The Curious Engineer

Raph Koster

1998–2007

1,480 posts

2008–2025 →

2007 629

December 2007

  1. Year-end roundup
  2. ZT Online
  3. The Sunday Song: Market
  4. The Death of High Fidelity in Games?
  5. I’ve given half of these
  6. You are all cheaters!
  7. Gamasutra’s Top 5 Most Significant Moments In MMOs
  8. DeRMTingWoW
  9. The Sunday Poem: Let Us Just Be
  10. Digging more into RMT
  11. If you can tear yourself away from Rock Band…
  12. Does trading suck?
  13. f13.net forums – Your Top 10 MMOs
  14. Linkrealms
  15. Virtual Worlds Management Industry Forecast 2008
  16. What is cheating?
  17. Speaking of pointless graphics arms races
  18. Awesome
  19. Live Gamer: an official RMT platform
  20. The Sunday Poem: Diminuendo
  21. Metaplace article in PC Gamer
  22. Webs.com: a case study of “design for everywhere”
  23. The march of commodification
  24. Curse you, red ring of death!
  25. The Economist on virtual worlds
  26. SceneCaster hits a milestone
  27. The Sunday Poem: I Saw and Heard
  28. MIT Fan Labor panel audio and video
  29. Monopoly, WW2 hero
  30. Good article on AWOMO
  31. Passage, the latest art game hit
  32. Some links that caught my eye today
  33. ActionTab.com is brilliant
  34. GDC Prime 2007: What We Are Missing
  35. Speaking at GDC Prime 2007
  36. A virtual property precedent established
  37. Another phone MMO
  38. CNet on the Blizz/Act thing
  39. Sony invests in Gaia and virtual movie theaters
  40. The Sunday Poem: Puzzle Poetry
  41. Jon Blow’s Design Reboot
  42. Vivendi buys Activision to create Activision Blizzard
  43. Answer this post
  44. Metaplace in PC Gamer

November 2007

  1. Fascinating ARG Stats
  2. Speaking at GDC’s Worlds in Motion Summit
  3. Player sues player over user-created content, wins (sorta)
  4. Brookstone opens a virtual storefront
  5. Chuck is saved!
  6. Game Developers Choice Awards
  7. The Sunday Song: November
  8. Reading backlog: the comics
  9. A better version of October
  10. The Romantics sue over Guitar Hero 3
  11. 3 1/2 hours playing Rock Band
  12. Cyworld going 3d?
  13. The Sunday Poem: Slide
  14. Three Hundred :: Three Hundred Mechanics
  15. Futures of Entertainment 2: Fan Labor
  16. MIT’s Futures of Entertainment 2: Mobile Media
  17. Academic job available in Germany
  18. Next Gen/EDGE interview
  19. Salsipuedes: leave if you can
  20. Areae is hiring again!
  21. MDA is a modem
  22. Metaplace update
  23. The definition of misery
  24. Numb3rs on MMO-ARGs
  25. The Sunday Song: October
  26. Website downtime
  27. Facebook virtual worlds
  28. The Road to Ensenada
  29. World Fantasy Awards Winners
  30. Chen: tech changes, people don’t
  31. The Sunday Poem: Why Wulfric Lived to 90
  32. Typical game dev teams
  33. Using scripting languages
  34. Gemini’s eXplo platform: more mobile worlds coming
  35. Video games can affect cortisol levels
  36. ActiveWorlds embeds on Facebook

October 2007

  1. Twinity mapped at Metaversed
  2. Latest SL lawsuits
  3. The Sunday Song: Up Near Witch Creek
  4. The smoke does help some things
  5. Video Game Venture Capital blog launches
  6. Are we mainstreaming?
  7. Finally a use for Twitter
  8. Back home
  9. Ho-hum in Anaheim
  10. Tracking the fire
  11. How it’s gone
  12. Evacuation status
  13. We have evacuated
  14. We’ve packed our car
  15. The Sunday Poem: Davey Flower Becomes a Pterodactyl
  16. Fires
  17. Gamasutra: Defining Games: Raph Koster’s Game Grammar
  18. Online is more intense
  19. GeekyCoder reviews Novoking
  20. Thom Robertson prototypes Drywall: The Game
  21. Monday Mailbag: constructive fallout
  22. The Sunday Poem: Goety
  23. Metaplace Forums
  24. Upcoming Edge interview
  25. VWFall: Visionary Panel
  26. The better EULA
  27. The MMO Gamer Metaplace interview
  28. Interoperability
  29. I design a game for Penny Arcade
  30. Scientist creates life, patents it
  31. Multiverse interoperates with Google Earth
  32. Charlie Stross’ HALTING STATE
  33. Penny Arcade guest column on VATSIM
  34. The Sunday Poem: Life Before Light
  35. Linden Lab settles Bragg lawsuit
  36. More academics should try being practitioners
  37. Virtual Worlds Fall registration ending
  38. Virtual Worlds News Interview
  39. Movable Life: Client-agnostic Second Life
  40. Speaking at Virtual Worlds Forum Europe
  41. Banned Books Week
  42. Categories of virtual world
  43. Mini Friday — Sulake’s phone VW
  44. Uworld
  45. The Sunday Poem: Pondering a Duck

September 2007

  1. SF REVIEWS.NET: Halting State / Charles Stross
  2. More on Meet-Me
  3. CEDEC 07: Coverage of my talk
  4. AGDC 07: WarCry interview
  5. Google finally makes its move?
  6. The Sunday Poem: The Road to Whimsy
  7. In Japan!
  8. Off to Japan!
  9. Club Marian launches
  10. A perfect storm
  11. Metaplace!
  12. A big day: Metaplace
  13. Monday Mailbag: a neat graph, producers, UO, UO…
  14. The Sunday Poem: 48
  15. Cross-learning with Habbo and WoW…
  16. Buying one-shotting
  17. Another stupid meme
  18. Video games train new miners in Peru | CNET News.com
  19. AGDC07: the F13.net interview
  20. GamerDad needs help
  21. Jon Blow’s Braid on XBLA
  22. The price of fame?
  23. Hartsman on communities
  24. Wing Commander CIC – John Watson Memorial
  25. American Bar Assc. forms virtual worlds committee
  26. The Sunday Song: Carry The Message
  27. AGDC07: overall takes
  28. Blind spots
  29. AGDC07: Sulka Haro’s Habbo keynote slides available
  30. Madeleine L’Engle, RIP
  31. AGDC07: What Are the Biggest Online Opportunities?
  32. AGDC07: audio of Designing for Everywhere
  33. AGDC07: Sulka Haro keynote on Habbo Hotel
  34. AGDC07: Startup Lessons from Recent Online Games
  35. AGDC07: The Zen of Online Game Design
  36. AGDC07: Emerging Legal Issues in Online Games
  37. AGDC07: Designing for Everywhere
  38. AGDC: coverage of “Designing for Everywhere”
  39. Off to Austin!
  40. Media Machines lands a pile of funding
  41. Pondering Studiocom
  42. A game writer won the Campbell
  43. The Sunday Song Lyric: Number 43

August 2007

  1. Auto Assault RIP
  2. Project Darkstar is open sourced now
  3. The Aberration Bandwagon
  4. How much does the world matter?
  5. novoKing, another Chinese virtual world
  6. The lie detector game?
  7. Speaking at CEDEC in Japan
  8. When Worlds Collide audio & video
  9. UO Reborn… again
  10. How to pronounce HiPiHi
  11. The Sunday Poem: BASIC
  12. GigaOM goes to HiPiHi
  13. Austin Game Developers Conference schedule
  14. Anarchy on-line
  15. And more State of Play coverage
  16. Perpetual Mario Machine
  17. Metaversed looks at vSide
  18. More from State of Play
  19. Conduit lands funding [updated]
  20. State of Play
  21. A few links of interest
  22. Applying game design to web apps
  23. Reversing asymmetrical games
  24. Why Have Gold Anyway?
  25. The Sunday Song: She Walked (acoustic version)
  26. Unype
  27. War of the Worlds
  28. Independent User-Creation Podcast Now Live
  29. MyePets kills puppies
  30. How to donate for Peru earthquake victims
  31. The decline of the gaming magazine
  32. Online games > online video > social networking
  33. MyePets – yet another toy-based world
  34. Casual Connect session materials posted
  35. The earthquake in Peru
  36. Kongregate talks about alternate approaches
  37. Archlord goes free
  38. AWOMO goes beta
  39. VastPark
  40. What PS3 Home is supposed to evolve into
  41. vSide: Music Virtual World
  42. The first mirror world?
  43. Never trust the client
  44. Game companies making movies
  45. World Fantasy Awards finalists
  46. 1997 all over again?
  47. The Sunday Poem: Jungle Book part V
  48. Offshoring gambling may not work
  49. CoDe Magazine Article on XNA
  50. Ads to kids in VWs
  51. GoPets and avatar rights
  52. Now that’s a serious game
  53. Fantastic interview of Jon Blow
  54. TechCrunch surveys the VW landscape
  55. Bogost on Colbert
  56. Random round-up
  57. Virtual Goods Summit 2007 – Conference Videos
  58. The Sunday Poem: The Pangrammatic Fox
  59. ACM Sandbox Symposium: Rendering Volumes with Per-Pixel Displacement Mapping
  60. Entropia to use CryENGINE2
  61. Wonderland: BlizzCon pics
  62. Sandbox: an ACM Video Game Symposium
  63. Multiverse goes 1.0
  64. Art Games: Best Indy Titles
  65. Club Penguin sells for $700m, to Disney
  66. Virtual Worlds News interviews Hui Xu, HiPiHi CEO
  67. Comic-Con thoughts
  68. Rose & Camellia

July 2007

  1. Some interesting links
  2. Kingdom of Loathing is doing quite well
  3. The Sunday Poem: Network Optimization
  4. When Worlds Collide | IGDA San Diego
  5. SL shuts down gambling
  6. Paul Heydon on casual games
  7. Ramblings on Social Networking Services
  8. Wow reaches 9 million
  9. Cooking up Chemistry
  10. Charles Stross has pre-traumatic future shock
  11. Newsweek looks at HiPiHi
  12. The Sunday Poem: Pistachio
  13. The last Harry Potter
  14. Book Review-O-Rama part two
  15. MMOs up for an Emmy
  16. Chore Wars
  17. Bartle’s 5 most important folks in virtual worlds
  18. Making Starry Nights
  19. Single-player Singularity
  20. Barbie Girls (maybe) registers 3m
  21. The Sunday Poem: Why It Is Hard
  22. GH3 and strippers?
  23. Star Wars Galaxies – The Galactic Senate
  24. Facebook
  25. Briefly noted
  26. An eye on Trion
  27. SL in a browser
  28. The Sunday Song: Variations on Longitude
  29. Book review-o-rama part one
  30. More on Metacrasher
  31. Askville to Questville
  32. Metacrasher: bridging virtual worlds
  33. Player sues player over user-created content
  34. NPD offers a new gamer demo study
  35. Gold farmers get creative about advertising
  36. Eww – ads on XBLA achievements
  37. Auto Assault sunsetting
  38. Some good legal news for Linden
  39. Analysis of the new Bragg v Linden filing
  40. Monday Mailbag: WorldsInMotion, postures, games as art
  41. The Sunday Poem: Guitar Strap

June 2007

  1. Interview at Cross Gamer
  2. The Reiser Story
  3. Analyzing console online revenues
  4. Bloxorz
  5. Slate surveys serious games
  6. Korea starts taxing RMT
  7. What thoughtful criticism of videogames looks like
  8. Briefly noted
  9. The Sunday Song: The Knyghte’s Daliaunce
  10. Sherwood Dungeon
  11. A new video subgenre
  12. Metaverse Roadmap doc is out
  13. VGSummit2007: the other sessions
  14. VGSummit2007: Making Virtual Economies Work
  15. VGSummit2007: Why Virtual Goods Matter: What’s Driving User Adoption?
  16. VGSummit2007: Virtual Goods Success Stories
  17. Supernova2007: Clay Shirky on Love
  18. Supernova2007: Denise Caruso on risk
  19. Susan Wu on virtual goods
  20. Supernova2007: Virtual Life or Virtual Hype
  21. Whither Online?
  22. My Vision Doc outline
  23. Art! or Art? or Art :P
  24. Two notable articles
  25. Updated verse
  26. The Sunday Song: Son de Don Con
  27. How Open Big virtual worlds grow
  28. What is a virtual world?
  29. IBM/MIT Virtual Worlds conference notes
  30. GigaOM’s Top 10 Most Popular MMOs
  31. Areae hiring a Director of Business Development
  32. Virtual Goods Summit, Supernova
  33. Virtual Lower East Side
  34. Old guard?
  35. Gamasutra posts audio of Where Game Meets The Web
  36. Tired of hearing about the NGE
  37. CNN Future Summit
  38. Monday Mailbag: a new MMO blog, Karma Tycoon
  39. The MMO Gamer digs into Entropia (updated)
  40. Crossing the cultural gap
  41. The Sunday Poem: The Piano Teacher’s House
  42. The 15 Geekiest Vacations
  43. Cyber MEGACITY + more on Meet-Me
  44. Olive
  45. Nongamers? Really?
  46. Boggle
  47. Meet-Me, new Japanese virtual world
  48. Eve democratic?
  49. Some HiPiHi details
  50. NYT looks at kids’ worlds AGAIN
  51. Help a student out — take this survey
  52. First release of MMOGData subscription data
  53. Korea may regulate user-created content
  54. Speaking of boundaries and morality…
  55. Monday Mailbag: full body controls, racism, forums, education, & design docs
  56. Presidential Pong
  57. The Sunday Poem: All Stories Are Like This
  58. WaPo jumps in the virtual behavior fray
  59. The boundaries of user created content
  60. More on the Hernandez v IGE suit
  61. Big or small valuations?

May 2007

  1. Class action suit against IGE
  2. TOSes in trouble?
  3. Multiverse gets more funding
  4. Is a standard lurking?
  5. Mundos Virtuales en Latinoamerica
  6. Google maps and photos
  7. EVE scandal a frame job?
  8. Virtual money laundering in the news
  9. MMO long tails
  10. The Sunday Song: Share Some Secrets
  11. Blizzard sues in-game spammers
  12. Argentum Online
  13. MMOGData.com
  14. Political cartoons? Nah! Games!
  15. N makes it to the closed platforms
  16. A guild gets a history book
  17. F13.net interview #3
  18. Sanya’s back
  19. Quit being snobby about user-created content
  20. East vs West
  21. Anshe to make cross-world financial exchange
  22. Web in world or world in web?
  23. The Sunday Poem: Life & Love
  24. MyMiniLife
  25. Lloyd Alexander (1924-2007)
  26. Be-Bratz joins the fray
  27. F13 interview part 2
  28. Timeless Cities, FakeTown, Voki
  29. Club Penguin to sell to Sony?
  30. More Areae jobs!
  31. OGDC write-ups
  32. Spinword: discount for Raph readers
  33. Here come the bankers
  34. Google files patent on analyzing your gameplay
  35. A brief SF tale
  36. F13.net interview from GDC
  37. Blogpocalypse
  38. The Sunday Poem: The Genius Goes Away
  39. Some farming and RMTing in Korea illegal on Monday
  40. Translation services restored
  41. Or maybe it’ll be German… Papermint
  42. Good article on the new BarbieGirls MMO
  43. Uh
  44. Or maybe it’s Japanese…
  45. What if the Metaverse were Chinese?
  46. Follow the money
  47. GDC interview of me on Gamasutra.com
  48. 15th wedding anniversary
  49. Second Life ‘child abuse’ claim
  50. A World’s Fair for VWs in SL?
  51. Voice vs text
  52. Virtually Blind – Virtual Law | Legal Issues That Impact Virtual Worlds
  53. Stuff I missed while camping
  54. Try out text-to-speech
  55. The Sunday Poem: Crossing the Smokies
  56. An ARG to solve real problems
  57. XFire MMO stats graphed
  58. More roundup, due to illness
  59. New mugs & stuff
  60. Is text chat corrupting our language?
  61. A quick roundup of interesting articles

April 2007

  1. The Sunday Poem: Driving to Tainan
  2. Mud-Dev2 no more (again)?
  3. 3pointD.com interviews IBM
  4. IBM makes a strange choice
  5. The game without treadmills
  6. A video review of AToF
  7. The Sunday Song: Pick ‘Em All Up
  8. Web 2.0 Expo: Audio of the panel
  9. Web 2.0 Expo: panel notes
  10. Web 2.0 Expo: Audio of my talk
  11. Web 2.0 Expo: Red Herring covers my talk
  12. New podcast on MUSHes
  13. Areae’s hiring more…
  14. Web 2.0 Expo: Immersive Design
  15. Virtual Cultures: new MMO blog
  16. Web 2.0 names are hard!
  17. Why Online Games Are Dictatorships according to Cory Doctorow
  18. ProtoSphere
  19. EA makes avatars
  20. The Sunday Poem: Flicker
  21. Atariverse?
  22. Alternatives To Second Life
  23. New article in Massive Magazine
  24. SL gambling question hits Korea
  25. Pearls Before Breakfast – washingtonpost.com
  26. Speaking at Web 2.0 Expo
  27. Paternalistic or libertine?
  28. XBox caves, adds keyboard
  29. Korea gets into metaverses
  30. The Sunday Song: The March of the Elephants
  31. Webkinz the next Beanie Babies?
  32. The Hills in Times Square
  33. Linden decides against casino ads
  34. Another game notation system
  35. BBC NEWS | Technology | Cursor hackers target WoW players
  36. Signs of the Time
  37. Study finds stable personalities unaffected by violent games
  38. FBI and Gambling in SL
  39. Talking next-gen gaming
  40. The Sunday Poem: Amelia on Nikumaroro
  41. From Webkinz to Girlz

March 2007

  1. Game Giveaway of the Day
  2. WoW is now a newspaper blow-in
  3. QQ
  4. Looks like pjio is back
  5. Hugo nominees are out
  6. ETech07: The Core of Fun
  7. ETech07: coverage of my talk
  8. ETech07: Seth Raphael & Indistinguishable from Magic
  9. VW2007: Clickable Culture has you covered
  10. ETech07 liveblog: Incantations for Muggles
  11. Massively multiplayer algebra
  12. Croquet SDK 1.0 Released
  13. Exploiting the space
  14. Good CNN Money article on Webkinz and Club Penguin
  15. The Sunday Poem: Driveways
  16. Recent reading: the paperbacks
  17. Creating Passionate Users: User Community and ROI
  18. Twittering away
  19. Ludium II announced
  20. Keynote at ETech
  21. Third-party metaverse developers
  22. NASA gets into it too
  23. This is non-fiction
  24. Understanding Games: Episode 3
  25. The Marriage
  26. Under the gaming influence
  27. FlowPlay, Maple money, and racing
  28. The Sunday Song: This Don’t Groove
  29. King Lud IC’s on fire
  30. IGDA San Diego » What Makes A Next-Gen Game?
  31. Qwaq: commercializing OpenCroquet
  32. Understanding Games: Episode 2
  33. SXSW 07: Will Wright Keynote
  34. UCSD event from February
  35. GDC 07: GameZombie interview
  36. Ten Ton Hammer interview
  37. Reuters/Second Life » Interview with Areae’s Raph Koster
  38. The Laws in Russian
  39. SXSW 07: User-Creation in Gamespace
  40. SXSW07: Avatar based Marketing
  41. Getting interviewed in SL today
  42. The Sunday Poem: Circadian
  43. GDC 07: article on game meets web presentation
  44. GDC 07: Where Game Meets the Web
  45. GDC07: GameSpy covers the Sharing Control panel
  46. Thoughts on GDC
  47. GDC 07: Jon Blow’s Nuances of Design session
  48. GDC 07: Game Studies Download
  49. MMO Past Present & Future summaries
  50. GDC: MMOs past Present & Future
  51. The tail wags the dog
  52. Project Darkstar goes open source
  53. Alice blogs what I fail to
  54. GDC day 1
  55. Lego goes MMO too
  56. The Sunday Poem: I don’t think I wrote this
  57. The Second Life competitors materialize?
  58. Fox News on Edwards in SL
  59. Amped News on Project Horseshoe
  60. Nuances of Design: Andean Bird returns!

February 2007

  1. My GDC and SXSW schedule
  2. Areae’s still hiring…
  3. Star Traders
  4. Study: Vanity on the rise among college students – CNN.com
  5. The meteor finally makes the news…
  6. Kaneva comes clean
  7. The Sheep get funding
  8. The Sunday Poem: Jungle Book, part III
  9. fl0w PS3
  10. Virtual Sanity // GamesIndustry.biz interview
  11. Gorgeous retro arcade images
  12. Doomcasting SL
  13. For Jonathan Z of CTIN 482, Pizer’s class
  14. Buying your way to the top, again
  15. The registrations game
  16. Going big?
  17. The Sunday Poem: Moldering
  18. Today’s outage…
  19. But is it art?
  20. Tech savvy European youngsters
  21. Happy Birthday, LegendMUD!
  22. Sparter: peer to peer RMT network
  23. Imaginary Realities also resurrected
  24. Talkin’ Tyra
  25. RealMMO/RLMMO interview
  26. The Sunday Poem: The Genius Explains Painting
  27. Viva Pinata family settings?
  28. Archon Returns!
  29. Second Life hard numbers
  30. Reminder: UCSD event today
  31. The power-levelling industry
  32. SOE whitepaper on Station Exchange
  33. Why MUD-Dev was so good
  34. MUDDev Archive in forum form
  35. My GDC talks and panels
  36. The Gamerscore challenge
  37. Ganking, meaning, and playing as you are
  38. GameGum: YouTube for games #27,462
  39. The Sunday Poem/Song: Longitude
  40. Virtual Worlds 2007
  41. A Theory of Fun for Interactive Fiction Design?
  42. Peacemaker
  43. Nintendo DS guitar game
  44. Full MUD-Dev archive for download
  45. Site issues update
  46. DDR rolling out to all West Virginia schools
  47. After the Guitar Hero comes the guitar army
  48. UCSD virtual worlds event Feb 8th
  49. The story that won’t end

January 2007

  1. That SL server emu…
  2. Entropia ATM cards go away
  3. A clash of models
  4. Even Russia gets real life PKing
  5. Full text feeds are back
  6. Next gen community relations
  7. MUD-Dev archives not lost forever
  8. Dani Bunten named to AIAS Hall of Fame
  9. Ongoing site issues
  10. The Sunday Poem/Song: The Married Life
  11. Upgraded to 2.1
  12. I seem to have outgrown my hosting
  13. NYT on the Slamdance aftermath
  14. Pondering Pinatas
  15. The eBay era over?
  16. A few interesting game design theory posts
  17. VisitorVille: game tech applied to web stats
  18. Semi-Sweden
  19. Second Life under an economic microscope
  20. Move over, MTV, we’re the BBC
  21. Sxsw
  22. Webkinz & kin: yet more mammals
  23. Gold farmers form trade association
  24. The weather
  25. They’re spending time where??
  26. Project Horseshoe reports posted
  27. The Case for First Life
  28. The Sunday Poem: The Cat Came Back and Back and Back and Back
  29. When your bugs go WAY public
  30. More on ‘flation and the future
  31. Is 2007 the year of the online game?
  32. WOW DDR
  33. A bit of Areae news
  34. MTV’s virtual hillscape
  35. Water Cooler Games – DigiPen forces Slamdance Reinstatement
  36. The commandments become posters, sort of
  37. Ack, no more Harmonix Guitar Hero games?
  38. ‘Flation
  39. Big name SF/F goes to the small screen
  40. Using NWN for basic learning skills
  41. And you thought that WoW battlefields were intense
  42. In defense of the content consumer
  43. The Slamdance controversy makes CNN
  44. Bloginati — a handy site
  45. The Sunday Poem: Ode to Code, a Geek Poem
  46. Virtual Citizenship Association
  47. iPod-based recording studio
  48. Earth Eternal is announced
  49. Dual widescreen
  50. Finally a way to play Guitar Hero on PS3
  51. Clickable Culture – ‘Gen Nexters’: Social Gamers?
  52. A Periodic Table of Visualization Methods
  53. Slamdance loses a sponsor
  54. Virtual bank licenses??
  55. Three more games leave Slamdance
  56. Sorry, Jeff — MTV gave me your line
  57. Utne Reader cover story on games
  58. flOw quits Slamdance too
  59. Second Life releases client as open source
  60. The Sunday Song Lyric: Shannon
  61. Braid ditches Slamdance in protest
  62. It had to happen
  63. Visual history of the Middle East
  64. Amazing Stupendous Superlate Stories of Scientifictive Fantasy!
  65. Dan Rubenfield » And now for something actually entertaining
  66. Finding women developers is hard
  67. The Experimental Gameplay Workshop
  68. I met Nolan Bushnell btw
  69. Mac vs PC? No, SL vs There
  70. Life With Alacrity: Collective Choice: Experimenting with Ratings
  71. More on Vietnam on PlayNoEvil
  72. The risk community noticed virtual money laundering
  73. Battlestar Galactica Online
  74. Kongregate is open to the public now
  75. Site downtime again
  76. CopyBot gets a ballad
  77. Vietnam restricts online gaming
  78. Some year-end site stats
  79. Top indie games of the year
  80. As we drove through San Dimas…

2006 640

December 2006

  1. Scary stats
  2. LibraryThing
  3. Furcadia is ten
  4. The “5 things you don’t know about me” meme
  5. Mashup Feet
  6. Stratics Interview
  7. Holiday wishes thread
  8. The Escapist – Boutique MMOGs
  9. Holiday uncheer
  10. The Sunday Poem: Eves
  11. Three Rings gets new offices
  12. Favorite posts this year?
  13. Q&As in various places
  14. Holmes meets Cthulhu
  15. Forbes on game costs
  16. CNet interviews Anshe
  17. Tracking Areae
  18. GDC sessions
  19. HOOWAH! Player memorabilia
  20. The Sunday Doggerel
  21. Announcing Areae
  22. Occasional reviews part umpteen
  23. Van Hemlock tackles SL stats
  24. The SL cultural gap
  25. More PS3 stuff
  26. Arguing about virtual property
  27. Today’s money flows
  28. PS3 Impressions
  29. Nerfbat says Please Don’t Clone WoW
  30. Virtuality: jams versus concerts
  31. The Sunday Poem: Jungle Book, Part I
  32. Geek ornaments
  33. The Game Bookosphere
  34. The MMO blogosphere map
  35. I got a Wii
  36. Top 100 blogs for MMO gamers
  37. Advice for new parents
  38. About that Firefly MMO
  39. RAND and the EU tackle online games
  40. December Daedalus Project is out
  41. Cesspit’s Back, Darniaq’s gone
  42. OverModerated: The Virtues As Applied to Community Management
  43. Podcast of SoP “Tax & Finance: panel
  44. 3pointD.com’s take on SoP
  45. Virtual Worlds Timeline that isn’t mine
  46. Curse those gold farmers depleting the soil!
  47. Another report on virtual taxes from SoP
  48. Now THIS is an aesthetic
  49. The Sunday Poem: Among the Bees
  50. Mini-State of Play reports
  51. Reverse Guitar Chord Name Finder
  52. Lost posts restored…
  53. What teens and tweens want in avatars
  54. Games for Change Closing Address
  55. The algorithm or art
  56. Looks like my webhost hiccuped

November 2006

  1. But is it art?
  2. Welcome back, Bloglines
  3. Microtransactions getting a bad name
  4. Child’s Play 2006
  5. The Sunday Song: The Coming (Gloria)
  6. Are microtransactions actually the future?
  7. YouTube for Games #3
  8. Korea goes after RMT
  9. CopyBot Redux, over on VentureBeat
  10. NPR : Makers of Gaming Systems Reach Out to Wider Audience
  11. Library of Congress likes retro games
  12. Raph on NPR : Talk of the Nation today
  13. Quite BASIC — Web BASIC programming
  14. HBS students seeking study participants
  15. From the Mailbag: Afghanistan and elsewhere
  16. Raph on NPR’s Talk of the Nation
  17. How’s the book doing?
  18. The 6th Ministry
  19. The Wii lines
  20. The Sunday Poem: Wii
  21. If you were looking for A Theory of Fun…
  22. Answering Michelle: Pooling CS data
  23. Stupid spam and CPU…
  24. More Second Life stats
  25. More site housekeeping
  26. Dibbell on NPR
  27. CopyBot
  28. Another day, another SL mention on CNN
  29. Troubleshooting RSS
  30. Project Horseshoe: Peachy fallout
  31. Upgrade complete
  32. Site issues
  33. The Sunday Poem: Candy and Candy II
  34. What Hugo-winning books have you read?
  35. Another Grand Master gone
  36. WHat did I say about major media companies?
  37. Wish-fulfillment
  38. Project Horseshoe: Influences
  39. Kira Goes To Hollywood
  40. Another YouTube for games
  41. RPG Vault: Online Worlds Roundtable #13 – Part 1
  42. Beyond Management: Considering Participatory Design and Governance in Player Culture
  43. YouTube for Games
  44. Trophy equipment
  45. The Sunday Poem: Do limericks have titles anyway?
  46. Trackback Validator rocks
  47. Off to Project Horseshoe
  48. I have a new book out, sort of

October 2006

  1. The taxman DOTH come… in Oz
  2. Emmert’s Serious Games Keynote
  3. Multiverse open beta
  4. Email go poof!
  5. Gray gamers
  6. The Sunday Poem: The State of Poetry
  7. WYSIWYG loot
  8. GAmes and politics — in a different way
  9. The Medium That Ate the World with extra Yee PARC
  10. A pro game post at the Huffington Post?
  11. Lost Garden: What are game mechanics?
  12. GoPets seems to be doing well in the US
  13. Korea’s Gambling and Gaming Woes
  14. Multiverse in context
  15. The Sunday Poem: One Hundred Kings
  16. NPR tackles online worlds
  17. Synthravels
  18. Are you using A Theory of Fun as a text?
  19. MaxiVista rocks
  20. Games for Health Competition
  21. Arden
  22. The taxman doth not cometh aftereth all
  23. A Series of Unfortunate Reviews
  24. “Community Building on the Web” is still available
  25. Here come the tax men!
  26. KGDI presentation
  27. Ad Lib Game Development Society
  28. The Sunday Poem: Earthquakes and Oceans
  29. Kissing cousin cultures
  30. What goes in a worldy game?
  31. Okami
  32. Tablet lockups
  33. HBR on VWs
  34. Next Generation – 50 Books For Everyone In the Game Industry
  35. Steven Johnson on Spore, AToF
  36. Influences
  37. The Land of the Video Geek
  38. The Sunday Poem: Lions in Vegas
  39. $90 a minute
  40. State of Play IV
  41. Players who post, posters who play
  42. Runescape in the Wall Street Journal
  43. Off to Vegas
  44. Massive Magazine is out
  45. Second Life posts weekly uniques
  46. How the Wii was born
  47. Gambling with the future
  48. 10 Things That Will Make Or Break Your (online world)
  49. The Sunday Song: Unicorn
  50. Ellis Paul concert

September 2006

  1. Community relations, management, design, and governance
  2. Philip Rosedale at Picnic 06
  3. Seed fails to germinate
  4. Happy Birthday, Meridian 59
  5. Gemblo… if you like Blokus
  6. Flow
  7. Kloonigames and game prototypes
  8. John M. Ford, 1957-2006
  9. The Sunday Poem: The Jungle Book part II
  10. VLB to air TV episode before TV does
  11. Video Games live concert
  12. Mihaly interviews Bartle
  13. MTV bought Harmonix?
  14. CNN.com – Researchers: Homes have more TVs than people – Sep 22, 2006
  15. In the car this morning
  16. Culture clash over Laguna Beach
  17. Programadores e Desenvolvedores de Jogos
  18. NPD answers you
  19. Amazon makes reviews into threads
  20. Video Games Live tomorrow
  21. In the newbie’s shoes
  22. Airport security becomes a game
  23. NPD market segmentation study
  24. Harper’s Forum posted
  25. Games as propaganda, games as statement
  26. The Sunday Poem: In Shelter Park
  27. SketchUp to IMVU
  28. An Entropia tidbit
  29. Digital Media spots available at GA Tech
  30. Temeraire meets Peter Jackson
  31. Very good Iron Realms interview
  32. Steam becomes more of a publisher
  33. Speaking of consoles becoming more like PCs….
  34. Pangya/Albatross coming to Wii
  35. Virtual Laguna Beach
  36. Squabble at Gamasutra
  37. Smed makes a bet
  38. AGC: the Gamespot interview
  39. Games on iPod
  40. AGC: Damion’s “Men in Tights” slides
  41. AGC: Future of Virtual Worlds panel, @ 3PointD.com
  42. The Cesspit’s Dead End
  43. AGC: The Age of the Dinosaurs slides
  44. AGC: Challenges Facing MMOs, at Darniaq.com
  45. Second Life security breach hits Reuters
  46. World of Warcraft: Is It a Game?
  47. F13 int3rviews me
  48. The Sunday Poem: Sierras from Above
  49. AGC: Vernor Vinge’s keynote, at 3pointD.com
  50. AGC: Sam Lewis’ slides on economy
  51. AGC: Gamasutra’s take on the talk
  52. AGC: Damion Schubert, “Moving Beyond Men in Tights”
  53. AGC: coverage of my talk on “The Age of the Dinosaurs”
  54. AGC: MMO economies
  55. CNN.com – Some games may enhance sociability – Sep 6, 2006
  56. AGC: Rob Pardo’s keynote
  57. In Austin for AGC
  58. Using Games to Tap Collective Intelligence
  59. Two writers I met at Worldcon
  60. The Sunday Poem: Summer Camp
  61. Classes and balance
  62. Will Wright’s BAFTA talk
  63. Next Generation – A Theory of Games For Just About Everyone
  64. Vivendi’s investor presentation

August 2006

  1. The Guardian interviews Blizzard’s Paul Sams
  2. DFC answers the same WoW question
  3. Genius
  4. Playing for fun
  5. Austin Game Conference
  6. Giving them what they want
  7. ijji is here
  8. Games teaching pointless skills
  9. Do classes suck?
  10. The Sunday Poem: On the Carretera Panamericana, South of Lima
  11. Manifesting
  12. Worldcon: “World of Warcrack” panel
  13. Another game law struck down
  14. Palabra
  15. I’m at Worldcon
  16. So much for revenge.
  17. Table Tennis Revenge
  18. State of Play IV Asia announced
  19. Andean Bird 0.4
  20. Another MMO dev blog
  21. New Orleans, still
  22. MMO addiction study
  23. SL-mediated tinysex
  24. Some musings on ephemeral pop
  25. Paper gaming mags
  26. The Sunday Song: After the Flood
  27. Shocking study?
  28. No matter where you go…
  29. Worldcon schedule
  30. CNet reviews Cyworld
  31. A literacy of appropriation
  32. HD/Blu-Ray
  33. Getting Mom to play
  34. Inverting games
  35. Airport security
  36. Random Game Design Generator
  37. Game Poets Society
  38. MS goes after the amateur
  39. Open Source Board Gaming
  40. Trying out CyWorld
  41. The Sunday Poem: The Old Lady Is
  42. The 2006 Machinima Festival is taking entries
  43. Sharp swords & minds
  44. Business 2.0 hottest startups
  45. E3, retail, dinosaurs, and mammals
  46. I am on the cover of Harper’s
  47. Neck deep in code
  48. Super Mario Bros. Live
  49. The Sunday Poem: The Genius Learns about Criticism
  50. “ArchLord will sell XP!”
  51. CGW No More… Kinda – Quarter To Three Forums
  52. Linden Lab Introduces Expressive Puppeteering to Second Life: Financial News – Yahoo! Finance
  53. Games for Health
  54. Chunking, chess, and fighting Thread
  55. Virtual heroism
  56. WorldCon
  57. ESA speaks on E3

July 2006

  1. Dibbell’s interview event in SL
  2. Link collection
  3. The Sunday Poem: Spiderwebs in Dew
  4. From the mailbag
  5. Excellent article on games and emotion
  6. The Korea Times : Gamers Flip Through Online Games
  7. Synthetic Worlds Initiative at Indiana University
  8. Over priced housing market? Right here.
  9. Games reflecting their times
  10. Escapist interview
  11. OOCing around
  12. The Sunday Poem: Reactions to the Awful News
  13. MediaRights: News: Games for Change: Serious Fun
  14. Comic Con 2006
  15. Vague game less vague: Andean Bird 0.3
  16. Blokus Trigon
  17. Another gold farming article
  18. Cartoon Network’s turn
  19. Community building
  20. Use-based systems
  21. OK, so there IS a TV show
  22. New reality show
  23. The Sunday Poem: Valley in Ancash
  24. PK’ing duck: more on the vague game idea
  25. Latest news from Korea
  26. New book reviews: the swing of a cat’s tail
  27. Wikipedia and Wisdom of Crowds
  28. A vague game idea
  29. From the mailbag: Rattlesnakes for Breakfast
  30. Flash mobs
  31. The Sunday Poem: Jungle Book part IV
  32. Misunderstanding customers
  33. 1894 Stewart banjo
  34. The Marketing MMO
  35. 15,000,000,000,000
  36. California Extreme Classic Arcade Games Show
  37. Cory on the personal connection
  38. Interview with mmplay
  39. Playerep
  40. The arts in MMOs
  41. AGC speakers announced
  42. Stats & plugins
  43. Improving Game Marketing
  44. IGDA Casual Games whitepaper released
  45. The Commandments of Online Worlds
  46. Back to lit crit
  47. The Sunday Poem: Scavenger Crow
  48. A big day
  49. GDC call for submissions

June 2006

  1. Click Nothing: Understanding Games (by proxy)
  2. From the mailbox: 40 ways desktop image
  3. MTV News – Can Social-Change Video Games Tackle Divorce, Poverty, Genocide?
  4. HotSpot redux
  5. Hardcore casual gamers
  6. Games for Change summary
  7. Here in NYC @ G4C
  8. The Merchant of Pixels
  9. 40 ways to be a better (game) designer
  10. The Sunday Poem: For Every Fiddle Found
  11. Random UO anecdote #1
  12. Prof. Henry Jenkins is blogging
  13. Ripping, ripping, ripping
  14. MySpace Roleplaying and testing identities
  15. Scott McCloud’s creator types
  16. Massive Magazine
  17. EA buys Mythic
  18. User created content
  19. The Sunday Poem: The Man With Wooden Hands
  20. The more things change…
  21. Peter Mulvey concert
  22. This happened to me
  23. The lifecycles of a player
  24. From the mailbag: fan mail, UO, ideas
  25. More recent reads
  26. What WoW Cost
  27. Pages cut off in IE?
  28. Games for Change Conference
  29. Ambition
  30. New Daedalus Project report on roleplaying
  31. The Sunday Poem/Song: Feel the Slide
  32. Matt Mihaly is blogging
  33. Avatar-Based Marketing
  34. Why don’t our NPCs…
  35. Hints and Riddles
  36. selectparks – MMO surveillance questionnaire
  37. The McDonald’s Interactive Hoax
  38. UO’s resource system, part 3
  39. UO’s resource system, part 2
  40. The Sunday Poem: Greenfield
  41. UO’s resource system
  42. Imagining the Internet
  43. Monthly Report, May-June 2006
  44. IGDA San Diego site relaunched
  45. Measuring MMOs

May 2006

  1. Way cool
  2. For Richard Bartle
  3. First sale
  4. Façade Player Survey
  5. Search box update
  6. The Sunday Poem: Paring Away
  7. Japanese commentary on Player Rights
  8. Memorial flags
  9. Reader map
  10. Creating Passionate Users: If Tech Companies Made Sudoku
  11. From the Mailbag: Breaking In
  12. Virtual worlds, visiting rights and restraining orders from Guardian Unlimited: Gamesblog
  13. Table Tennis, I suck
  14. Portable identity
  15. Hard stats on downloads and subs
  16. Oxo
  17. Today’s interesting game news roundup
  18. Horses and the user-governed world
  19. The Flogging Will Continue…
  20. Gaia Online
  21. Games for Change
  22. Private clubs or public parks
  23. The Sunday Poem: Caledonian Creation Myth
  24. What I’ve read lately
  25. The journey is the reward is a f—–g lie
  26. The new book: A Grammar of Gameplay
  27. Entropia Universe vs. TerraNova
  28. Uru returns
  29. Paul Simon’s Surprise
  30. Exceptionalism
  31. Two more social world developments
  32. Game History Database
  33. May
  34. The Sunday Poem: The Puppy Poem
  35. Feeling trivial
  36. A couple of magazine appearances
  37. Not at E3/At E3
  38. Yellow Mustangs, crossgender avatars, and Victoria’s Secret
  39. Another lawsuit for the timeline
  40. Weird links
  41. Thoughts on the Metaverse Summit
  42. CNet on the Metaverse Summit
  43. Early survey data posted
  44. The Sunday Poem/Song: December
  45. Metaverse Roadmap roundup
  46. Updating the timeline — help needed
  47. SDForum: CNet’s take
  48. SDForum: Joi Ito’s keynote
  49. SDForum: friends and strangers
  50. Not again…
  51. SDForum & user-created content
  52. Jake Shimabukuro
  53. Metadatamania
  54. Enter your VWPIN
  55. A bit of an absence

April 2006

  1. The Sunday Poem: The City the Genius Built
  2. Some historical precedent
  3. Massive, XFire, what’s next?
  4. New laptop: a tablet PC
  5. Mischiefblog has a survey
  6. www.sicher.org: The Game Content Dodge
  7. The Sunday Poem: So I Remember
  8. Second Life on the cover of Business Week
  9. The next next gen
  10. HDMI, DVI, 360, 8300HD
  11. Game Rules as Art
  12. Grand Text Auto’s Notes from Massive
  13. Self-promotion, bloviating, and pontificating
  14. No Thanks!
  15. Guitar Hero II
  16. Clickable Culture – Airport Screening Is A Badly-Designed Game
  17. The Sunday Poem: Impression: A Sunrise
  18. Wonderland: On public service gaming
  19. Guitar piece: “Spring Break”
  20. What the Web and games have to teach each other
  21. That’s a first for me…
  22. About that new phone…
  23. Supernova, last year
  24. Second Life wrestles with “age play”
  25. Studio Ghibli’s Tales from Earthsea
  26. Interesting sales figures
  27. Mental models
  28. Getting a new phone
  29. The Sunday Poem: May Storm, La Parguera
  30. Future Salon/book signing today
  31. “Naughty America” game makes CNN
  32. Plane reading
  33. Lara’s back
  34. Are Mac games about to die?
  35. Clint Hocking has a blog
  36. Company-sanctioned RMT hits single-player games
  37. Harbingers
  38. Monthly Report, March 2006
  39. The Sunday Poem: Last Visit to the Poconos
  40. Are MUDs and MMORPGs the same thing?

March 2006

  1. Game Diagrams
  2. Senate Game Hearing Files
  3. Mischiefblog designs the next generation of MMOs
  4. Daedalus Project data, March 2006
  5. WoW or SL?
  6. Making Steven Cry
  7. CGW interview
  8. My monitor died
  9. I’m doing a Future Salon
  10. The Sunday Poem: Out of Water
  11. GDC Day Three: Butter Pats
  12. GDC day 5: Top ten lessons from game studies, number zero
  13. Scenes from GDC 2006
  14. Leaving SOE
  15. GDC day three
  16. Study: Games Are Healthy
  17. GDC Day Two: Jesper Juul and sandbox play
  18. GDC 2006 Day One: Designers Meet Social Scientists
  19. The Hot 100
  20. GDC Day Two: putting the fun in functional
  21. GDC 2006 Wiki
  22. GDC day one
  23. Off to GDC today
  24. The Sunday Poem: Wandering Near Nazca
  25. Places I’ve been
  26. Innovation or incrementalism?
  27. Grimwell Online is back
  28. New MMO Print Magazine
  29. V for Vendetta
  30. Got an XBox 360
  31. Ultra-fast release cycles
  32. The Sex Lives of Cannibals
  33. More Japanese discussion of A THEORY OF FUN
  34. Diabetes management by Nintendo
  35. At least it’s great company
  36. Preview of movie on Chinese gold farmers
  37. I’ll groan
  38. On Trust, part 3.5: Balkanization
  39. Deflexion
  40. Video Game Voters Network
  41. On Trust, Part III
  42. The Sunday Poem: Housebuilding Near Montague Farm
  43. Hail in San Diego
  44. PowerPoint Presentation – Putting the Fun in Functional
  45. Shaping perceptions
  46. Midnighters
  47. Another prescription/crystal ball
  48. Darniaq has seen the future of MMOs
  49. A cooking game
  50. CAN MMOs be sandboxes?
  51. Mechanics to metaphor, illustrated
  52. When game design is outlawed…
  53. A Theory of Fun milestone — and postmortem
  54. A bit on how I think games work
  55. The Sunday Poem: The Smile
  56. Against All Enemies
  57. Where’s innovation gonna come from?
  58. Peering into China
  59. The Ghost Brigades
  60. Monthly Report: February 2006
  61. The Healing Game
  62. Fixed the feed…
  63. Danah Boyd on MySpace
  64. #1!! Sort of

February 2006

  1. Living Game Worlds 2006: Johnny Wilson’s notes
  2. Readers respond to Sirlin
  3. What is your ideal MMO?
  4. John Kirk’s Design Patterns of Successful Roleplaying Games
  5. The Sunday Poem: At Age 6
  6. Putting the world in the box
  7. What are the lessons of MMORPGs today?
  8. Greatest Hits of the Skotos Articles
  9. Dave Sirlin rips WoW
  10. Gamasutra – Study Shows Gaming Gender Equality in Asia
  11. American Idol: the world’s most popular MMO?
  12. New Crayon Game Prototypes
  13. Chef
  14. Living Game Worlds 2006: Dale Herigstad’s keynote
  15. My turn…
  16. The Sunday Poem: The Age of the Computer Poem
  17. A conversation with my daughter
  18. Open Thread #3
  19. Living Game Worlds 2006: Will Wright’s keynote
  20. Living Game Worlds day one
  21. Have single-player games ever existed?
  22. Shaping Games
  23. Gamespot interview up
  24. Happy Valentine’s Day, Kristen!
  25. Living Game Worlds 2006
  26. Multiverse Platform video
  27. Video of Churchill Club panel now available
  28. Is the shift to online a fad?
  29. The Sunday Poem: Bridge Saddle
  30. Some recent reading
  31. Are single-player games doomed?
  32. Churchill Club press
  33. Audition hits 400,000 concurrent in China
  34. A pain in the neck
  35. From San Jose
  36. Titlez
  37. 「おもしろい」のゲームデザイン: 阿佐ヶ谷GARAGE
  38. Amazon.com Plog
  39. Second Life Escort Ratings
  40. A side note: trust, convention, and guild trademarks
  41. Another talk in the Bay Area…
  42. On Trust, Part II
  43. The Sunday Poem: Outside School, Lima
  44. On Trust (part I)
  45. Video and audio of my PARC Forum “The Medium That Ate The World”
  46. Lost Garden: The Blind Men and the Elephant: Thoughts on an integrative framework for understanding games
  47. Saying this once, slowly and clearly
  48. Rep systems
  49. A guild trademarks its name
  50. Tapping Guitar Hero
  51. Monthly report: January 2006
  52. Any more corrections to A Theory of Fun ?

January 2006

  1. One of the worst things about a bad cold…
  2. Are MMORPGs games?
  3. A Wrinkle in Time
  4. The Sunday Poem: How to be a Genius
  5. Designing the AAA Game: Interview by Dan Arey
  6. No, I don’t play the piano…
  7. GamerGod – The Ten Most Interesting Developer Blogs of 2005 by Grimwell
  8. ACM Sandbox Symposium
  9. fredshouse.net PARC talk summary
  10. The future of virtual world commerce
  11. The PARC visit was great!
  12. Yeah, but can West Virginia do freeze arrows?
  13. There are more things…
  14. Reminder: PARC Forum tomorrow
  15. Ogle
  16. Audition
  17. Haibane Renmei
  18. The Sunday Poem: The Imaginary Playmate Speaks
  19. New t-shirt: Games Ate The World
  20. “The future is in algorithms.”
  21. What Play Style Do You Prefer?
  22. Where You Are
  23. I’m giving a PARC Forum
  24. Richard Bartle has a very weird brain
  25. 24 Season 4
  26. Another interview by Matsuura-san
  27. Living Game Worlds 2006
  28. Captchas
  29. Iteration in games: a mini-rant
  30. Lost Garden: Creating a system of game play notation
  31. Make You Happy Tonight
  32. Mlk
  33. The Sunday Poem: The Frets
  34. Bicycles in January
  35. Patrick Curry is Brave!
  36. Virtually Lecturing at Wharton
  37. 2005 – the year in cities
  38. Shame
  39. Moore’s Wall
  40. 26.34 million
  41. Superheroes, unite!
  42. *groan*
  43. Masaya Matsuura’s foreword
  44. Game Developer – Front Line Awards
  45. Innovation, evolution, and adaptation
  46. The Sunday Poem: The Richard Bartle Limericks
  47. World or not?
  48. Games and Culture journal issue #1 is out
  49. (Un)dressing a game
  50. Julian does Taxes
  51. Traits, stories, and holy grails
  52. New Daedalus Project Data
  53. Treating players like numbers
  54. The Daedalus Project: Yi-Shan-Guan
  55. Game design book stuff
  56. I got my Japanese copies of A Theory of Fun
  57. Briefly noted: Planarity
  58. Anda’s Game
  59. Monthly Report, December 2005
  60. The Sunday Poem: African Clawed Frog

2005 158

December 2005

  1. Hugos for games?
  2. Apparently I’m syndicated on LiveJournal
  3. The evil we pretend to do
  4. Some games worth playing
  5. The Sunday Poem: Father
  6. Any Korean readers willing to do me a favor?
  7. The IGF goes retail
  8. Do levels suck? Part II
  9. Grumpy Gamer #9
  10. Briefly noted links
  11. The end of the world
  12. First Japanese review of A Theory of Fun
  13. Kids growing up
  14. Montague Barn
  15. Beowulf
  16. Do levels suck?
  17. Go visit LegendMUD
  18. Omoshiroi-no game design
  19. Appealing to women
  20. My Neighborhood
  21. www.legendmud.org/raph is gone
  22. Why Trauma Center rocks
  23. Korean gov’t LFG
  24. The future of content
  25. Arden Institute
  26. Open thread #2
  27. The Sunday Poem: Paradise Shark
  28. Briefly noted: Dave Duncan, Sharon Shinn
  29. Forcing interaction
  30. Will Wright at When 2.0
  31. Blog of Booth: Instancing part 2: world design
  32. This is why people often hate marketing…
  33. Feelin’ groovy (a rant)
  34. The Pixar Lesson
  35. Player-centered design
  36. Where is everybody?
  37. I’m on NPR tomorrow…
  38. Multiverse
  39. The “open big” curve
  40. Where does popularity come from, or the Wisdom of Crowds revisited
  41. The Sunday Poem: Jungle Book part VI
  42. Memorial (guitar piece)
  43. Eight, Sixteen, Twenty-Two
  44. Minor site update
  45. Is there an intermediate gamer?
  46. Monthly report: November 2005
  47. Smax

November 2005

  1. From instancing to worldy games
  2. Jesper Juul’s book is out
  3. A Theory of Fun Nominated for Front Line Award
  4. Chris Whitley, 1960-2005
  5. A Bartle lead in the NYT?
  6. Recent site fixes
  7. Two interesting posts at Only a Game
  8. The Sunday Poem: Grandmother is Forgetting
  9. Terra Nova: MMOG eSport?
  10. It’s Thanksgiving…
  11. Andrew Greeley
  12. A Sad Turn of Events…
  13. Russian Laws, KGC questions
  14. Snapshot by Linda Barnes
  15. The Sunday Poem: Soul Food
  16. r u redy 4 txt?
  17. On vacation!
  18. Thinking like the audience…
  19. Jason, “Hey, Wait” and “Sshhhh!”
  20. Another old talk… ChinaJoy 2004
  21. Blue world
  22. KGC 2005: The Destiny of Online Games
  23. Whither Online?
  24. AGC: Bob Moore’s talk on avatars
  25. KGC 2005: Jason Della Rocca’s take
  26. OGaming Interview
  27. The Sunday Poem: The Clock Before Falling Asleep
  28. KGC is over…
  29. KGC 2005: The Revolution will NOT be Televised, Bill Roper
  30. KGC 2005: “Blue Ocean Strategy in Games,” Kim Hak Gyu
  31. At the Mayfield Hotel
  32. KGC 2005 Opening Reception
  33. I’m in Seoul…
  34. From Taipei to Seoul
  35. First Korean review of A Theory of Fun
  36. Tallest building in the world… this week
  37. The Sunday Poem: Clouds From Above
  38. Smartbomb
  39. Off to Asia
  40. Lost Garden: The myth of programmer-designer greatness
  41. Why user content works
  42. AJETS reviews “A Theory of Fun”
  43. Scott Westerfeld’s “Pretties”
  44. Lost Garden: A Game Business Model: Learning from Touring Bands
  45. The Wisdom of Crowds
  46. How to Prototype a Game in Under 7 Days
  47. Sorts of fun, sorts of kfun?
  48. Online Games Summit in Paris cancelled
  49. Two cities in the middle of a desert
  50. New Korean cover for “A Theory of Fun”
  51. Limited U.S. Release For Electroplankton
  52. Oh, good

October 2005

  1. Guild sizes redux
  2. Zen casinos
  3. The Sunday Poem: Guernica
  4. The Sunday Poem
  5. Psychochild’s Blog » AGC Rant!
  6. f13.net forums – MMOG Rant
  7. Hooray
  8. Pondering Caillois
  9. AGC summaries
  10. Melancholy Baby
  11. Rudy’s redux
  12. Rudys
  13. Hotel California
  14. Damion Schubert’s talk at AGC…
  15. A Marxist critique of MMOs??
  16. 2004’s version of the future
  17. The End of the Game
  18. Big questions about MMOs
  19. A snicket, a snacket
  20. Small world…
  21. Wired News: The End of the Affair
  22. Game Studies – A Conversation with Raph Koster
  23. Hunting witches
  24. Air, a meditation on how the future hits
  25. Welcome to the new website…
  26. IGN/GameSpy Live
  27. David Jaffe read AToF!
  28. Training Fall
  29. Game Informer review
  30. Korean edition cover

August 2005

  1. Travel and speaking schedule
  2. Computer Games mag reviews AToF

July 2005

  1. Scott Miller’s review
  2. #1 bestseller! Sorta. Plus, China, IGDA
  3. Chinese edition is in press
  4. Some press hits
  5. How do Amazon charts work anyway?
  6. Ooops, I forgot to blog

May 2005

  1. E3 is over
  2. Press round-up, including Dutch
  3. LA Times editorial
  4. PC Gamer UK/GamesRadar interview
  5. Masaya Matsuura will do the Japanese foreword!

April 2005

  1. Japanese and Korean editions coming…
  2. French attack!

March 2005

  1. Slashdotted…
  2. Harold parle français
  3. A highlight of GDC
  4. GDC round-up

February 2005

  1. Laws Outline Added
  2. Poco convincente???
  3. Oddest review ever
  4. Slashdot review is up
  5. WalloWorld -> BlogCritics
  6. Over the top? Nahhh…
  7. More reviews

January 2005

  1. Discussions on GTxA, elsewhere
  2. Required reading
  3. Bartle wins a No-Prize

2004 6

December 2004

  1. AToF website updated, a crass cash-in

November 2004

  1. Reviewing the final draft

October 2004

  1. GTA cartoon idea needed…!
  2. Grimwell discussions
  3. Final edits
  4. A Theory of Fun website launched!

2003 3

September 2003

  1. AGC talk posted

April 2003

  1. Revisiting the Garden of Remembrance

March 2003

  1. Small Worlds now posted

2002 4

July 2002

  1. Recent News

March 2002

  1. Running Massively Multiplayer Games tutorial posted
  2. GDC round-up

February 2002

  1. Recent News

2001 4

September 2001

  1. Shift Interview Up
  2. I turned 30 years old yesterday.

January 2001

  1. Guestbook Issues
  2. A new year, a new millenium… whee!

2000 11

December 2000

  1. Recent News

November 2000

  1. Another year, another website redesign…
  2. Contest Result
  3. Recent News

September 2000

  1. Recent News

August 2000

  1. Recent News

June 2000

  1. Recent News

April 2000

  1. All in all, a lot of changes, all around.

March 2000

  1. GDC round-up
  2. Recent News & GDC

January 2000

  1. Website Moved!

1999 19

November 1999

  1. MP3.com
  2. Halloween Story is Up
  3. London Trip Cancelled

October 1999

  1. Recent News

September 1999

  1. World Con

August 1999

  1. Recent News

July 1999

  1. Artwork update

June 1999

  1. New Links section in Gaming
  2. Imaginary Realities Reprints
  3. CD being mixed

May 1999

  1. Games as Art
  2. Recent News

April 1999

  1. Virtual Words Presentation

March 1999

  1. Gdc
  2. More GDC Info
  3. GDC News
  4. Media Moo log added

February 1999

  1. Redesign

January 1999

  1. More Laws…

1998 6

December 1998

  1. Yet more Laws!

October 1998

  1. Stories Section Added
  2. Laws Updated, Computer Art Section Added
  3. Laws of Online World Design Added

September 1998

  1. CRPGTavern interview

August 1998

  1. Academic Papers Added

2008–2025 →