a Two-Way Street: How We Build This Road
  2. Vantage: We’re Announcing a 2025 Game Now?
  3. The Current State of Mergers and Acquisitions (2024)
  4. Generative AI? Not for Us!
  5. The Current State of Play-and-Win (2024)
  6. My Game Publishing Checklist
  7. Marketing the Eclipse
  8. The Current State of Worldwide Fulfillment (2024)
  9. April Fools Week: Chocolate of the Day and Wyrmspan Memes

March 2024

  1. “Helpful Behavior” Bonuses and Rewards
  2. I Was Hacked This Weekend
  3. Passive Information Collection Pays Off
  4. Quick Kickstarter Lesson Recaps: #141-145
  5. 2023 Behind-the-Scenes Stakeholder Report for Stonemaier Games
  6. 10 Marketing Methods Used at Stonemaier Games (2024 Edition)
  7. You Are Welcome Here: Gender Diversity in Gaming Communities
  8. Whoever Wrote the Rule That…?

February 2024

  1. An Open Letter to the Internet
  2. Interactive Gift Guides and Anonymous Gift Scouting
  3. The First 48 Hours: 5 Takeaways
  4. Are You Unreasonably Hospitable?
  5. Black History Month, DEIB, and Small Businesses
  6. Solving the Mystery of Forecasting and Gauging Demand
  7. Why Not Both? Running Back-to-Back Crowdfunding Campaigns on Different Platforms
  8. Bailouts: Considerations for Rescuing Another Company’s Product
  9. Wyrmspan: Thoughts and Strategies from Our Biggest Launch Ever

January 2024

  1. What Mobile Apps Do You Use for Business?
  2. Quick Kickstarter Lesson Recaps: #136-140
  3. Selling with Empathy
  4. 10 Ways to Thrive Without Crowdfunding
  5. Eco-Friendly Components and a Great User Experience: Are Both Possible?
  6. Game Counterfeits and What We Can Do About Them
  7. Our Current Approach to Board Game Reviewers and Content Creators (2024)
  8. Wyrmspan: Lessons Learned from Our Biggest Announcement Ever
  9. My Thoughts on Adam Porter’s “Decade of Game Design Wisdom” Video

2023 103

December 2023

  1. Meaningful Creations and Play: Looking Back at 2023 and Forward to 2024
  2. Top 5 Articles of 2023 (and a Key Takeaway from Each)
  3. Installment Payments: Is This a Good Way to Serve Customers?
  4. Prelaunch Promos, Accessories, and Expansions (KS Lesson #281)
  5. 20 Questions and Answers About Game Design, Publishing, and Beyond
  6. Secrets Revealed: Results of the 2023 Stonemaier Games Teaser
  7. Interview with a Literary (and Game) Manager
  8. 7 Insights from Our 2023 Demographic Survey

November 2023

  1. 12 Ways to Overcome the Mid-Campaign Doldrums
  2. Quick Kickstarter Lesson Recaps: #131-135
  3. 27 Types of People for Whom I’m Grateful as a Small Business Owner (2023)
  4. How to Be a Better Playtester
  5. I Should Have Tried StreamYard Years Ago
  6. A Fan Designed an Expansion for Your Game: What Should You Do?
  7. What Impact Would Agents Have on the Tabletop Game Industry?
  8. My Thoughts on Pam Walls’ “6 Truths About the Board Game Industry” Video
  9. What Is Your Contrarian Idea?

October 2023

  1. Top 10 Viewer Suggestions for Our YouTube Channel
  2. Bees and Seaweed: Recent Advertising Results
  3. 10 Lessons Learned from Our First Essen Spiel as an Exhibitor
  4. Design Day 2023 Recap
  5. Music in Games
  6. The Most Important Habit for Entrepreneurs (Plus 2 Other Questions)
  7. 3 Great Questions (and My Attempts to Answer Them)
  8. Is There a Future for Written Reviews?
  9. Your Work Matters

September 2023

  1. Repetition: More Important Than Ever Before
  2. The Next Big Thing: How to Handle a Product’s Runaway Success
  3. Why I Recommend Wise
  4. Quick Kickstarter Lesson Recaps: #126-130
  5. 10 Vision-Friendly Games…or Are They?
  6. All Easter Eggs of Biddy and Why They Matter
  7. 7 Lessons Learned Designing Apiary (by Connie Vogelmann)
  8. Labor Day: Welcoming Christine and Susannah to Full Time and How I Value My Coworkers

August 2023

  1. The Voss Way: Is This the Future of Community-Driven FLGS?
  2. The Bear and Professional Development
  3. Some Recent Thoughts about FLGS from a Publisher
  4. What’s the Best Presentation or Panel You’ve Ever Attended?
  5. What If Distributors Won’t Pick Up Your Game?
  6. Games in the Classroom
  7. Quick Kickstarter Lesson Recaps: #121-125
  8. Tabletop Game Prototyping, Playtesting, and Development
  9. A Packing Solution for Both the Environment and Customers

July 2023

  1. Word of Mouth: How Do You Inspire the Best Type of Marketing?
  2. 15 Ways Publishers Can Support Their Own Games
  3. Surprises and Signatures
  4. Seasons of Content: When Are They the Right Fit?
  5. Enticing, Respecting, and Retaining Early Adopters When You Make Updates
  6. To Which Famous Creative Person Is Your Daily Routine the Most Similar?
  7. Teaser, Preorder, or Launch: Our Three Announcement Methods
  8. The Brilliance of Opening Acts at Concerts

June 2023

  1. If You Want It, We’ll Make It…but Will You Buy It?
  2. The Great Puzzle of Logistics, Demand, and Retail
  3. 3 Easy Ways to Make Game Fulfillment More Eco-Friendly
  4. The Ladder Approach to Media Coverage
  5. Let’s Talk About YouTube Face and Clickbait
  6. Tabletop Publishers, Content Creators, and Audiences: The Inside Scoop
  7. Do You Use Wishlists?
  8. 10 Steps to Create a Tabletop Game Company
  9. Vision-Friendly Cards and Eco-Friendly Packaging

May 2023

  1. Nike, Ted Lasso, and Invoices: 3 Quick Topics
  2. Is the Freight Fright Over?
  3. 10 Highlights and Insights from Geekway to the West 2023
  4. 10 Ways to Regain Trust After Losing It
  5. 10 Specific Examples of Companies Making Their Users Feel Awesome
  6. Creating Hundreds of Cards in Component Studio
  7. 10 Ways for Creators to Prevent a Mythic Meltdown
  8. Immersive, Inclusive, and Personal: The Star Wars Galactic Starcruiser Experience
  9. Quick Kickstarter Lesson Recaps: #116-120

April 2023

  1. Getting More Done Every Day (Slowly and Happily)
  2. Standard vs Deluxe: Which Version to Send to Reviewers?
  3. This Doesn’t Make Any Sense
  4. 4 Brilliant Endeavors by Other Creators
  5. Are You Motivated by Seasonal Menus?
  6. What Is Your Most Important Challenge?
  7. Celebration and Regret: Klaus Teuber
  8. 2022 Behind-the-Scenes Stakeholder Report for Stonemaier Games

March 2023

  1. April Fools Week: Cat Cards, Cat Shirts, Cat Charities, Strategy Cats, and Cat Coworkers
  2. The Current State of Play-and-Win (2023)
  3. Brené Brown, Vulnerability, and the 5 Critics
  4. The One Ring and Extreme Rarity in Games
  5. Ted Lasso’s Enduring Reminder About Kindness
  6. This or That: What Happens When We Let Customers Choose Which Products Go on Sale?
  7. Chargebacks: What I Wish More Customers Knew
  8. An Experimental Twist on the Money-Back Guarantee
  9. Do You Want a Personalized Version of a New Game?

February 2023

  1. Do You Enjoy Talking About Your Creations?
  2. Coworking Spaces as a Complement to Home Offices
  3. The Value of Design Diaries (and Eco-Friendly Expansion Packaging)
  4. Do Digital Board Games Outsell Their Tabletop Counterparts?
  5. The Gold Rush for Game Names
  6. The Crisis of Crisis: Our Support of Earthquake Victims in Turkey and Syria
  7. Reprinting a Game: How the Process Works
  8. Eager Mechs: Exploring the Expeditions Surprise

January 2023

  1. How Do You Track Your Crowdfunded and Preordered Games?
  2. The 10 Best and Worst Decisions I’ve Ever Made
  3. Crowdfundr: What’s Unique About It?
  4. A Matter of Scale: What Changes Between $64k and $25m?
  5. Announcing the Wingspan Fan Art Challenge
  6. This Too Shall Pass
  7. The Nesting Box Preorder Experiment
  8. Game Publisher Instagrams to Study
  9. Our Current Approach to Board Game Reviewers and Content Creators (2023)

2022 104

December 2022

  1. Play Something Meaningful to You in 2023
  2. What Did You Create in 2022 that Was Meaningful to You?
  3. Top 5 Articles of 2022 (and a Key Takeaway from Each)
  4. Have You Experienced Unreasonable Hospitality?
  5. Results of the 2022 Stonemaier Teaser Preview
  6. Are You a Category Nerd?
  7. 2022 Year in Review (Stonemaier Games)
  8. 5 Insights from Our 2022 Demographic Survey
  9. Can You Find the St. Louis Arch in Each of Our Games?

November 2022

  1. 10 Things I Learned Last Week from Best-in-Class Customer Service
  2. 27 Types of People for Whom I’m Grateful as a Small Business Owner (2022)
  3. Quick Kickstarter Lesson Recaps: #111-115
  4. Do It Yourself or Outsource: The Master List
  5. A Price Formula for Your Product (Direct and Retail)
  6. Why I Quit Twitter (It’s Not You; It’s Me)
  7. It Isn’t Too Late
  8. The Great Nesting Box Debate

October 2022

  1. Every Customer Is Unique: A Magical Encounter
  2. Is Old School Crowdfunding Still Possible?
  3. 3 Ways to Better Serve Customers and 2 Ways Customers Can Help Publishers Serve Them
  4. Design Day 2022 Recap
  5. Then and Now: How Expensive Is Freight and Parcel Shipping?
  6. Are the Reasons We Quit Kickstarter Still Valid 6 Years Later?
  7. Duets, Flocks, and the 2-Player Conundrum
  8. 10 Great Content Creators and Their Charities of Choice
  9. No Designer, Publisher, or IP Is Foolproof

September 2022

  1. An Inspiring Publisher Pledge for Crowdfunding
  2. This Project Creator Wants to Respect Your Time
  3. Our Two Most Eco-Friendly Games to Date
  4. The Marketing Power of Effort and Earned Rewards
  5. Stonemaier Scoring App and Wingspan on BGA
  6. Quick Kickstarter Lesson Recaps: #106-110
  7. 10th Anniversary Celebration: What’s Happening Now and Later
  8. Wages, Inflation, and Labor Day
  9. One Surprise After Another: The Rolling Realms Story

August 2022

  1. Top 5 Videos from the Past Year: Is There a Pattern?
  2. Do You Eat Lunch as a Staff?
  3. Game of Thrones, My Open-World Game, and External Pressures on the Creative Process
  4. Do Only 3% of Gamers Sleeve All Cards?
  5. Is This “Note from the CEO” Approach Worth Replicating?
  6. Are Our Games Eco-Friendly? (Part 3)
  7. My Latest Attempts at a Compelling Catch-All Infographic
  8. 3 Cool Things Other Publishers Are Doing
  9. 10 Million Views: The Results of an Advertising Experiment

July 2022

  1. “Ancient” Artifacts as a Marketing Strategy
  2. Quick Kickstarter Lesson Recaps: #101-105
  3. Mixing Up the Game Design Formula: An Indie Art Studio’s Experience
  4. Pay What You Want for This Kickstarter Project
  5. What Is Your Preferred Way to Consume Content?
  6. Your Best Work, Mediocrity, and Creating for Creation’s Sake
  7. How Do You Typically Discover New Crowdfunding and Preorder Campaigns?
  8. BackerKit Enters the Crowdfunding Fray!

June 2022

  1. Why We Started Teasing Wingspan Asia Now
  2. First Contact with a Stranger in Your Industry
  3. The Current State of Worldwide Fulfillment (2022)
  4. Quick Kickstarter Lesson Recaps: #96-100
  5. 10 Ways to Support Your Backlist
  6. $600 Games, FOMO, and Fans: Who Is Responsible?
  7. Pride in the World of Viticulture
  8. The Current State of Stretch Goals (2022)
  9. Viticulture World and the Wine Crate: Stalling for the Preorder

May 2022

  1. How We Sell Some Inventory Directly to Local Retailers
  2. 2 Ways to Take Care of Yourself at Conventions
  3. Top 5 Mistakes That May Sink Your Crowdfunding Project
  4. An Insider’s Perspective on Gamefound vs Kickstarter
  5. What Happens When You Ask People Why They *Didn’t* Preorder Your Product?
  6. All-In Bundles vs Ala Carte
  7. 10 Ways to Be Aware and Supportive of Your Mental Health as a Creator
  8. Puzzles, CMON, El Dorado, and Grey Gnome: Talking Points from Recent News
  9. How the Best Discords Are Run

April 2022

  1. It’s Always Sunny in Crowdfunding: A Book Club Invitation
  2. Quick Kickstarter Lesson Recaps: #91-95
  3. South America, Cultural Consulting, and Fixing a Big Mistake
  4. Bundling, Upselling, and Selling the Wrong Feature: Farmer’s Market Observations
  5. The Big News: Lessons Learned from Announcing Viticulture World and the Wine Crate
  6. A Guide to Board Game Illustration
  7. 2021 Behind-the-Scenes Stakeholder Report for Stonemaier Games
  8. Building Something from Nothing: The Legacy of Thracks Story
  9. Silly but Real: April Fools 2022 for Stonemaier Games

March 2022

  1. Inclusivity at Events: How to Create a Welcoming Environment This Convention Season
  2. Evergreen Games: What Do They Have in Common?
  3. Segmentation and the Pitfalls of Not Knowing Your Customers’ Region
  4. Evaluating the Announcement-Review-Preorder-Fulfillment Gap
  5. How Does a Board Game Appear on a TV Show?
  6. Celebrating the Women at Stonemaier Games
  7. 11,000 Champions: Four Years of Stonemaier Games’ Membership Program
  8. The #1 Takeaway from Brandon Sanderson’s Mega-Kickstarter

February 2022

  1. Stonemaier Games Stands with Ukraine
  2. 6 Tips for Fulfilling a Kickstarter During Supply Chain Disruptions
  3. 3 Ways to Rekindle Kickstarter Buzz Upon Release
  4. 4 Steps to Pitch Your Game to a Tabletop Publisher
  5. How We Lose (and Gain) E-Newsletter Subscribers
  6. How an Advertising Typo Led to Algorithmic Success (guest post)
  7. We Don’t Talk About Spoilers (or Bruno)

January 2022

  1. The 5-Year Plan for Stonemaier Games
  2. The Game Within the Game (and Other Notes for Gamers)
  3. Building Community: The Narrative Project, Buy Nothing, and Death
  4. Quick Kickstarter Lesson Recaps: #86-90
  5. Quick Kickstarter Lesson Recaps: #81-85
  6. Diversity, Equity, and Inclusion in the Game Industry
  7. 3 Inspiring Links, 2 Questions, and 1 Experiment
  8. My Top 10 Favorite Games of 2021
  9. My 2022 Resolutions for Stonemaier Games
  10. How Do You Measure Accessibility?

2021 102

December 2021

  1. Create Something Meaningful to You in 2022
  2. Quick Kickstarter Lesson Recaps: #76-80
  3. Our Current Approach to Board Game Reviewers and Content Creators (2022)
  4. The Fascinating Difference Between the Future Visions of Kickstarter and Gamefound
  5. 2021 Year in Review (Stonemaier Games)
  6. 5 Insights from Our 2021 Demographic Survey
  7. An Open Letter to Non-Gamer Journalists Researching Modern Tabletop Games
  8. BIPOC Voices in the Tabletop Game Industry

November 2021

  1. Black Friday and Cost-of-Living Raises
  2. 26 Types of People for Whom I’m Grateful as a Small Business Owner
  3. Customer, Gamer, and Viewer Retention
  4. Co-Publishing: Is True Collaboration Possible?
  5. The Impact of Repetition
  6. Villains Result in Clicks (and Other Insights from Thumbnail Images)
  7. Are Our Games Eco-Friendly? (Part 2)
  8. A Spooky Warning About Font Rights
  9. Horror Stories of Freight Shipping

October 2021

  1. How to Make an Introduction by Email
  2. A Video for Every Stretch Goal: City of the Great Machine
  3. 3 Ways to Maximize Prelaunch Signups
  4. Random Acts of Freeness
  5. Spur-of-the-Moment Marketing
  6. An Epiphany About the Sides of Game Boxes
  7. Stonemaier Games 2021 Charity Auction: What’s Different This Year?
  8. What Type of Social Proof Is Most Effective? (KS Lesson #281)

September 2021

  1. The Current State of Game Conventions (2021)
  2. You’re Already Awesome…but Do Your Customers Know Why?
  3. Customer Service Obsession: Kayenta Games
  4. Two Insightful Articles About Tabletop Game Costs and Prices
  5. Bookkeeping: The Best Service Ever?
  6. Design Day 2021 Recap
  7. This Is the End State (KS Lesson #280)
  8. Moving Beyond Gender Assumptions in the Board Game Hobby
  9. Are Our Games Eco-Friendly? (Part 1)

August 2021

  1. Top 10 Viewer Suggestions to Keep and Improve on My YouTube Channel
  2. Quick Kickstarter Lesson Recaps: #71-75
  3. Designer Advances and Some Corrections to that Slate Article
  4. Strategic Delay in Newsletter Notification at Launch (KS Lesson #279)
  5. The Future of Campaign Games
  6. I Prefer My Hogwarts Invitation by Mail
  7. The Opposite of FOMO
  8. Exploring an Alternate Future of Manufacturing
  9. Display Your Laurels (KS Lesson #278)

July 2021

  1. Lessons Learned from Simultaneously Printing a Collector’s Edition and a Standard Version of Red Rising
  2. Exactly How Much Does a Kickstarter Campaign Cost?
  3. Geekway Scholarship, Internal Diversity, and BIPOC Declaration Update
  4. Is It Unethical to Pay the Media to Form and Broadcast Their Opinion?
  5. Quick Kickstarter Lesson Recaps: #66-70
  6. What’s Your Exit Strategy?
  7. Top 10 Reasons Your Kickstarter Campaign May Fail
  8. Mental and Physical Health Awareness: A Creator’s Thoughts
  9. Stuff We Love Right Now

June 2021

  1. Target Acquired: How a Hobby Game Appears in a Big Box Retailer
  2. The Current State of Freight Shipping (2021)
  3. Now, Never, or Already Ordered?
  4. 10 Actionable Ideas to Boost Your Kickstarter Funding Mid-Campaign
  5. Public Libraries and Game Publishers
  6. Mamas, Papas, and Pride
  7. Our New Proofreading and Product Oversight Process (2021)

May 2021

  1. Quick Kickstarter Lesson Recaps: #61-65
  2. A Review (and Recommendation) of GTG Operations
  3. Specialization vs Diversification: A Farmer’s Market Observation
  4. 3 Inspiring Concepts from Recent Kickstarters
  5. Cultural Consulting for Tabletop Games
  6. What Should You Do?
  7. Stunt Philanthropy, Nekonomics, and SPFBO
  8. Our New 20-Day Price Guarantee
  9. Quick Kickstarter Lesson Recaps: #56-60

April 2021

  1. Jobs and Careers in the Tabletop Game Industry
  2. 3 Ways to Inspire People to Post Photos of Your Product
  3. Notification Emails: How You Can Avoid My Mistake
  4. If Tomorrow You Became the President of Stonemaier Games, What Would You Do?
  5. Using Freight Marketplaces for Your Board Game Kickstarter
  6. What I Learned from Breaking Down on Facebook Live
  7. 2020 Behind-the-Scenes Stakeholder Report for Stonemaier Games
  8. Is Clubhouse a Must-Have Tool for Entrepreneurs?
  9. A Shift in Responsibility at Stonemaier Games

March 2021

  1. Why I Don’t Give Away Our Products for Free (and an Experiment)
  2. Multi-Product Campaigns: Are They Successful? (KS Lesson #277)
  3. YouTube Channel Memberships: Better Than Patreon?
  4. Say Yes to Every Interview (KS Lesson #276)
  5. Vaccinations, Conventions, and Webcam Gaming
  6. Everdell: Is There Such Thing as a Price That’s Too Good?
  7. Finding Your Style and Growing as an Instagram Board Game Content Creator
  8. Price: Secrecy, Flexibility, and Patience
  9. Do You Support Small Content Creators?

February 2021

  1. Day 1 Editions: Amazon Is Now Crowdfunding?
  2. Advanced Review Day for Red Rising!
  3. 5 Quick Thoughts About Sponsorships, Brexit, the ACLU, and More
  4. 5 Stonemaier Sales in 2021: Methods, Data, and My Thoughts
  5. Red Rising and Working with a Major Intellectual Property
  6. Tinder, Reddit…and Kickstarter? (guest post)
  7. Red Rising and Our $10,000+ Gift to the ACLU
  8. “Load-and-Plays”: The Next Generation of “Print-and-Plays”

January 2021

  1. A Friendly Reminder: Unless It’s Confidential, Let’s Discuss in Public
  2. When Was the Last Time You Felt Like You Were Part of a Story for a Non-Kickstarter Game?
  3. Quick Kickstarter Lesson Recaps: #51-55
  4. Is the Kickstarter Mindset Blurring Reality?
  5. 2 Things to Know Today About Kickstarter
  6. What’s the Most Eye-Catching Format for YouTube Thumbnail Images?
  7. Our Current Approach to Board Game Reviewers and Content Creators (2021)
  8. 5 Surprises and Insights from a Digital Board Game Survey

2020 104

December 2020

  1. 2020 Year in Review (Stonemaier Games)
  2. How I Try to Be a Decent Client (Especially When I Make Mistakes)
  3. Quick Kickstarter Lesson Recaps: #46-50
  4. Gamefound’s First Launch: Is This the Future of Tabletop Game Crowdfunding?
  5. 17 Sales Techniques Worth Exploring
  6. Jackbox and the Moment of Mirth (Business Brilliance #25)
  7. Growth or Endurance: What Does Your Organization Value More?
  8. 5 Observations from Our 2020 Demographic Survey
  9. What’s the Most Indispensable Negotiation Tactic?

November 2020

  1. The Horror (and Joy) of Transitioning to a New Computer
  2. 25 Types of People for Whom I’m Grateful as a Small Business Owner
  3. Harry Potter, Customer Appreciation, and Loyalty
  4. Renewals, Cancellations, and Treat Boxes
  5. Show Me the Money: Progress Report for Stonemaier Games BIPOC Support
  6. Kickstarter Integrates Add-Ons and BackerKit Welcomes CrowdOx
  7. Do You Update Products Like Tesla or Like Every Other Car Company?
  8. Stocks, Mentorship, and the Future: Q&A Day!
  9. Performance Reviews: What’s Your Approach?

October 2020

  1. New Strategies and Lessons Learned from the Wingspan Oceania Preorder (so far)
  2. How (and Why) I Blurred My Recent YouTube Video
  3. This Flash Sale Technique Has Amazed Me…Twice!
  4. Do You Believe Your Voice Matters?
  5. 4 Social Media Tips from an Industry Leader
  6. What to Do If You Run Out of Stretch Goals
  7. 4 Intriguing Alternatives to Kickstarter
  8. Self Publishing vs Working with a Publisher (KS Lesson #275)
  9. Stonemaier Games 2020 Charity Auction: What’s Different This Year?

September 2020

  1. If You’re Going to Sell T-Shirts…
  2. Quick Kickstarter Lesson Recaps: #41-45
  3. How to Choose Realistic Stretch Goals for Your Board Game Kickstarter
  4. Sharing the Love…of Your Competition
  5. “Is It Just Me?”: Why Fans Post About Outlier Mistakes
  6. Is This the Best Time of Day to Launch?
  7. Perks and Principles for My Coworkers at Stonemaier Games
  8. 3 Polls about Shipping Options, 3D Printers, and Stretch Goals

August 2020

  1. A Huge Change for Stonemaier Games: Brokerage, Sales, and Alex Schmidt
  2. 9 BIPOC Creators I’m Excited About
  3. Stitch Fix, Personal Stylists, and Board Games
  4. Journaling the Journey: Do You Chronicle Your Thoughts, Goals, and Ideas?
  5. What This Video Game and Tech Veteran Learned from Marketing a Kickstarter Board Game (Guest Post)
  6. Holds vs Callbacks: A Customer Service Observation
  7. Disc Golf and Kickstarter Reward Nomenclature
  8. The Pendulum Preorder Is Live!
  9. Quick Kickstarter Lesson Recaps: #36-40

July 2020

  1. 5 Low-Tech Tips for YouTube Creators (2020 Edition)
  2. What? So What? Now What?
  3. Inclusion, Diversity, and Representation in Board Games and Beyond (guest post by Elizabeth Hargrave)
  4. 4 Fun and Informative Links for Creators
  5. Progress Report for Stonemaier Games BIPOC Support
  6. Wood vs Plastic: The Facts About Custom Tokens
  7. Retailers, Filtering Feedback, and Making Sense of Your Business
  8. 4 Publishing Insights About Pendulum

June 2020

  1. Meepify, Matchmaking, and Knowing the Size of Your Audience
  2. What If Someone Steals My Idea?
  3. Rick and Morty, Revisionist History, and Ads I’m Happy to Consume (Business Brilliance #20)
  4. The First Barrier Is the Biggest (KS Lesson #274)
  5. The Big Pivot
  6. Stonemaier Games Black Lives Matter Statement and Declaration of Action
  7. Quick Kickstarter Lesson Recaps: #31-35
  8. 10 Brand Extension Strategies for Tabletop Games
  9. One Piece to the Puzzle: Internal Impartiality

May 2020

  1. YouTube’s Silver Creator Award and Recognizing Our Top Users (Business Brilliance #19)
  2. 4 Quick Links About Creativity, Pledge Managers, Taxes, and Game Designers
  3. What’s Up with Reward Prices on Kickstarter?
  4. The Current Impact of the Coronavirus on Stonemaier Games
  5. Is This a Fair Filter for Initiative and Self-Sufficiency?
  6. The Big Question: What If This Actually Works?
  7. How I’m Trying to Idiot-Proof Myself
  8. 8 Points of Contact in Customer Service (6 Too Many)

April 2020

  1. Quick Kickstarter Lesson Recaps: #26-30
  2. Everything I Know About Rebranding (Not Much!)
  3. 5 Ways to Sell Your Brand Despite Social Distancing
  4. Why We Professionally Photograph Our Games
  5. Scams, Fraud, and Counterfeits: What We’ve Learned So Far
  6. The Upsides and Downsides to Easter Eggs
  7. Quick Kickstarter Lesson Recaps: #21-25
  8. What Are Your Thoughts on Anniversary Editions?
  9. Here’s What Happens When You Release Real Products on April Fools Day

March 2020

  1. Kinship in a Time of Self-Isolation
  2. Is Now an Okay Time to Launch a Kickstarter Campaign?
  3. The Profound Impact of Launch Day Timing on Kickstarter
  4. 10 Ways to Be a Better Leader in a Crisis
  5. The Marketing of Love and Partners
  6. 3 Quick Tips About Creativity, Entrepreneurship, and E-Commerce
  7. Some Thoughts on the Economic Impact of the Coronavirus on Tabletop Games, Crowdfunding, Entrepreneurs, and More
  8. Pre-Launch Stretch Goals (KS Lesson #273)
  9. 2019 Behind-the-Scenes Stakeholder Report for Stonemaier Games

February 2020

  1. The Deluxe Dilemma: What Do You Think?
  2. Quick Kickstarter Lesson Recaps: #16-20
  3. Replacement Parts: Why Would (or Wouldn’t) a Company Offer This Service?
  4. What Can Kickstarter Project Videos Learn from Facebook Videos?
  5. The Astounding Payday Effect on Kickstarter
  6. The Starbucks-Inspired Star Stretch Goal System in Practice
  7. When Does It Make Sense to Sell Directly Instead of Through Distribution?
  8. 7 Quick Links and Observations About Kickstarter, Games, and More

January 2020

  1. Quick Kickstarter Lesson Recaps: #11-15
  2. Could a Designer Use Kickstarter to Demonstrate Proof of Concept?
  3. The 5-Minute Business Plan (and a Confession About Ours)
  4. The Wingspansion Charity Scramble and BackerKit Launch
  5. Is “Return to Dark Tower” a Perfect Kickstarter Project?
  6. The Business of Staying in Touch (KS Lesson #272)
  7. Google Voice Is Exactly What I Needed (KS Lesson #271)
  8. Starbucks Rewards as Stretch Goals (Business Brilliance #18)
  9. My Current Approach to Board Game Reviewers and Content Creators (2020)

2019 102

December 2019

  1. How Do You Feel About These Webstore Settings?
  2. Kickstarter Is Not a Preorder Store
  3. Top 5 Most-Read Articles of 2019
  4. My Latest Tweak to Working from Home
  5. The Magic Formula for Publishing an Evergreen Tabletop Game
  6. 20+ Instagram Strategies and My Recommendations
  7. Preparing for April Fools…in December
  8. Results of 2 Holiday Sale Strategies
  9. Baby Yoda and the Appeal of Cuteness (Business Brilliance #17)

November 2019

  1. 24 Types of People for Whom I’m Grateful as a Small Business Owner
  2. 3 Quick Thoughts About Exposure, Pricing, and Logistics
  3. I’m No Longer the Only Full-Time Employee at Stonemaier Games!
  4. Lessons Learned from Quitting Kickstarter as a Creator, Part 5
  5. Seasonal Flavors: Is There a Place for Them in the Board Game World? (Business Brilliance #16)
  6. 5 Revelations from Our 2019 Demographic Survey
  7. New Strategies and Methods Used for the Wingspansion Launch and 2019 Charity Auction
  8. Hobbiton and Paying the Bill in New Zealand (Business Brilliance #15)

October 2019

  1. Quick Kickstarter Lesson Recaps: #6-10
  2. Quick Kickstarter Lesson Recaps: #1-5
  3. How to Work from Home with Your Significant Other
  4. 3 Intriguing Kickstarter Strategies in 3 Minutes
  5. My New Home Office
  6. A Few Recent Updates to the Kickstarter Platform
  7. 4 Kickstarter Lessons Learned from The Ghosts Betwixt

September 2019

  1. Know When to Stop: How to Turn a Good Customer Service Experience into a Bad One
  2. A Unique Coffee Blend for Every Restaurant (Business Brilliance #14)
  3. Design Day 2019 Recap
  4. 10 Ways Yoga Is Making Me a Better Creator
  5. Are You More Excited by Leaked Details or Official Reveals?
  6. Making Your Mark on a Barrel (Business Brilliance #13)
  7. Damned If I Do, Damned If I Don’t?
  8. Can a Good-Natured Rivalry Boost Your Business?
  9. What’s Your Workplace Love Language?

August 2019

  1. Tariffs: 3 Thoughts, Solutions, and Strategies
  2. Review Embargos, Quality vs Price, and Other Tapestry-Inspired Topics
  3. 2 Final Crowdfunding Videos
  4. 10 Details to Include When Inviting a Specific Person to Your Convention or Event
  5. A Different Type of Project Video: Stopmotion
  6. Can You Commit Fully to Both a Business and a Significant Other?
  7. A Brief History of Stonemaier Games
  8. Teasing Information Before a Big Announcement (KS Lesson #270)
  9. 9 Observations from Not Attending Gen Con 2019

July 2019

  1. The Cost of Doing Business (KS Lesson #269)
  2. Running a Business from the Road
  3. How Do You Celebrate?
  4. The Current State of Retailers and Kickstarter (2019)
  5. How to Post a Facebook Live Video on YouTube
  6. Overcoming the Sunk Cost Fallacy (KS Lesson #268)
  7. What’s Your Hit-by-a-Bus Plan? (KS Lesson #267)
  8. 3 Post-Kickstarter Crowdfunding Videos
  9. 5 Interesting Strategies in 5 Minutes

June 2019

  1. Highlighting a Few New Kickstarter Guidelines
  2. 10 Ways That Climbing Is Making Me a Better Creator
  3. 10 Ways to Be a Better Conversationalist
  4. Stay the Course: The Power of Customer Affirmation
  5. An Ode to James Mathe
  6. 4 Entrepreneurial Innovations in 4 Minutes
  7. When Is It Okay to Sell a Kickstarted Product Before Backers Receive It? (KS Lesson #267)
  8. What Makes You Feel More Special: Building Something Unique or Being Selected?

May 2019

  1. The Stonemaier Games Style Guide
  2. Kickstarter Pricing in a World of Different Shipping Fees, Taxes, and Tariffs (KS Lesson #266)
  3. The Truth About Stonemaier Games
  4. Play with Celebrities, Brand Registry, and Customer Applications (Business Brilliance #12)
  5. 3 Crowdfunding Videos About the End of a Campaign
  6. Cultivating a Lifestyle Brand vs Curating a Focused Brand
  7. A Coffee Cup Just for You (Business Brilliance #11)
  8. Kickstarter Fulfillment Explained in One Simple Infographic
  9. The Current State of Stretch Goals (2019)

April 2019

  1. At Your Convenience (Business Brilliance #10)
  2. Kickstarter Analytical Search
  3. I’d Like to Return This Product
  4. The Professional, Personal, and Private Lives of a Creator
  5. The Current State of Mergers and Acquisitions (2019)
  6. Try, Try, Try Again: How to Fund After Failing Twice (KS Lesson #265)
  7. The Euphoria Expansion Preorder: Less Ignorance, More Bliss
  8. I’m Excited About BackerTracker
  9. 3 Crowdfunding Videos About Marketing

March 2019

  1. Top 10 Reasons for the Rise in Popularity of Tabletop Games
  2. Saving an Underfunded Project in the Final Week (KS Lesson #264)
  3. The Box Matters: How Publishers Can Prioritize Diversity
  4. Is It Now Necessary to Successfully Fund Within the First 48 Hours on Kickstarter?
  5. The Current State of Play-and-Win (2019)
  6. A Heroic Attempt: A Close Look at a Current Kickstarter
  7. Wingspan Release Day: An Apology and an Explanation
  8. 2018 Behind-the-Scenes Stakeholder Report for Stonemaier Games

February 2019

  1. 3 Crowdfunding Videos About Community, Service, and Hooks
  2. Stonemaier Champion: One Year Later
  3. Three Weddings and a Baby
  4. The Mystery Gift (Business Brilliance #9)
  5. 200+ Artists and Graphic Designers Whose Work I Love
  6. Kickstarter Potpourri: 4 Things in 4 Minutes
  7. Is There Such Thing as a Dumb Idea? (KS Lesson #263)
  8. The Current State of Worldwide Fulfillment (2019)

January 2019

  1. Kickstarter Potpourri: 5 Things in 5 Minutes
  2. Our 6-Month MAPP Experiment and Why It Failed
  3. A Proposal: Let’s Not Talk Business Over Facebook Messenger and Text
  4. Kickstarter Lesson #262: How Much Is Your Time Worth?
  5. An Open Letter to Distributors and Retailers from Stonemaier Games
  6. Backer Poll: Does Your Tax Refund Impact Your Kickstarter Decisions?
  7. The Wingspan Preorder: Stats, Mistakes, and Lessons Learned
  8. A Lesson in Focus from Tainted Grail (KS Lesson #261)
  9. 2018 Year in Review

2018 97

December 2018

  1. The Teaser Trailer (KS Lesson #260)
  2. The Art of the Buffer (KS Lesson #259)
  3. 3 Crowdfunding Videos About Project Updates, Cancellations, and Leadership
  4. Make a Sale Every Day (KS Lesson #258)
  5. How Wingspan Took Flight in the First Week
  6. Cronuts and 100 Lovers (KS Lesson #257)

November 2018

  1. 5 Curiosities from Our 2018 Demographic Survey
  2. Is the Rising Number of $1 Backers a Problem? (KS Lesson #256)
  3. 23 Types of People for Whom I’m Grateful as a Small Business Owner
  4. Is There Value in One-of-a-Kind Products and Rewards? (KS Lesson #255)
  5. Are You Now Allowed to Use Kickstarter as a Preorder Store?
  6. Kickstarter Lesson #254: Fried Chicken and Proactive Post-Delivery Service
  7. 3 Crowdfunding Videos About Launch Day, Engagement, and Hearing Backer Feedback
  8. 3 New Kickstarter Features
  9. A Charitable Solution

October 2018

  1. Top 10 Most-Viewed Articles on This Blog
  2. Is This a Solution for Kickstarter Backer “Loans”?
  3. Is Kickstarter an Interest-Free Loan from Backers?
  4. If I Returned to Kickstarter, Here’s How I’d Do It
  5. If I Returned to Kickstarter…
  6. The Profit vs. Stonemaier Games
  7. Kickstarter Lesson #253: The Psychology of Anticipation
  8. The Dark and Light Side of FREE
  9. 3 Crowdfunding Videos About Empathy, Final Week Prep, and Retailers

September 2018

  1. Gift Commerce and the Stonemaier Games Gift Guide
  2. Design Day 2018
  3. Everything I’ve Learned as a YouTuber
  4. Artist Contracts and Stonemaier Games
  5. You Are Soliciting My Advice?
  6. 3 Fascinating Strategies by Recent Crowdfunding Projects
  7. I Am Soliciting Your Advice
  8. Labor Day: Fair Wages, Volunteer Compensation, and Job Application Update

August 2018

  1. The Secrets of Mad King Jamey
  2. Kickstarter Lesson #252: Group Pledges
  3. 3 Crowdfunding Videos About Stretch Goals, Shipping, and Worldwide Accessibility
  4. My Thoughts on the P500 Program
  5. Game Designer Contracts and Stonemaier Games
  6. 7 Insights that First-Time Kickstarter Creators May Not Know
  7. 10 Ratings for Gen Con 2018

July 2018

  1. A Work Day in the Life of Jamey Stegmaier
  2. Kickstarter Lesson #251: Why I Sometimes Use the Guest Bathroom
  3. What Business Are You In?
  4. Third-Party Accessories and Stonemaier Games
  5. 3 Crowdfunding Videos About Exclusives, Timing, and Trust
  6. Why So Many Tuesday Launches?
  7. The Future of Online Sales Tax Is Coming Soon to a State Near (or Far) from You
  8. Kickstarter Lesson #250: What Motivates People to Subscribe to an E-Newsletter?
  9. The Chocolate Factory Tour (Business Brilliance #8)

June 2018

  1. The Impact of “Back in Stock” Notifications
  2. 4 Impressive Strategies by Recent Crowdfunding Projects
  3. Do Backers Prefer Kickstarter’s Built-In Survey or Third-Party Pledge Managers?
  4. The Truth About Digital Board Games
  5. A Few Manufacturing Secrets
  6. Let’s Go Streaking: A Kickstarter Experiment
  7. My Struggle with Premium Pricing

May 2018

  1. 3 Crowdfunding Videos About the Funding Goal, Rewards, and Early Birds
  2. My Current Approach to Board Game Reviewers and Content Creators
  3. GDPR: What It Means for Crowdfunders
  4. 4 Intriguing Strategies Implemented by Publishers
  5. 3 Crowdfunding Videos About Feedback, the Project Page, and the Primary Video
  6. Which Banner Ad Message Gets the Most Clicks?
  7. Tattoos, Sharpies, & Pancakes: The Power of Honoring Your Backers
  8. 5 Lessons Learned from a Precise Launch Day

April 2018

  1. Kickstarter Lesson #249: Referrals and Affiliates
  2. Lessons Learned from Rhine Valley and Stonemaier Champions
  3. 5 Insightful Lessons from Recent Kickstarter Projects
  4. Kickstarter Lesson #248: Break the Internet to Make a Community
  5. How to Pitch (and Not Pitch) Your Game to Stonemaier Games
  6. Top 10 Short-Term Ways to Stumble into Long-Term Success
  7. 3 Crowdfunding Videos About Co-Founders, Bloggers, and Reviewers
  8. 10 More Indispensable Tools for Every Kickstarter Creator and Entrepreneur

March 2018

  1. Open Secrets (Business Brilliance #7)
  2. Kickstarter Lesson #247: How Thick Is Your Skin?
  3. How Gloomhaven and Xia Encourage Modding and Fan-Generated Content
  4. Kickstarter Lesson #246: Proactive Social Media Presence
  5. March Madness and Kickstarter
  6. Kickstarter Lesson #245: Should You Advertise and Preview Pre-Launch?
  7. 2017 Behind-the-Scenes Stakeholder Report for Stonemaier Games
  8. Fulfilling Your Dreams via A Fulfillment Service
  9. Why We Launched Stonemaier Champion

February 2018

  1. Funding Quests: A New Twist on the Stretch Goal System
  2. The Velocity of Customization
  3. Amazon: How to Survive the Biggest Online Jungle
  4. A Beginner’s Guide to Facebook Ads
  5. Kickstarter Lesson #244: Why I Avoid Meetings
  6. Track the Pizza (Business Brilliance #5)
  7. Kickstarter Lesson #243: Instagram
  8. Cut the Cord (Business Brilliance #4)

January 2018

  1. Breadmaker Games: Would You Use a Tabletop Game-Specific Crowdfunding Platform?
  2. 3 Crowdfunding Videos About Artists/Graphic Designers, Custom Art, and Accounting
  3. 6 Quick Links for Crowdfunders and Tabletop Creators
  4. My 2 Biggest Challenges as a Publisher
  5. Are You Too Popular? (Business Brilliance #3)
  6. Kickstarter Lesson #242: How I Run Our Facebook Groups
  7. Prove That You’re Premium (Business Brilliance #2)
  8. Top 10 Most-Viewed Articles of 2017
  9. Kickstarter Lesson 241: Customers Are Not Cows

2017 99

December 2017

  1. Lessons Learned from Charterstone
  2. Every Day Is Special (Business Brilliance #1)
  3. Results of 3 Experiments in 2017
  4. Kickstarter Lesson #240: Why Have a Release Date?
  5. 3 Crowdfunding Videos About First Contact, BoardGameGeek, and the Humble vs Epic Debate
  6. Kickstarter Lesson #239: I Was There When…
  7. Drip vs. Patreon vs. Kickstarter vs. Indiegogo vs. Shopify: A Choice for Ongoing Content Creators
  8. The Current State of Stretch Goals (2017)

November 2017

  1. Kickstarter Lesson #238: How to Write a Mass Email
  2. 20 Types of People for Whom I’m Grateful as a Small Business Owner
  3. Kickstarter Lesson #237: Entice New Backers with Kickstarter Live
  4. Kickstarter Lesson #236: Selecting the Best Testers
  5. Lessons Learned from Quitting Kickstarter as a Creator, Part 4
  6. Your Thoughts: How to Increase the Accessibility of the Stonemaier Games Charity Auction in 2018

October 2017

  1. 10 Kickstarter Lessons for Which I Changed My Mind
  2. Kickstarter Lesson #235: Surviving an Attack on Your Character
  3. A Different Approach to Job Applications: A Stonemaier Experiment
  4. 3 More Crowdfunding Videos
  5. An Open Letter to Gamers from a Growing Publishing Company
  6. 5 Recent Innovations in the Kickstarter World
  7. 10 Reasons That Determine Where We Buy
  8. Do You Really Need a Website in 2017?
  9. Kickstarter Lesson #234: Batman, The 7th Continent, and Skipping Retail

September 2017

  1. Kickstarter Lesson #233: The Telepathy of Empathy
  2. Design Day 2017
  3. 3 Red Herrings I Experienced While Planning My First Kickstarter (guest post)
  4. A Procrastinator’s Guide to Getting Stuff Done
  5. Kickstarter Lesson #232: Everything You Need to Know About Liability Insurance
  6. You Decide: Should Kickstarter Test This Idea?
  7. 5 Surprises from Our Demographic Survey
  8. A Short Note About Wages for Labor Day

August 2017

  1. 3 New Crowdfunding Videos
  2. Board Game Supply Chain Basics
  3. Fulfilling Kickstarter Rewards with Quartermaster Logistics
  4. Top 10 Highlights and Lessons Learned from Gen Con 2017
  5. Top 10 Things You Should Know About Gen Con
  6. New Crowdfunding Video Series
  7. 10 Simple Skills to Build Today So You Can Be a Better Crowdfunder Tomorrow
  8. Flatter Your Way into a New Industry

July 2017

  1. Previews, Reviews, and Everything in Between
  2. 2 Interesting Strategies Used Recently by Game Companies
  3. The Methods and Perils of Creating a US-Based Company for Kickstarter if You’re Not in the US
  4. The Danger of Accepting Pre-Orders via PayPal
  5. Casting a Wide Net Post-Kickstarter with InDemand
  6. 10 Ways I Market Stonemaier Games Post-Kickstarter
  7. Kickstarter Lesson 231: Cult of the You
  8. Kickstarter Lesson #230: Is Your Crowd Big Enough?
  9. A Crowdfunding Fulfillment Shipping Partner in Mexico

June 2017

  1. One Easy Way to Be a Better Emailer
  2. Kickstarter Lesson #229: When a Company Wants to Acquire You
  3. 10 Things I’ve Learned About Social Media This Year
  4. Kickstarter Lesson #228: Incentives and Strategies to Boost Day 1 Backers
  5. Authenticity, Passion, and a Squishy Red Ladle
  6. Kickstarter Lesson #227: Click Me! Share Me! Like Me!
  7. What Do Retailers Really Want?
  8. Everything Crowdfunders Need to Know About Advertising

May 2017

  1. 10 Things Kickstarter Creators Can Learn from Street Performers
  2. Kickstarter Lesson #226: When a Backer Threatens You
  3. The ROI of Geeking Out
  4. 5 Lessons from a Kickstarter Expert
  5. 2016 Behind-the-Scenes Stakeholder Report for Stonemaier Games
  6. My Big Tax Mistake of 2016
  7. Lessons Learned from Quitting Kickstarter as a Creator, Part 3
  8. You Decide: What Should I Write About Next?
  9. Marketing Products with Spoilers

April 2017

  1. Top 5 Things to Know About Content Marketing
  2. 3 Innovative Strategies Used by Current Crowdfunding Projects
  3. Kickstarter Lesson #225: Customer and Subscriber Acquisition Costs
  4. What Makes Kickstarter Special for Game Creators?
  5. Kickstarter Lesson #224: How to Apologize Better Than United Airlines
  6. Kickstarter Lesson #223: Should You Crowdfund a Reprint?
  7. Star Power: Does It Matter?
  8. Rising Sun: What I Learned as a Creator by Backing My First CMON Campaign

March 2017

  1. Can Indiegogo Bite into the Board Game Crowdfunding Market? A Guest Post by James Hudson
  2. Kickstarter Improvements: FAQ and Shopify Integration
  3. 5 Unique Tactics Used by Recent Crowdfunding Projects
  4. Kickstarter Lesson #222: How to Be Fair to Backers When You Make a Change
  5. One Box to Rule Them All
  6. Kickstarter Lesson #221: How Not to Start Your Work Day
  7. Kickstarter Lesson #220: Tastemakers
  8. The Surprise Business Lesson I Learned from Top Chef
  9. Kickstarter Lesson #219: The Power of Pre-Commitment

February 2017

  1. Kickstarter Lesson #218: Do You Choose Profit?
  2. The Current State of Early Birds and KS Exclusives (2017)
  3. Kickstarter Lesson #217: There and Back Again
  4. The 80-Hour Workweek
  5. How to Design a Board Game
  6. Kickstarter Lesson #216: The Leeroy Jenkins Approach to Marketing
  7. The Disembodied Teacher: How to Lecture via Skype
  8. Kickstarter Lesson #215: Your Post-Campaign Survival Kit

January 2017

  1. Business Has No Borders
  2. Kickstarter Lesson #214: How I Pick My Partners
  3. Kickstarter Lesson #213: The Halo Effect
  4. Kickstarter Lesson #212: Calculating and Paying Value-Added Tax (VAT)
  5. Kickstarter Lesson #211: It Can Hurt to Ask (Sometimes)
  6. Kickstarter Lesson #210: Live-Streaming Video
  7. The Current State of Play-and-Win (2017)
  8. Kickstarter Lesson #209: The Hook
  9. Top 10 Most Innovative Kickstarter Strategies of 2016

2016 93

December 2016

  1. Top 10 Most-Viewed Kickstarter Lessons of 2016
  2. Kickstarter Lesson #208: LinkedIn, Instagram, and Pinterest
  3. Lessons Learned from Quitting Kickstarter as a Creator, Part 2
  4. Lessons Learned from Quitting Kickstarter as a Creator, Part 1
  5. 7 Thought-Provoking Kickstarter Projects
  6. Kickstarter Lesson #207: What Should You Do If Someone Won’t Pay?
  7. 2 Recent Innovations on Indiegogo

November 2016

  1. How to Ship Stuff Worldwide: 2016 Edition
  2. 20 Types of People for Whom I’m Thankful as a Small Business Owner
  3. 3 Questions to Ask Before Posting Something Controversial
  4. Kickstarter Lesson #206: Who Do You Root For?
  5. Kickstarter Lesson #205: One Simple Way to Significantly Improve Your Website Today
  6. Your Idea Is Brilliant, Your Idea Is Worthless (KS Lesson #204)
  7. 3 New Kickstarter Platform Changes

October 2016

  1. The Numbers Game
  2. My 3 Favorite Elements of the Leaders of Euphoria Kickstarter Campaign
  3. Kickstarter Lesson #203: The Impact of “Tell Us Anything”
  4. Your Thoughts: Corporate Holiday Gifts
  5. Your Thoughts: Following Creators on Kickstarter
  6. 10 Ways to Fund Your Book on Kickstarter
  7. Kickstarter Lesson #202: Local Pickup
  8. Kickstarter Lesson #201: A Step-by-Step Guide to Pricing Your Core Reward

September 2016

  1. Kickstarter Lesson #200: We Are Collectors
  2. Design Day 2016
  3. 5 Brilliant Crowdfunding Techniques in Current and Upcoming Kickstarter Campaigns
  4. Results of Scythe’s Money-Back Guarantee
  5. Kickstarter Lesson #199: How Can Backers Effectively Coach Creators?
  6. My First Kickstarter Campaign: The Untold Story
  7. Can You Afford to Launch a Kickstarter Campaign? A Guest Post About Pitching to Investors
  8. Kickstarter Lesson #198: Translation, Localization, and Language Independence

August 2016

  1. Kickstarter Lesson #197: How to Remove a Cat from Your Chair
  2. 6 Clever Methods Used by Recent Crowdfunding Projects
  3. You Decide: Is Now the Time for Third-Party Pledge Managers?
  4. Kickstarter Lesson #196: Outward-Facing Positivity
  5. The $1 Million Question
  6. Insights from Fulfilling Scythe, Part 2
  7. Top 10 Highlights and Lessons Learned from Gen Con 2016

July 2016

  1. Insights from Fulfilling Scythe, Part 1
  2. Lessons Learned from the Tuscany Essential Pre-Order Campaign
  3. Kickstarter Lesson #195: When Should You Fire a Customer?
  4. Kickstarter Lesson #194: Charities, Nonprofits, and Kickstarter
  5. Kickstarter Lesson #193: How to Respond to Happy Backers
  6. Shipping Innovations by Level99 Games

June 2016

  1. Kickstarter Lesson #192: High-Priced Item Campaigns
  2. Kickstarter Lesson #191: How to Go on Vacation
  3. Kickstarter Lesson #190: 4 More Elements of Great Customer Service
  4. Collaboration and Itemized Rewards: Kickstarter’s Latest Improvements
  5. Kickstarter Lesson #189: Can’t We Have This Conversation in Public?
  6. Guests of Honor at Conventions
  7. Kickstarter, Facebook, and Communication: Do You Feel Punished?

May 2016

  1. Kickstarter Lesson #188: No Money Changed Hands for This Review
  2. Kickstarter Lesson #187: The Best Time to Announce Your Project
  3. Crowdfunding Face to Face: A Geekway Retrospective
  4. How Much Does Presentation Matter?
  5. Kickstarter Lesson #186: The Vocal Minority vs. the Silent Majority
  6. 6 Insights from Recent Crowdfunding Campaigns
  7. Statistics and Lessons Learned from the Token Trilogy Pre-Order Campaign
  8. Kickstarter Lesson #185: First-Time Creators
  9. Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 2

April 2016

  1. Kickstarter Lesson #184: How Many Units Should You Make?
  2. Fulfillrite: A Thorough (and Positive) Testimonial of a Shipping Service
  3. Why We’re Not Using Kickstarter for the Token Trilogy Pre-Order Campaign
  4. 5 Recent Crowdfunding Projects with Unique Strategies
  5. When a Kickstarter Creator Goes on Shark Tank
  6. Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 1
  7. Why a Kickstarter Reputation System Could Reduce Prejudice
  8. Kickstarter Lesson #183: Epic-Level Rewards

March 2016

  1. Kickstarter Lesson #182: Sell Me This Pen
  2. Top 3 Lessons from When Kickstarter Blew Up My Life: A Guest Post
  3. Kickstarter Lesson #181: Love Your Competitors
  4. Top 20 Ways to Be a Better Reviewer (Guest Post)
  5. Kickstarter Lesson #180: How to Register Your Business in the US from Anywhere in the World
  6. Top 5 Mistakes to Avoid When Manufacturing in China
  7. 5 Recent Kickstarter Projects with Unique Strategies
  8. Kickstarter Lesson #179: Gauging Demand
  9. Kickstarter Lesson #178: The Danger of Free

February 2016

  1. Kickstarter Lesson #177: The “Everything, Forever” Reward Level
  2. Kickstarter Lesson #176: How to Maximize the New “Community” Tab
  3. Why We’re Running a Pre-Order Through Retailers
  4. Kickstarter Lesson #175: Adding New Rewards During a Campaign
  5. Top 10 Ways to Be a Likable Content Creator
  6. Building a Project Page Together with Your Core Audience (guest post)
  7. Kickstarter Lesson #174: Creating a Spectacle
  8. 4 Current Kickstarter Projects with Unique Strategies
  9. 3 Simple Steps to Learn If Your Art Is Good Enough for Kickstarter

January 2016

  1. Kickstarter Lesson #173: The Hidden Job of Every Kickstarter Creator
  2. Nike, Sneakerheads, and Kickstarter Exclusives
  3. The Current State of Stretch Goals (2016)
  4. Guest Post: In the Thick of It: Thoughts from a Crowdfunding Novice
  5. Kickstarter Lesson #172: Should Your First Project Be Epic or Humble?
  6. Kickstarter Lesson #171: The Project Timeline
  7. 5 Google Spreadsheets That Can Help Every Tabletop Game Crowdfunder
  8. Kickstarter Lesson #170: My Job Is Stress Relief…and I’m Not Very Good at It

2015 109

December 2015

  1. Top 10 Elements of Other Kickstarter Projects in 2015
  2. Top 10 Most-Viewed Kickstarter Lesson Posts of 2015
  3. An Open Letter to Game Designers
  4. Brewing Up and Screwing Up: Lessons Learned from the Cauldron Kickstarter (Guest Post)
  5. Backers Decide: What Makes You Want to Click (or Not Click) a Banner Ad?
  6. Kickstarter Lesson #168: How Kickstarter Refunds Work and the Results of the Between Two Cities/Treasure Chest Money-Back Guarantee
  7. The ROI on a For-Profit Business to Support Charities

November 2015

  1. Third Time’s the Charm: Lessons Learned from Failing Twice on Kickstarter (a guest post)
  2. 13 Types of People for Whom I’m Thankful as a Small Business Owner and Kickstarter Creator
  3. What Defamation Means to Kickstarter Creators
  4. Statistics from the Scythe Kickstarter Project
  5. The Top 3 Mistakes I Made on the Scythe Kickstarter (and a Few Things I’d Do Again)
  6. Behind the Scenes of Shipping 6,500 Kickstarter Rewards
  7. Guest Post: How to Put the “Fun” Back in Fundraising
  8. Kickstarter Lesson #167: The 4 Questions Creators Receive After the Campaign Ends
  9. Live-Blogging Lesson #12: Just the Facts, Please

October 2015

  1. Live-Blogging Lesson #11: Foreign Translations and Language Independence
  2. Live-Blogging Lesson #10: No, We Don’t Use a Pledge Manager
  3. Live-Blogging Lesson #9: No, It’s Just a Prototype
  4. Backer Tip: How to Be Prepared for Fluctuating Currency Values
  5. Live-Blogging Lesson #8: The Feeling of Running a Mega Project
  6. How to Build a Cloud Dungeon with 1,946 People
  7. The 7 Mistakes Crowdfunders Make the Day Before They Launch
  8. 5 Things Survivor Taught Me About Crowdfunding
  9. Some Thoughts on Hype, Scythe, and Harry Potter
  10. Kickstarter Lesson #166: Creating a Polished Project Video
  11. Meepillows: Mistakes, Maturations, and Musings (a guest post)

September 2015

  1. Design Day 2015
  2. Kickstarter Lesson #165: The Whiteboard Video
  3. Statistics and Lessons Learned from the Viticulture Essential Pre-Order Campaign
  4. Kickstarter Lesson #164: How to Automate Backer Address Updates
  5. Kickstarter Lesson #163: The Power of Certainty
  6. You Too Can Now Turn Off Kickstarter Video Autoplay…and Win!
  7. Kickstarter Lesson #162: When to Use a GIF Instead of a Static Image
  8. Send from China or Bend from China? A Guest Post by Brian Henk

August 2015

  1. Kickstarter Lesson #161: The Power of Public Progress
  2. Kickstarter vs. Indiegogo: Which Crowdfunding Site Should You Choose?
  3. 3 Interesting Web Apps for Crowdfunders
  4. Why I’m Done Selling Through Amazon FBA
  5. Kickstarter Lesson #160: The Main Project Image
  6. Hiring in a World of Volunteers
  7. Creating Promo Cards for Reviewers
  8. Kickstarter Lesson #159: Everything a Kickstarter Creator Needs to Know About Copyrights
  9. Top 10 Highlights and Lessons Learned from Gen Con 2015

July 2015

  1. Kickstarter Lesson #158: Why I Prioritize Paying Freelancers
  2. What Exactly Do You Look at When Browsing a Project Page?
  3. Interview with a Mega-Creator: Lisa Fetterman of Nomiku
  4. When Is the Right Time to Call Out a Company on Social Media?
  5. Kickstarter Lesson #157: The Gameplay or How-to-Use Video
  6. Kickstarter Lesson #156: 3 Tenets of Crowdfunding Leadership
  7. Kickstarter Lesson #155: The Most Dangerous Thing a Creator Can Do
  8. Kickstarter Lesson #154: Hip Surgery, Organization, and Customer-Facing Service
  9. Top 3 Ways to Maximize Your Crowdfunding Project’s Reach and Potential Through Online Advertising

June 2015

  1. Backers Decide: Autoplay or Not?
  2. A Key to the Stars: A Guest Post by Tau Ceti Designer Mike Strickland
  3. 4 Different Strategies for Featuring Reviews on Kickstarter
  4. Kickstarter Lesson #153: Selling Inventory vs. Accepting Pre-Orders: A Dual Solution
  5. 8 Current Crowdfunding Projects with Unique Strategies
  6. Kickstarter Lesson #152: Shipping Icons
  7. Kickstarter Lesson #151: How Can Backers Change Their Addresses?
  8. The Magic of Play-and-Win: Data from Geekway 2015

May 2015

  1. Top 3 Mistakes and Insights from the Transylvania Kickstarter: A Guest Post
  2. Kickstarter Lesson #150: The Power of a Personalized Message at First Contact
  3. How 3 Current Kickstarter Projects Say, “Trust Me”
  4. Kickstarter Lesson #149: How to Go Viral in Two Easy Steps
  5. Whose Name Is It Anyway? A Guest Post from the Creator of Cauldron
  6. 10 Ways I Would Update the Kickstarter Platform
  7. 3 Mistakes I Made on My First Kickstarter Tabletop Game Project…and How I Fixed Them in the Successful Relaunch: A Guest Post by Ryan Wolfe
  8. Statistics from the New Treasure Chest (2-4) Kickstarter Project
  9. Kickstarter Lesson #148: Google Analytics

April 2015

  1. Kickstarter Lesson #147: Prefundia
  2. Live-Blogging Lesson #7: What Do Backers Look for When Returning to a Project via the 48-Hour “Remind Me” Message?
  3. Backers Decide: Should Creators Message Backers Who Cancel?
  4. Live-Blogging Lesson #6: The Achievement System
  5. Live-Blogging Lesson #5: The Power of the Bundle
  6. Kickstarter Lesson #146: Start an E-Newsletter
  7. 4 Current Crowdfunding Projects with Unique Strategies
  8. 5 Things Don Draper Can Teach Us About Crowdfunding
  9. 4 Crowdfunding Fulfillment Shipping Partners in the US
  10. Kickstarter Lesson #145: Achievements vs. Stretch Goals
  11. Stonemaier Newsletter: April Fool’s Edition

March 2015

  1. Statistics from the Between Two Cities Kickstarter Project
  2. Kickstarter Lesson #144: How to Maximize the New “Spotlight” Feature
  3. 5 Current Kickstarter Projects with Unique Strategies
  4. The Top 3 Mistakes I Made on the Between Two Cities Kickstarter Project That You Can Avoid
  5. The Results of Our Money-Back Guarantee for Tuscany and the Treasure Chest
  6. Kickstarter Lesson #143: How Can I Make This Experience Better for You?
  7. Kickstarter Lesson #142: Selling Existing Inventory
  8. Kickstarter Lesson #141: The 5 Types of Spam That Creators Receive During Crowdfunding Campaigns…and What to Do About It
  9. Kickstarter Lesson #140: The Kickstarter Staff Pick

February 2015

  1. Kickstarter Lesson #139: Mitigating Kickstarter’s Frailty
  2. 3 Crowdfunding Fullfillment Shipping Partners in Canada
  3. Kickstarter Lesson #138: Should You Hire Someone Else to Run Your Crowdfunding Project for You?
  4. 8 Unique Elements of Recent Crowdfunding Projects
  5. The New Play-and-Win System
  6. Top 10 Other Websites that Teach You How to Be a Successful Crowdfunder
  7. Kickstarter Lesson #137: Should Repeat Creators Include a Reward Tier Specifically for Previous Backers?
  8. Kickstarter Lesson #136: What to Do If You Receive a Cease & Desist Letter Concerning Your Kickstarter
  9. Patreon Turns Me On

January 2015

  1. Everything I Learned About Shipping I Learned in Tuscany
  2. Enhancing Crowdfunding Projects with Freelancers: A Guest Post by T.R. Knight
  3. Kickstarter Lesson #135: Why We Share
  4. Legends, Lore, and Insights About Creating Pre-Painted Miniatures for a Crowdfunded Game
  5. New Treasure Chests
  6. An Open Letter to Kickstarter Backers from a Tiny Publishing Company
  7. The Compelling Power of Solo Play for Tabletop Game Kickstarters
  8. Kickstarter Lesson #134: Pull the Tooth
  9. Kickstarter Adopts Stripe Payment System: What Does This Mean for Creators and Backers?
  10. Kickstarter Lesson #133: The Psychological Benefits of Launching and Ending a Campaign Within the Same Month

2014 136

December 2014

  1. The Top 10 Lessons I Learned from Other Kickstarter Projects in 2014
  2. Kickstarter Lesson #132: The 6 Core Philosophies for Great Customer Service
  3. Kickstarter Lesson #131: Everything a Kickstarter Creator Needs to Know About Trademark Law
  4. Kickstarter Lesson #130: Maintaining Peace During Shipping Season
  5. Kickstarter Lesson #129: Picking the Right Name for Your Project
  6. Scythe, Hype, and Lessons Learned
  7. 4 Shipping Partners for Australia, New Zealand, and Asia

November 2014

  1. Black Friday and Kickstarter Creators
  2. 5 More Unique Elements of Current Kickstarter Projects
  3. Kickstarter Lesson #128: The Art of the Comment
  4. The Design Day
  5. Kickstarter Lesson #127: Give Each Backer a Voice
  6. Good Creator Bad Creator: A Guest Post by Brian Henk
  7. 8 Shipping Partners in the EU for Kickstarter Reward Fulfillment
  8. Kickstarter Lesson #126: Becoming a Publisher vs. Running Kickstarter Projects for Other People
  9. Kickstarter Lesson #125: Risks and Challenges

October 2014

  1. Kickstarter Updates Reward Shipping Options
  2. 15 Indispensable Tools for Every Kickstarter Creator and Entrepreneur
  3. 10 Better Reasons than KS Exclusives to Back a Kickstarter Project
  4. 5 Unique Elements of Current Kickstarter Projects
  5. The Curious Case of Overlapping Kickstarters: A Guest Post by Bernhard Hamaker
  6. How to Design and Publish an “Evergreen” Board Game
  7. KS Experiment #4: The Golden Ticket Strategy
  8. Kickstarter Lesson #124: If You Manufacture in China, Account for Chinese Holidays
  9. Backers Decide: Kickstarter Survey vs. Third-Party Pledge Manager
  10. Kickstarter Lesson #123: How to Give and Take Tough-Love Feedback
  11. Kickstarter Lesson #122: The 5 Love Languages of Crowdfunding
  12. From Obi-Wan to Mr. Miyagi: How to Select and Implement Advice from Your Kickstarter Sensei
  13. Kickstarter Lesson #121: Visioning

September 2014

  1. Kickstarter Lesson #120: How to Include People Who Don’t Know What Kickstarter Is
  2. The Project Video: Research, Storyboarding, Animatics, and More
  3. Kickstarter Lesson #119: Release with a Boom, Not a Whimper
  4. 4 Unique Elements of Current Kickstarter Projects
  5. Kickstarter Lesson #118: Is It Now Illegal to Deliver a Project “Late”?
  6. Kickstarter Lesson #117: The 3 Funding Scenarios You Must Plan for
  7. Kickstarter Lesson #116: The Magic of Automatic Currency Conversion
  8. Kickstarter Lesson #115: The Best Opening Lines for Project Updates and Backer E-mails
  9. Kickstarter Lesson #114: The 4 Legal Issues Every Kickstarter Creator Should Know
  10. Kickstarter Lesson #113: Why Every Project Should Have a $1 Reward Level
  11. Call to Action: Kickstarter International Shipping Options
  12. The Secrets to Making Your Tabletop Game Kickstarter Project Appealing to Retailers
  13. Kickstarter Lesson #112: Mega Projects and You

August 2014

  1. To Kickstart or Not to Kickstart: The Top 10 Reasons to Launch a Product via Crowdfunding
  2. 10 Daily Actions to Build Your Crowd
  3. Kickstarter Lesson #111: Should You Offer Multiple Copies of Your Product at a Reduced Bundled Price?
  4. KS Experiment #3: Backer-Influenced Stretch Goals
  5. Top 10 Lessons Learned and Highlights from Gen Con 2014

July 2014

  1. Guest Post: The Top 6 Things You Really Need to Know
  2. KS Experiment #2: The Higher the Funding Level, the Lower the Price for All Backers
  3. KS Lessons Full List – Chronological
  4. Kickstarter Lesson #110: The Shortcut to Kickstarter Success
  5. A New Model for Kickstarter Tabletop Game Projects
  6. Statistics from the Treasure Chest Kickstarter Project
  7. “People Not Pawns” Has a Publisher!
  8. Kickstarter Lesson #109: Seasonal Timing
  9. The Gift Economy
  10. Top 10 Lessons Learned and Data Points from the Treasure Chest Kickstarter
  11. A Clever IndieGoGo Innovation
  12. The Positives of Potato Salad
  13. Kickstarter Lesson #108: The Final 60 Hours
  14. The Problem with Potato Salad
  15. Kickstarter Lesson #107: How to Say No
  16. Learning from Zombicide’s Success

June 2014

  1. Kickstarter Lesson #106: Don’t Copy and Paste
  2. The Most Important Thing: A Guest Entry by Aaron Belmer
  3. Kickstarter Lesson #105: Minimum Viable Product
  4. Kickstarter Lesson #104: The One-Week Checklist
  5. Kickstarter Lesson #103: There Is No Perfect Pickle
  6. My Favorite Game This Month: Coconuts
  7. Cellar Rats, Rahdo, and Early Birds: An Interview with the Creator of Forge War
  8. Kickstarter Lesson #102: Passion Is Contagious
  9. Kickstarter Lesson #101: Momentum Breeds Success
  10. Lessons Learned from Filming the Bedtime Heroes Project Video: A Guest Post
  11. How Kickstarter’s New “Launch Now” Feature and Simplified Rules Help Both Creators and Backers
  12. The Hard Data Behind Play-and-Win
  13. Canada’s New Anti-Spam Laws and You: How Kickstarter Creators Can Avoid $10 Million in Fines

May 2014

  1. Risk Management and KickSure
  2. Kickstarter Lesson #100: The 3 Secrets to Marketing
  3. Kickstarter Lesson #99: Backer-Only Project Updates
  4. Kickstarter Lesson #98: Creation Is Leadership
  5. Kickstarter Lesson #97: Delivering on Time
  6. Your Thoughts on Our Tournament
  7. Kickstarter Lesson #96: Give Credit Where Credit Is Due…Including to Yourself
  8. An Open Letter to New Reviewers of Board Games from a Tiny Publishing Company
  9. Kickstarter Lesson #95: The Top 10 Ways to Address the Mid-Campaign Slump
  10. How to Form and Strengthen Bonds with Backers: A Guest Entry by the Creator of “Linkage”
  11. Kickstarter Lesson #94: The Top 10 Ways to Survive and Thrive on BoardGameGeek
  12. My Favorite Game This Month: Lords of Waterdeep
  13. Statistics from the Tuscany Kickstarter Project

April 2014

  1. Kickstarter Lesson #93: Overestimating and Underestimating Your Tribe
  2. Kickstarter Lesson #92: The Psychological Benefits of Ending Price Points with the Number 9
  3. Kickstarter Lesson #91: My Thoughts on Campaign Boosting Services
  4. GabbyCon 2014 and Mensa
  5. Kickstarter Lesson #89: How to Get Google to Rank Your Website Higher Than Your Kickstarter Project Page
  6. 5 Minor Mistakes We Made on Tuscany That You Can Avoid (and 3 Insights)
  7. The Top 3 Kickstarter Mistakes We Made on Tuscany That You Can Avoid
  8. How to Build Backer Allegiance: A Guest Post
  9. You Are Your Own Gatekeeper
  10. Kickstarter Lesson #90: What You Should Do for 30 Minutes After Posting a Project Update
  11. Kickstarter Lesson #88: Project Creep
  12. Kickstarter Lesson #169: How to Have Fun with Your Backers

March 2014

  1. Top 10 All-Time Kickstarter Lessons and Blog Posts (by page views)
  2. Live-Blogging Lesson #5: External Add-Ons
  3. Live-Blogging Lesson #4: The Value of Agonizing Over Your Project Page
  4. Live-Blogging Lesson #3: Updating Previous Projects
  5. Live-Blogging Lesson #2: The Value of Ambassadors
  6. Kickstarter Lesson #87: Custom Art
  7. Fate Won’t Decide the Success of Your Kickstarter Relaunch–You Will: Insights from Jeff Cornelius
  8. Live-Blogging Lesson #1: Filtering Cancellations
  9. Kickstarter Lesson #86: Preventing a Dud
  10. Kickstarter Lesson #85: Card Frames
  11. Kickstarter Lesson #84: Coordinating Staggered Launch and End Dates
  12. Kickstarter Lesson #83: Custom Meeples and Review Prototypes
  13. Kickstarter Lesson #82: Contests

February 2014

  1. My Favorite Game This Month: For Sale
  2. Fixing Mistakes Before You Make Them: Insights from the Meeple Source Kickstarter
  3. Kickstarter Lesson #81: Don’t Quit Your Day Job (and How to Quit Your Day Job)
  4. Kickstarter Lesson #80: How to Create Community Through Conversation on Kickstarter
  5. The Results of Euphoria’s Money-Back Guarantee
  6. Kickstarter Was Hacked: What It Means for New Backers, Current Backers, and Creators
  7. Realistic Resource Selection Poll: Raw and Refined
  8. Tuscany Announcement, Extended Game Board, and Contest
  9. Kickstarter Face-Off #4: International Shipping
  10. Kickstarter Lesson #79: Cancellations
  11. Treasure Chest Resource Selection Poll
  12. An Open Letter to Small Game Conventions from a Tiny Publishing Company

January 2014

  1. Kickstarter Lesson #78: Creating Card Prototypes for Third-Party Reviewers
  2. Kickstarter Lesson #77: The 10 Reasons I’ll Back a Kickstarter Project
  3. Building an Epic, Not-so-Tiny Kingdom of Backers: An Interview with Michael Coe
  4. Kickstarter Lesson #76: How to Run a Game Expansion Kickstarter Campaign
  5. Kickstarter Face-Off #3: Early-Bird Reward Levels
  6. Lessons Learned: Insights, Mistakes, and Solutions for Offering Worldwide Shipping on Kickstarter
  7. Kickstarter Face-Off #2: Big Companies on Kickstarter
  8. Kickstarter Lesson #75: Include at Least One Must-Have Component
  9. Kickstarter Face-Off #1: Exclusive Content
  10. The Top 10 Lessons I Learned from Other Kickstarter Projects in 2013

2013 130

December 2013

  1. The Top 10 Things I Learned About Game Design in 2013
  2. 3 Wrongs, 2 Rights and 1 Who Knows – Lessons from the What the Food?! Kickstarter
  3. Kickstarter Lesson #74: Help Them First
  4. Video Announcement: This Is What Tuscany Is
  5. Kickstarter Lesson #73: The Art of Pitching
  6. Kickstarter Lesson #72: The 10 Elements of Great Customer Service for a Kickstarter Creator
  7. How to Make It About Them: The Viticulture Charity Auction

November 2013

  1. Kickstarter Lesson #71: People Are More Compelling Than Numbers
  2. My Favorite Game This Month: Terra Mystica
  3. How to Generate $450k in Post-Kickstarter Retail Sales: An Interview with the Creators of Boss Monster
  4. Kickstarter Lesson #70: How to Sell the Retail Version of Your Product Online Post-Kickstarter
  5. The King’s New Armory: Interview with the Creator
  6. Kickstarter Lesson #69: The Address Update Email
  7. Two Kickstarters and a Boom: Interview with the Creators
  8. 4 Great Reasons for Kickstarter Game Creators to Attend Essen Spiel
  9. Kickstarter Lesson #68: You Don’t Need to Launch Today

October 2013

  1. You Tell Me: Why Wouldn’t You Use Kickstarter?
  2. Kickstarter Lesson #67 (video): Print-and-Play Reward Levels
  3. Kickstarter Lesson #66: The Psychological Benefits of Framing Your Project’s Potential
  4. Kickstarter Lesson #65: How to Get US Backers if You’re Running a Non-US-Based Kickstarter Campaign
  5. Kickstarter Lesson #64: The Psychological Benefits of Showing Your Face
  6. Kickstarter Lesson #63: Stay Focused or Lose Backers
  7. Kickstarter Lesson #62: Early Bird Pledge Levels
  8. Kickstarter Lesson #61: Post-Campaign Communication
  9. Kickstarter Lesson #60: Exclusive Content

September 2013

  1. Kickstarter: The Book
  2. An Open Letter to Kickstarter: No More “Or More”
  3. My Favorite Game This Month: Boss Monster
  4. Kickstarter Lesson #59: The Myth of MSRP
  5. Kickstarter Lesson #58: How to Manage Toxic Backers
  6. Kickstarter Lesson #57: It’s Not Kickstarter’s Job to Give You Backers
  7. Kickstarter Lesson #56: How to Effectively Research Other Kickstarter Projects
  8. Kickstarter Lesson #55: Starting and Sustaining a Kickstarter-Driven Business
  9. Kickstarter Lesson #54: Reward Levels: The Premium Option
  10. Kickstarter Lesson #53: Replacement Parts
  11. Interview with the Most Prolific Game Backer on Kickstarter
  12. Kickstarter Lesson #52: Write a Blog
  13. Kickstarter Lesson #51: Cross-Promotion Between Kickstarter Projects

August 2013

  1. Daniel of the Ball: An Interview
  2. Kickstarter Lesson #50: How to Reboot an Unsuccessful Kickstarter Project
  3. Kickstarter Lesson #49: To Cancel or to Finish
  4. Kickstarter Lesson #48: It’s Okay to Say No
  5. Kickstarter Lesson #47: This Project Is EU Friendly
  6. The Top 10 Things You Should Know About Gen Con if You Know Nothing About Gen Con
  7. Kickstarter Lesson #46: Your Target Audience Is Not “Everyone”
  8. Kickstarter Lesson #45: Partnership
  9. Kickstarter Lesson #44: How to Kick It Forward Without Kicking It Forward
  10. Triple Threat: The Tessen Rapid-Fire Interview
  11. The Interview
  12. Kickstarter Lesson #43: Press Releases
  13. Chaos and Alchemy: The Designer Reveals the Secret to Making Gold

July 2013

  1. Kickstarter Lesson #42: The Backer Survey
  2. Kickstarter Lesson #41: Etiquette in the Public Eye
  3. Testing the Waters of Consultation
  4. Kickstarter Lesson #40: Should You Offer the Kickstarter-Exclusive Version of Your Product After the Campaign?
  5. The Agents: The Interrogation Begins
  6. Kickstarter Lesson #39: Anatomy of a Great Kickstarter Project Page
  7. The Results of Viticulture’s Money-Back Guarantee
  8. Kickstarter Lesson #38: Be Mentally Prepared for Cancellations
  9. SoberDough: My Bread and Butter
  10. Euphoria: Stats Edition
  11. I Backed a Backer: Bluebird Man
  12. $2,000 Viticulture Expansion Design Contest

June 2013

  1. Interview with a Vampire: TC Petty III
  2. 5 Kickstarter Mistakes We Made on Euphoria That You Can Avoid (and 1 Regret)
  3. How to Provide “Free” Shipping Worldwide on Kickstarter: A Comprehensive Guide
  4. How to Have a Successful Kickstarter Project and Not Lose Your House
  5. Which Grayscale Board Do You Prefer?
  6. Euphoria Cards: Glossy vs. Linen
  7. Are You a Euphorian, Subterran, Wastelander, or Icarite?

May 2013

  1. Miner Meeple Poll and Backer Location Poll
  2. Kickstarter Retrospective #2: What You Can Learn from Paradise Fallen
  3. Tournament of the Apocalypse Finals
  4. Tournament of the Apocalypse: Semifinals
  5. Tournament of the Apocalypse Round 2: Day 2
  6. Tournament of the Apocalypse Round 2: Day 1
  7. Tournament of the Apocalypse: Final Matchups of the First Round
  8. Tournament of the Apocalypse: Day 3
  9. Tournament of the Apocalypse: Day Two
  10. Let the Tournament of the Apocalypse Begin!
  11. Let’s Build a Better Dystopia Together
  12. Kickstarter Lesson #37: Conventions and Face Time
  13. Euphoria: Build a Better Kickstarter Video
  14. Kickstarter Lesson #36: For Better or for Worse
  15. Kickstarter Limitations and How to Work Around Them

April 2013

  1. Which Tabletop Game Have You Played the Most?
  2. Kickstarter Lesson #34: The Final Hour
  3. Kickstarter Lesson #33: The Final 48 Hours
  4. Kickstarter Lesson #32: The Final Week
  5. Galactic Strike Force: Interview with Greater Than Games’ Paul Bender
  6. Euphoria Subtitle Poll
  7. Kickstarter Lesson #31: Micro Goals
  8. Kickstarter Lesson #30: The Matching Pledge
  9. Kickstarter Lesson #29: Hometown Press and Local Media
  10. Game Design Interview: Police Precinct
  11. Kickstarter Lesson #28: Social Networks
  12. The Top 5 Geekstarter Projects
  13. Kickstarter Lesson #27: Bloggers, Podcasters, and Reviewers
  14. Kickstarter Lesson #26: Paid Advertising and How Backers Find Your Project

March 2013

  1. Kickstarter Lesson #25: Reddit
  2. Kickstarter Lesson #24: Backer Engagement
  3. Kickstarter Lesson #23: Setting and Achieving Goals
  4. Kickstarter Retrospective #1: What You Can Learn from Dungeon Roll’s Success
  5. Kickstarter Lesson #22: The Money-Back Guarantee and Trust
  6. I Backed a Backer: Michael Mindes of Tasty Minstrel Games
  7. Kickstarter Lesson #21: Kicktraq
  8. Kickstarter Lesson #20: Flexibility, Filtering, and Responding to Feedback
  9. Kickstarter Lesson #19: The Daily Dashboard Screenshot
  10. I Backed a Backer: The Emperor’s New Clothes
  11. Kickstarter Lesson #18: Project Updates
  12. Kickstarter Lesson #17: Treat Your Backers as Individuals, Not Numbers
  13. Kickstarter Lesson #16: Launch Day

February 2013

  1. Kickstarter Lesson #15: Finishing Touches: FAQ and Preview
  2. Kickstarter Lesson #14: The Value of Add-Ons
  3. Kickstarter Lesson #13: Explaining Why You Need the Funds
  4. Funding the Dream Podcast Part 2
  5. I Backed a Backer: Deck of Thieves
  6. Kickstarter Lesson #12: Shipping
  7. Kickstarter Lesson #11: Stretch Goals
  8. Kickstarter Lesson #10: The Taste Test & Stealing Ideas
  9. Kickstarter Lesson #9: Timing and Length
  10. Kickstarter Lesson #8: Reward Levels

January 2013

  1. Funding the Dream on Kickstarter
  2. Kickstarter Lesson #7: The Funding Goal
  3. Kickstarter Lesson #6: The Project Video
  4. Kickstarter Lesson #5: Connecting with Bloggers
  5. Kickstarter Lesson #4: Accounting and Finances
  6. Kickstarter Lesson #3: Art and Graphic Design
  7. The Game of Game Night
  8. Kickstarter Lesson #2: Back Other Projects

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