Raph Koster
Game designer, author, speaker
- Posts
- 2,577 from 29 Aug 1998 to 26 Nov 2025
- Posting
- now and then (3 in the last year)
- Kind
- personal blog
- Feed
- https://www.raphkoster.com/feed/
Latest
November 2025
October 2025
June 2025
March 2025
February 2025
December 2024
August 2024
- Old movement stuff for STARS REACH
- The first players land in Stars Reach
- The neverending griefing discussion
July 2024
- Using a vision exercise to define what Stars Reach is about
- SR Pillars three: the vibe!
- SR Pillars Part 2: Easy Surface, Much Depth
- Stars Reach Pillars
- Wishlist STARS REACH and its living world
June 2024
March 2024
September 2023
September 2022
August 2022
June 2022
October 2021
- Ownership: How Virtual Worlds Work, part 5
- Object Behaviors: How Virtual Worlds Work part 4
- Digital Objects: How Virtual Worlds Work part 3
- Building the Metaverse session
September 2021
- How Virtual Worlds Work, part two
- How Virtual Worlds Work, part one
- But First, the Game
- Revealing Playable Worlds technology
- Online world or metaverse?
April 2021
March 2021
February 2019
January 2019
November 2018
September 2018
July 2018
June 2018
May 2018
March 2018
February 2018
January 2018
November 2017
September 2017
August 2017
- Consent systems
- Slides for my FDG17 talk on Reconciling Games
- Simple Maps improvements
- The Sunday Poem: Made of Moon
July 2017
June 2017
May 2017
April 2017
March 2017
- Commentary on “Still Logged In”
- Video of my GDC talk “Still Logged In”
- Slides for “Still Logged In,” my GDC talk
February 2017
October 2016
September 2016
- A fish tank game interview with Markee Dragon
- My AGC talk on Retention and Systems Math
- The Sunday Song: World Trade Center
August 2016
July 2016
May 2016
March 2016
December 2015
November 2015
September 2015
August 2015
July 2015
June 2015
- Games affecting people
- Game design vs UX design
- Games vs Sports
- Some thoughts on recent industry events
- Online Game Pioneers at Work
- An Industry Lifecycle
April 2015
- Did Star Wars Galaxies Fail?
- Designing a Living Society in SWG, part two
- Designing a Living Society in SWG, part one
- SWG’s Dynamic World
- A Jedi Saga
- Star Wars Galaxies Temporary Enemy Flagging
March 2015
- Video of “Community Management in the Culture Wars”
- Jackpot Trivia
- GDC: Community Management in the Culture Wars
February 2015
January 2015
December 2014
November 2014
- GDCNext: Indie Grassroots Marketing video
- Ten Years of World of Warcraft
- Yiynova MVP22U v3 review: 22 inch Cintiq alternative
- Social media is broken
- GDCNext 2014: Practical Creativity slides
October 2014
September 2014
- Indiecade: A conversation on indie economics
- Speaking on “Practical Creativity”
- The Sunday Poem: London Squall
- What makes a game last a generation?
- Open letter to the gaming community
August 2014
July 2014
June 2014
May 2014
- Monkey-X
- The Sunday Poem: Afternoon Joggers
- The Financial Future of Game Developers
- Is this the future?
- 2048: Game Design Theory Edition
April 2014
March 2014
- Musings on the Oculus sale
- GDC: Building game retention tips
- A New Formalism: Critical Proximity talk
- Me at GDC 2014
- Mailbag: breaking in (again)
Every year
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