The Curious Engineer

Raph Koster

2008–2025

1,097 posts

← 1998–2007

2025 10

November 2025

  1. Recommended posts, 2017-2025
  2. Looking back at a pandemic simulator
  3. Game design is simple, actually

October 2025

  1. Stars Reach visual upgrades
  2. New stuff on the site
  3. Site updates

June 2025

  1. Stars Reach doesn’t look like you remember

March 2025

  1. One week of Stars Reach Kickstarter

February 2025

  1. STARS REACH Kickstarter funded in 1 hour
  2. STARS REACH Kickstarter is live now

2024 11

December 2024

  1. Flooding Gaiamar

August 2024

  1. Old movement stuff for STARS REACH
  2. The first players land in Stars Reach
  3. The neverending griefing discussion

July 2024

  1. Using a vision exercise to define what Stars Reach is about
  2. SR Pillars three: the vibe!
  3. SR Pillars Part 2: Easy Surface, Much Depth
  4. Stars Reach Pillars
  5. Wishlist STARS REACH and its living world

June 2024

  1. Announcing Stars Reach

March 2024

  1. GDC talk: Revisiting Fun

2023 1

September 2023

  1. Why NYT’s Connections makes you feel bad

2022 4

September 2022

  1. Ultima Online’s 25th anniversary
  2. Sandbox vs themepark

August 2022

  1. New paper applies predictive processing to “what is fun?”

June 2022

  1. GLS 2022 Keynote posted

2021 13

October 2021

  1. Ownership: How Virtual Worlds Work, part 5
  2. Object Behaviors: How Virtual Worlds Work part 4
  3. Digital Objects: How Virtual Worlds Work part 3
  4. Building the Metaverse session

September 2021

  1. How Virtual Worlds Work, part two
  2. How Virtual Worlds Work, part one
  3. But First, the Game
  4. Revealing Playable Worlds technology
  5. Online world or metaverse?

April 2021

  1. Thinking long-term
  2. Designing for Social Play
  3. Player-driven economies

March 2021

  1. The Future of Online Worlds

2019 2

February 2019

  1. Best practices for community engagement

January 2019

  1. What drives retention

2018 15

November 2018

  1. Mailbag: Parts of an MMO

September 2018

  1. Micael Priest

July 2018

  1. GameCamp and Tabletop talks now up

June 2018

  1. POSTMORTEMS is out

May 2018

  1. New book POSTMORTEMS
  2. UOForever livestream

March 2018

  1. GDC18 videos
  2. UO postmortem from GDC2018
  3. The Trust Spectrum
  4. My GDC schedule

February 2018

  1. Favorite game designs from 2017
  2. Why I loved “Edith Finch”
  3. My AAAI Workshop talk on game depth

January 2018

  1. The cost of games
  2. 2017 Year in Review

2017 21

November 2017

  1. Some current game economics
  2. My GameUX Summit keynote: (Dis)Assembling Games

September 2017

  1. Ultima Online’s influence
  2. Video of UO 20th
  3. Ultima Online is Twenty
  4. What old tennis players teach us

August 2017

  1. Consent systems
  2. Slides for my FDG17 talk on Reconciling Games
  3. Simple Maps improvements
  4. The Sunday Poem: Made of Moon

July 2017

  1. SDCC Game Creator Connection
  2. Mailbag: Action Combat

June 2017

  1. The Internet as existential threat
  2. The best posts of the last five years

May 2017

  1. Microvision emulator release

April 2017

  1. Podcast with Keith Burgun
  2. Recent videos & interviews

March 2017

  1. Commentary on “Still Logged In”
  2. Video of my GDC talk “Still Logged In”
  3. Slides for “Still Logged In,” my GDC talk

February 2017

  1. Some updates

2016 13

October 2016

  1. My UAH talk: Digital Bards

September 2016

  1. A fish tank game interview with Markee Dragon
  2. My AGC talk on Retention and Systems Math
  3. The Sunday Song: World Trade Center

August 2016

  1. Upcoming talk: Systems Design for Retention

July 2016

  1. A Poke-roundup
  2. I really did mean “MMO”
  3. AR is an MMO

May 2016

  1. The Limits of Formalism, my talk from BIRS
  2. My Cycle of Life talk from Helsinki

March 2016

  1. Slides for my GDC Flashbackward segment
  2. Books on writing
  3. GDC and Flash Backward

2015 26

December 2015

  1. A Sunday Poems update

November 2015

  1. Video: Teaching to Fish (Sweden Game Conference)
  2. My new book: Sunday Poems

September 2015

  1. Teaching to Fish: Sweden Game Conference
  2. PAXDev Game Grammar talk

August 2015

  1. Off to PAX

July 2015

  1. MMORPG.com interview

June 2015

  1. Games affecting people
  2. Game design vs UX design
  3. Games vs Sports
  4. Some thoughts on recent industry events
  5. Online Game Pioneers at Work
  6. An Industry Lifecycle

April 2015

  1. Did Star Wars Galaxies Fail?
  2. Designing a Living Society in SWG, part two
  3. Designing a Living Society in SWG, part one
  4. SWG’s Dynamic World
  5. A Jedi Saga
  6. Star Wars Galaxies Temporary Enemy Flagging

March 2015

  1. Video of “Community Management in the Culture Wars”
  2. Jackpot Trivia
  3. GDC: Community Management in the Culture Wars

February 2015

  1. The Game Design section
  2. A Career: GameDay Peru talk

January 2015

  1. Working on Crowfall!
  2. High Windows

2014 44

December 2014

  1. RIP, Ralph Baer
  2. Practicing the creativity habit
  3. GDCNext Video: Practical Creativity

November 2014

  1. GDCNext: Indie Grassroots Marketing video
  2. Ten Years of World of Warcraft
  3. Yiynova MVP22U v3 review: 22 inch Cintiq alternative
  4. Social media is broken
  5. GDCNext 2014: Practical Creativity slides

October 2014

  1. Gamasutra on the indie economics talk

September 2014

  1. Indiecade: A conversation on indie economics
  2. Speaking on “Practical Creativity”
  3. The Sunday Poem: London Squall
  4. What makes a game last a generation?
  5. Open letter to the gaming community

August 2014

  1. Random UO anecdote #2
  2. Wikipedia is a game
  3. Wikimania 2014 in London

July 2014

  1. When is a Clone
  2. Interactive Mountain
  3. Interactivity

June 2014

  1. Privateer Online
  2. How to build the scary future today

May 2014

  1. Monkey-X
  2. The Sunday Poem: Afternoon Joggers
  3. The Financial Future of Game Developers
  4. Is this the future?
  5. 2048: Game Design Theory Edition

April 2014

  1. GDC Next Call for Papers
  2. On SiriusXM tomorrow!

March 2014

  1. Musings on the Oculus sale
  2. GDC: Building game retention tips
  3. A New Formalism: Critical Proximity talk
  4. Me at GDC 2014
  5. Mailbag: breaking in (again)

February 2014

  1. Balancing novices and experts
  2. Video: Playing with ‘game’ posted at Gamasutra

January 2014

  1. Virtual Worlds Are (Not) Folk Music reposted
  2. Mailbag: what is a bad design decision?
  3. A vision exercise
  4. The Sunday Song: The Ballad of Chris and Chris
  5. Guardian picks Six Gaming Books
  6. How I analyze a game
  7. Self-promotion for game developers
  8. Year in Review

2013 53

December 2013

  1. Art section updated
  2. Major blog overhaul
  3. Imaginary Realities is back!
  4. Touring the print edition of Theory of Fun
  5. Theory of Fun reviews and press

November 2013

  1. Theory of Fun ebook NOW OUT! 50% off!
  2. EVA13: Video of “El mundo de sistemas”
  3. GDCNext13: Slides for Playing with ‘Game’
  4. ExpoEVA 2013: El Mundo de Sistemas slides

October 2013

  1. Live Forum Q&A at MMORPG.com
  2. On getting criticism
  3. GDCNext: Playing with ‘game’
  4. Upcoming AMA on MMORPG.com

September 2013

  1. Pre-order Theory of Fun 10th Anniversary Revised Edition!
  2. Keynoting EVA 2013 in Argentina
  3. ToyTalk and The Winston Show
  4. A little card game prototype

August 2013

  1. The Ready Player One MMO was Metaplace
  2. MMORPG.com interview
  3. Gamasutra interview about “What’s Next”
  4. Tools don’t stifle art!
  5. Ways To Be Right

July 2013

  1. Dishonest opponents
  2. Social games vs gambling
  3. Programming languages for aspiring designers

June 2013

  1. New Theory of Fun cover
  2. Books about gamer culture

May 2013

  1. Theory of Fun status
  2. The Sunday Poem: Descending to the Airport at Night
  3. On personal games
  4. 1stGameEver videos

April 2013

  1. GDC Next call for submissions
  2. Worch explains (some of) the game culture wars
  3. On choice architectures
  4. Thoughts from the LA Games Conference
  5. Playing with “game”
  6. Every genre is only one game
  7. A Letter to Leigh
  8. My first game
  9. Moving on from Playdom/Disney

March 2013

  1. Yiynova MSP19U: A Cintiq alternative
  2. Windows 8 tablet, part two
  3. Windows 8 tablet, part one
  4. Why are QTE’s so popular?
  5. Damsels in Distress
  6. Requiring online for single-player
  7. The Devil Wears Prada game

February 2013

  1. Oscar bait
  2. Why do we like a given game?
  3. Color Theory of Fun images
  4. The Sunday Song: Freedom

January 2013

  1. Update #1 on revised Theory of Fun
  2. UO Classic Postmortem video on GDCVault

2012 49

December 2012

  1. Mailbag: High Seas
  2. The Sunday Song: Zombie Christmas Trees
  3. Help me revise A Theory of Fun!

November 2012

  1. GDC China 2012 keynote: How Games Think
  2. Keynoting GDC China

October 2012

  1. GDCOnline: UO Classic Game Postmortem
  2. GDCOnline: Online Game Legend
  3. GDCOnline: A Theory of Fun, 10 Years Later

September 2012

  1. Mailbag: I want to become a designer
  2. The Gametrekking Omnibus
  3. Ultima Online is fifteen
  4. OGDA meeting
  5. GDCOnline: revisiting A Theory of Fun

August 2012

  1. Online Game Legend
  2. GDCOnline: Ultima Online postmortem

July 2012

  1. Two cultures and games

June 2012

  1. GDCOnline reg is open
  2. Ray Bradbury, RIP

May 2012

  1. Minor blog downtime

April 2012

  1. GDC Online 2012 Call for Speakers
  2. Art of Video Games at the Smithsonian

March 2012

  1. Do auction houses suck?
  2. The best game design articles on the site
  3. “X” isn’t a game!
  4. My big GDC takeaways
  5. GDC2012: Slides for Good, Bad, Great Design
  6. GDC 2012: Good bad great design talk

February 2012

  1. “Making of UO” articles at MMORPG.com

January 2012

  1. Awesome paper on games math
  2. Narrative isn’t usually content either
  3. HULKGAMECRIT and me
  4. Fun vs features
  5. An atomic theory of fun game design
  6. The Sunday Song: Id Est
  7. Narrative is not a game mechanic
  8. The books I gifted in 2011
  9. Commodifying culture
  10. Blog hosting upgrade
  11. Speeding up the blog
  12. FAQ on the immersion post
  13. Is immersion a core game virtue?
  14. F2P vs subs
  15. Product versus art
  16. Improving F2P
  17. Pics from Anime LA
  18. Some times you should write new code
  19. More on making games cheaply
  20. My biggest coding takeaway
  21. Making games more cheaply

2011 63

December 2011

  1. Good design, Bad design, Great design
  2. Rules versus mechanics
  3. The Sunday Song: Alice
  4. Game feedback & hide-and-seek
  5. Notes on game feedback
  6. Interview for a high-school junior
  7. 4th part of video history of MMOs

November 2011

  1. 3-part video history of MMOs
  2. A Theory of Fun website is back!
  3. “After the Flood” is available again
  4. Video for “It’s All Games Now!”

October 2011

  1. Gamasutra interview post-GDCOnline
  2. RPG Fanatic interviews me
  3. GDCO2011: yet more talk coverage
  4. GDCO2011: more coverage of my talk
  5. GDCO2011: It’s All Games Now

September 2011

  1. Speaking at GDCOnline 2011
  2. Tobias Buckell kickstarter for a new novel
  3. Gangs and Guilds in MMOs, again

August 2011

  1. The Sunday Song: August Timepieces
  2. Video of my Casual Connect talk
  3. Videogame History Museum in danger
  4. Indie Game Challenge #3
  5. New Bartle video interview
  6. AGH COMIC SANS!!!
  7. RIP Bill Morrissey
  8. Am I a game neoconservative?

July 2011

  1. 10 Game Design Lessons for Games-as-Service, my CC2011 talk
  2. Speaking at Casual Connect
  3. Does a virtual economy affect player retention?

June 2011

  1. Marketing
  2. SWG is shutting down
  3. GDC Vault posts my Social Mechanics talk for free
  4. Deterding does philosophy
  5. The Sunday Song: New Year’s Song/1990
  6. Are virtual worlds just for kids?
  7. Game Developers Choice Online Awards noms open!

May 2011

  1. The seduction secrets of video game designers
  2. Playtesting versus science
  3. Blog posts I didn’t write lately

April 2011

  1. More genocidal Tetris
  2. Avatar rights come back
  3. The Sunday Song: April Snails

March 2011

  1. Bartle talks (virtual) religion
  2. Art game thoughts re Chain World
  3. User Spam Remover for WordPress
  4. Replay as meditation
  5. Great design analysis of Angry Birds
  6. Blog maintenance
  7. Press from Social Mechanics talk
  8. GDC11: slides for Social Mechanics talk

February 2011

  1. Speaking at #gdc11: Social Mechanics, again
  2. Designing for community
  3. ISA 2011: M&A panel video

January 2011

  1. ISA2011: the M&A panel
  2. Speaking at Inside Social Apps
  3. 3d in Silverlight 5
  4. Wikipedia and MUDs hits Wired
  5. Where 3d browser stuff stands
  6. Worldy vs gamey in one sentence
  7. The world, virtual
  8. Avatar Kinect
  9. Feedback does not equal game design

2010 97

November 2010

  1. A Theory of Fun is now an eBook
  2. How UO rares were born
  3. Not an MMO anymore

October 2010

  1. The Halloween Song: Dead Cheerleaders
  2. Dan Cook on Triple Town
  3. GDC Online: GameBreaker TV interview
  4. The Fundamentals of Game Design
  5. GDCOnline: my Social Mechanics talk
  6. GDCOnline: liveblog of Dr Bartle’s talk
  7. GDCOnline: AAA to Social Games coverage
  8. Thoughts on Cow Clicker
  9. GDCOnline day one
  10. One BIIIiiiillion

September 2010

  1. IMVU adds games
  2. Digital game downloads pull ahead of retail
  3. Yehuda Berlinger’s 2010 board game gift guide
  4. Happy birthday, Super Mario Bros.
  5. Games victim of bad CNN headline

August 2010

  1. GDC Online track keynote
  2. WordPress updated
  3. Will cloud gaming kill social games?
  4. Art game “My Divorce”
  5. A few interesting links
  6. The Sunday Poem: Boston Photographs

July 2010

  1. Playing with the iPad
  2. Games and the Creativity Crisis
  3. Playdom Acquires Metaplace
  4. Sign The Gamer Petition
  5. This Gaming Life free to read online

June 2010

  1. Messages in mechanics
  2. Zuckerberg talks games
  3. Freedom Bridge
  4. Ellis Paul’s new album — free song
  5. Trinhex
  6. What UX can (and cannot) learn from games
  7. Cool event at Harvard tonight

May 2010

  1. Game Developers Choice Online Awards
  2. Study: casual games help cognition
  3. GDC Online reg open!
  4. The Sunday Song: Tarboy
  5. Apps for Healthy Kids Game Jams!
  6. NBC turns their TV schedule into a game
  7. GDC Online submission deadline soon!
  8. For The Win
  9. O3D becomes a JS WebGL engine

April 2010

  1. Dynamic POIs
  2. Cub Scouts gaming belt loop & pin
  3. Game censorship going to Supreme Court
  4. Facebook rebrands the Internet
  5. Games for Health 2010
  6. Collateral damage: Apple yanks Scratch
  7. Korea blocks late night/long play for youth
  8. Game dev books for 10 year olds?
  9. The flip side: Apple vs Flash
  10. Nintendo vs Apple and social gaming

March 2010

  1. Vivaty is closing down
  2. Requiem For There.com
  3. Indie MMO Love has been released
  4. Great description of how blogging has changed
  5. The Sunday Song: Dubious
  6. What core gamers should know about social games
  7. FiveBooks on games
  8. The Sunday Song: After Conferring
  9. GameBreakr interview
  10. GDC10: Scaling Social Games, Robert Zubek
  11. GDC10: Justin Hall, Fate of a Social Games Company
  12. GDC10: Sporadic Play
  13. GDC10: Justin Smith, State of Social Games
  14. There.com is closing

February 2010

  1. Are virtual worlds over?
  2. Placeness is a feature, not the point
  3. Gameifying everything
  4. Where’s kids MMOs are at
  5. Soccer ball that is a generator
  6. What social gamers look like
  7. Garriott goes to social games
  8. What roleplayers look like
  9. Why I don’t care about Google Buzz
  10. A proofreading sim

January 2010

  1. A few more random numbers
  2. Art History of Games event in Atlanta
  3. The Global Game Jam 2010
  4. Buy games for Haiti
  5. Your brain on games
  6. danah being brilliant
  7. Robert B. Parker Has Died at 77
  8. First-Person Tetris
  9. The Haiti earthquake
  10. SF UX Book Club doing Theory of Fun
  11. Microsoft’s Kodu comes to the PC
  12. Korea Supreme Court rules virtual currency convertible
  13. Oh, Avatar
  14. The Psychology of Video Games blog
  15. A smart use of Moore’s Law
  16. A whole bunch of news tidbits
  17. Non-Andean Bird
  18. Metaplace.com farewell party and concert

2009 305

December 2009

  1. A turntable for Xmas
  2. Metaplace.com closing
  3. The Sunday Song: Holidays
  4. Terra Nova: Gender differences in MMOs
  5. WebGL reaches draft standard form
  6. Social & Online Games Summit at GDC
  7. The Video Game Monologues
  8. A few neat little games
  9. Today’s Real Life Comics
  10. Man beats WoW
  11. Game-guilds and street gangs both driven by team formation

November 2009

  1. I’m playing a live acoustic concert nowish
  2. Playing live web concert tomorrow
  3. Atari posts their classics
  4. danah boyd’s talk about streams becomes object lesson
  5. Jesse Alexander chat now!
  6. Chat with Jesse Alexander of Alias, Heroes, Lost, Day One
  7. Venezuela bans violent video games
  8. China gov’t rejects WoW again
  9. The Sunday Concert: Halloween!

October 2009

  1. Playing live concert nowish!
  2. Playing live Halloween concert tomorrow!
  3. Chong & Koster
  4. Virtual Goods presentations
  5. CNN on how games are healthy
  6. VW educators in the UK, look here
  7. Cory Doctorow live in Metaplace at 6am!
  8. RezEd podcast
  9. The Sunday Song: Ducklings in June
  10. Philip Rosedale leaves Linden
  11. Virtual goods keep growing…
  12. China says no to foreign investment in VWs, MMOs
  13. The Guardian on virtual currency
  14. Matt Sturges live chat today at 2pm
  15. The Sunday Poem: Lullabye: Waking Dream
  16. PhotoSketch – freakin’ amazing
  17. Mike Laidlaw on single-player games
  18. Don’t Display Negative Karma
  19. Me, cantina dancing, and gasp, music!
  20. Flash comes to the iPhone
  21. How the world changes!
  22. Rolighetsteorin: a theory of fun
  23. Twitter hurts your brain

September 2009

  1. A glimpse into SL’s CS calls
  2. The UN recognizes virtual worlds (wink)
  3. Speaking of terms…
  4. lose/lose
  5. Devs argue the term MMO on Massively
  6. GDCA: Schubert on The Loner
  7. GDCA: Games Are Math slides posted
  8. GDCA: Greg Costikyan’s talk on randomness
  9. Vivaty implements X3D in Flash
  10. WebGL in Firefox & Webkit
  11. Game Breakr interview at Austin GDC
  12. GDCA: Gamasutra’s write up of Games Are Math
  13. AGDC: Games Are Math writeup
  14. AGDC: Opportunities for Monetizing Online Games
  15. AGDC: Top Ten Social RPG Trends
  16. Memories of Mary
  17. Random GDCA notes
  18. IndustryGamers interview
  19. A really old game design essay
  20. Another Perfect World — watch it here at noon!
  21. Let the Children Play on NYT.com
  22. US premiere of “Another Perfect World” VW doc, in Metaplace
  23. A classic game revived in China backfires
  24. Canabalt — neat experimental game
  25. Blue Mars open beta
  26. Things people have said recently about games that are wrong

August 2009

  1. The Sunday Song: The Sculptor
  2. SXSW 2010 PanelPicker – Making Virtual Worlds And The Web Collide
  3. M.U.L.E. remakes underway
  4. EA’s Hilleman on the new games world
  5. Click here for Jason Rohrer chat
  6. Art game guy Jason Rohrer in Metaplace
  7. Creative Place-Making
  8. Date My Avatar video – ROFL
  9. Video Games Are Dead video, part 2
  10. GDC Austin discount code here
  11. Video Games Are Dead video
  12. Weblin’s closing
  13. Zynga buys MyMiniLife
  14. WebGL vs O3D
  15. Donating content to all of us
  16. Browser makers go for WebGL
  17. PuzzleBloom
  18. Great article on indie biz
  19. Game Addiction review on RPS
  20. New boss, old boss?
  21. WoW addiction therapy guild!

July 2009

  1. More on vSide
  2. Imitating life TOO closely
  3. Windows Mobile games you can’t have
  4. UO goes to China (again)
  5. VSide not closing
  6. An interesting industry picture
  7. World of Warcraft movie from Sam Raimi
  8. Today’s post on gaming’s cultural influence
  9. Casual Connect
  10. XBLA marches on with avatars
  11. UGC comes to Rock Band
  12. Learning triggers the brain’s reward loop
  13. The Game Crafter: Cafepress for board games!
  14. Onehempcat live concert
  15. Intel aims at VW-like “ICE web”
  16. Even our brain is a small world network
  17. Obama speech in Ghana event
  18. Jazz/folk concert now: Jaynine Scarborough
  19. Obama’s Ghana speech in Metaplace
  20. Doppelganger shutters vSide
  21. What does Google’s new OS mean for games?
  22. Metaplace on desktop: MP in Titanium
  23. Two great Flash-related posts
  24. Bayer Didget – A Nintendo DS Blood Glucose Meter
  25. Asteroids, the movie
  26. WordPress plugin for embedding Metaplace
  27. Great article on essential RPGs
  28. CompuServe Classic is shutting down
  29. More on China and virtual currency
  30. China Hasn’t Banned Gold Farming
  31. Gaikai Video Demo

June 2009

  1. On Stage with Cory Ondrejka @ 2pm
  2. Embed virtual worlds anywhere
  3. China Bans Gold Farming
  4. Is game design songwriting or performance?
  5. 3d printing can do metal now
  6. Torque 3D goes for a web plugin
  7. Lockhart’s Lament
  8. Justin Smith / Inside Social Games – Social Gaming Summit Talk Slides
  9. All VWs/games over 15+ banned in Australia?
  10. Another Perfect World doc online
  11. The Golden Egg: neat crossworld stuff
  12. Game Design Concepts: free online class!
  13. Manifesto Games is closing
  14. Flash for smartphones this fall
  15. State of Play reports
  16. Off to New York for State of Play
  17. More homeless Sims: interview with creator
  18. Metaplace Masters classes for learning worldbuilding
  19. Alice and Kev: homelessness in Sims 3
  20. Toby Buckell Q&A log
  21. Tobias Buckell event on Metaplace
  22. Paul O. Williams, RIP
  23. Doing live music in Metaplace
  24. I want… who works at EDGE Magazine?
  25. WebWars out of stealth
  26. Chinese jail for virtual currency extortion
  27. Gamasutra on free to play MMOs
  28. Avatar body language
  29. The Sunday Poem: After Serious Sunburn
  30. One is a Wise Crowd
  31. Metaplace event: poetry/writing open mic
  32. State of Play VI
  33. David Eddings RIP
  34. RezEd Podcast: Metaplace, Quest Atlantis
  35. Worlds.com patent update
  36. Defining persistence better!
  37. Rocking the Metaverse show starts now!
  38. Google’s O3D and VW’s
  39. Defining persistence for MMOs
  40. Koinup Rocking the Metaverse

May 2009

  1. Some offbeat hard-boiled reading
  2. Top 20 influential MMO people 2009
  3. Richard Bartle Q&A log
  4. Facebook & virtual currency
  5. Idea Exchange talk on Virtual Economies
  6. Metaplace is now in open beta
  7. Charlie Stross on gaming in 2030
  8. The perfect geek age?
  9. Blerp & Minsh: layering the web
  10. Meep cupcakes
  11. More on how the body & brain react to games
  12. Play This Thing on Brenda’s Train game
  13. 17th wedding anniversary
  14. Another Perfect World documentary on VWs
  15. News games on the rise
  16. Avatars aren’t tokens
  17. New art game: Today I Die
  18. All-Everquest Game Studies issue
  19. How David Beats Goliath — a lesson in game design
  20. The Sunday Song: I Will Be There For You
  21. Brenda’s games

April 2009

  1. Real world LA government Town Hall in Metaplace
  2. Why Isn’t Money Points?
  3. Richard Bartle’s IMGDC keynote
  4. I’m on the Adrenaline Vault Podcast
  5. Werewolf invades Silicon Valley
  6. Games for Health conference
  7. Club Cooee: 3D Avatar Chat & Virtual World Messenger
  8. The Enigmatrix: another diagram of games & stuff
  9. Google 3D Web plugin
  10. A Model of Play
  11. Flash on TVs
  12. CoH players make a zillion missions
  13. Shadowbane closing
  14. 2nd try: MP video on InfoWeek
  15. Oh look, another Flash game maker site
  16. New Theory: People Need to Play More
  17. Entertainment Media Council
  18. (Don’t) Save the Princess!
  19. Lots of info on Blue Mars
  20. InformationWeek TechWeb TV visits Metaplace
  21. MP/SL event: Emerging Trends in Game Development
  22. New China MMO stats
  23. RIP Dave Arneson, D&D co-creator
  24. UPDATED: They killed Dollhouse
  25. Chat between Metaplace and Second Life
  26. Bits for free, bits for sale
  27. Nintendo claims customers dislike used items
  28. YoVille almost at 8m?

March 2009

  1. Play games, improve your eyes
  2. Gaikai: virtual worlds streamed as video
  3. 3d canvas in browser on its way
  4. OnLive: digital distribution play
  5. GDC09: Worlds in Motion Kickoff
  6. VWs as Panopticon
  7. Entropia becomes a bank
  8. BBC Click checks out Metaplace
  9. Tetris HD … still going…
  10. GDC and GamesBeat next week
  11. Hugo nominees: a great slate!
  12. Transmover, Portal meets Lode Runner
  13. Akoha, social game for kindness
  14. ARPU vs ARPPU
  15. Comcast Town
  16. The Sunday Poem: Working Late
  17. Linden to put adult content on own continent
  18. Worlds.com threatens
  19. Slippers
  20. HD Tetris
  21. Live concert dual-streamed to Metaplace & Second Life
  22. Siritaka: open source VW platform
  23. Metaplace game jam postmortem
  24. Some zone design lessons
  25. IndieCade call for submissions!
  26. Suvudu Free Book Library
  27. YoVille bigger than WoW in NA?
  28. Recent neuroscience summed up

February 2009

  1. The Great Metaplace Meep-In
  2. Dunbar’s Number matters online too
  3. BBC’s dot.life on Flash
  4. Metaplace CNET article
  5. Another silly game design meme
  6. France & videogame addiction
  7. Neuroscience of gambling
  8. Cool retro homage!
  9. CA’s video game law ruled unconstitutional
  10. The Pub Game, for designers!
  11. First MP Insider video — HILARIOUS
  12. Flash 10 on smartphones
  13. Yet more EQ2 data
  14. Metaplace user blogs!
  15. ATOF Tetris variant comes true
  16. Project Horseshoe 2008 reports
  17. Theory of Fun shipping & available
  18. Metaplace game jam
  19. EU says games good for kids
  20. The EVE upset
  21. Great primer on comic book balloons and lettering
  22. Twitter, status, and /tell
  23. Nanotargeting marketing messages
  24. My LGWIV keynote now online
  25. I am (finally) on Twitter: @raphkoster
  26. Nice article on virality on Twitter
  27. Ways to make your social space more gamey
  28. Amazon.com launches casual game downloads
  29. How the city hurts your brain

January 2009

  1. Ways to make your virtual space more social
  2. Video game conditioning spills over into real life
  3. Metaplace beta key giveaway!
  4. Closure — fantastic Flash game
  5. Retro Remakes hacked, where to find ’em
  6. Neil Gaiman’s ‘Graveyard Book’ Wins Newbery Medal
  7. ‘Rogue Leaders’ excerpt on Habitat
  8. Champion of Guitars: text adventure Guitar Hero
  9. 1000 novels everyone must read
  10. “Connectors” and “hubs” may be genetically inclined
  11. Metaplace is on Twitter!
  12. Beating up on Candy Land
  13. New Metaplace interview
  14. Europe’s security recommendations for VWs
  15. Energy drinks sold as “health potions”
  16. Virtual Worlds Management Industry Forecast 2009
  17. Legends of Zork the browser MMO
  18. InformationWeek’s sneak peek at Metaplace
  19. O’Reilly picks up, reprints A Theory of Fun
  20. How well can indie games do?
  21. Shift Happens
  22. Congressman proposes cigarette-style warning label on games
  23. Saving mud history
  24. The taxman cometh, part umpteen
  25. Researchers work on procedural fun
  26. What is a Diku?
  27. I am really really jealous
  28. Reflections Across the Board: The “Music” of Game Design: Part 1
  29. Database “sharding” came from UO?
  30. Independent Games Festival Finalists
  31. Wikipedia, muds, and where the sources are
  32. Another game mag bites the dust
  33. The borders of user created content
  34. Flash on TVs and set-top boxes
  35. Newlively!
  36. Losing MUD history
  37. The Sunday Poem: Since the Zombies Came
  38. Revisiting the Laws

2008 370

December 2008

  1. Worlds.com patent suit hits NCSoft
  2. Catching up on reading: Ysabeau Wilce
  3. The Sunday Poem/Song in progress: The Road II
  4. The Experimental Gameplay Workshop call for submissions
  5. Laptops have overtaken desktops
  6. Rara Racer is brilliant
  7. Original Theory of Fun & Grammar of Gameplay talks reposted
  8. No, Keanu, please don’t
  9. More Indie Games: Offworld’s best of 08 list
  10. Fishing Girl
  11. The Retro Remakes Competition 2008
  12. Anatomy of a meme, or why games journalism is iffy
  13. WordPress upgraded
  14. MMOG play as a barrier to getting a job
  15. Wired makes the case for more torture in games
  16. Uru back from the dead as open source
  17. Archon: Evolution
  18. Worlds.com VW patents to be enforced?
  19. Are games about torture evil?
  20. More EQ2 research results
  21. I am speechless
  22. Never mind alternate currencies…
  23. The ludic fallacy
  24. Gaming officially mainstream
  25. Amazon says Theory of Fun is coming
  26. Auditorium, lovely Flash game
  27. LGWIV: Am I miserable? :)
  28. The Original Habitat Promotional Video
  29. Three pioneers: a historic picture
  30. LGWIV: Chris Klaus keynote
  31. Living Game Worlds IV streaming info

November 2008

  1. Takin’ the midnight train to GA
  2. Compulsive gamers ‘not addicts’
  3. Cooking Mama, The Unauthorized PETA Edition: Mama Kills Animals | PETA.org
  4. The Sunday Poem: The Spencer Wheelhouse
  5. Air Guitar Hero
  6. From the Mailbag: hacking DDO
  7. Metaplace is looking for a lead designer!
  8. D&D as a racist tract
  9. Google Lively is shutting down
  10. VWs go to Washington
  11. Why are corpse runs bad?
  12. Virtual Worlds Interactive Timeline
  13. The Sunday Poem: From Kabul to Kandahar
  14. Game Informer on “Impostor” games
  15. See now, I’ve been warning you for years
  16. The new trophy husband: a night elf?
  17. From the Mailbag: Where’s A Grammar of Gameplay?
  18. Why I found no shirts at Target
  19. Whirled launches!
  20. Marketing in games vs web
  21. UGC and IP in a cloning world
  22. Keynoting at Living Game Worlds IV
  23. China’s taxman came
  24. This bodes ill for Heroes

October 2008

  1. The blog is back…
  2. The Beatles game
  3. Blog downtime
  4. Avatar-the-word
  5. World of Warcraft for the Atari 2600
  6. Lost Garden: The Princess Rescuing Application
  7. Laundering money in MMOs
  8. Game folks vs web folks
  9. Enterprise VWs already slowing?
  10. Text of the ruling in the Dutch VW property case
  11. WordPress updated
  12. The eyeballing game
  13. Netherlands say virtual goods are property
  14. Metaplace funding, name change, invite-only beta
  15. A much better Harvest Festival
  16. Happy Birthday, MUD
  17. The Sunday Song: Harvest Festival
  18. Your invite to Metaplace Beta
  19. Fun in class, in sex?
  20. A pic from London
  21. How much I walked in London
  22. New Daedalus project!
  23. Play driving games to reduce car insurance?
  24. F13 interview
  25. The people you meet on planes
  26. VWF08 unconference
  27. VWF not happening now after all!
  28. The Sunday Poem: Departures
  29. Here in London
  30. Speaking at Virtual Worlds Forum Europe — off to London
  31. Economics of Virtual Worlds: The Rarest of Lawyers
  32. Enterprise VWs — do they suck?
  33. A Metaplace world on Worlds in Motion (!)
  34. Metaparticle tool and AnimStrip Builder
  35. Lessons Learned, and gaming folks using web ways
  36. Jeff “Dundee” Freeman

September 2008

  1. The Sunday Poem: Watching a Play
  2. True Moonlight Blood in the Twilight
  3. Jack Thompson disbarred
  4. AGDC08: The better EULA panel and MP TOS feedback
  5. AGDC08: Moving From MMO To Web: What’s The Story?
  6. ExitReality
  7. AGDC08: Tobold is famous
  8. AGDC: Bruce Sterling keynote
  9. AGDC08 / WiM: Google Lively keynote
  10. Declaring the Rights of Metaplace Users
  11. AGDC08: Lane Merrifield, At Their Service
  12. AGDC08: Measuring & Metrics
  13. The Sunday Poem: When Is a Rhyme a Rhyme?
  14. UGC for gamers at InformationWeek
  15. Virtual worlds in the ambient cloud
  16. A poetry lesson for Bartle
  17. New major study on MMO players
  18. How Metaplace was born
  19. VW08: Business Guys Debate the Future, one take
  20. VW08: Technical Visionaries Debate the Future
  21. At VW Expo Wednesday

August 2008

  1. A Theory of Fun is available again on Amazon
  2. Happy birthday, blog: 10 years
  3. Another games picture from Target
  4. McAfee publishes virtual world fraud whitepaper
  5. Where are Asimov’s children?
  6. Settlers of the Virtual World: new book
  7. Red 5’s chasing the persistence dream
  8. Quick dragon sketch
  9. Today’s evidence that games are mainstream: McCain campaign apology
  10. Just Leap In: new browser-embedded 3d world
  11. The Sunday Video: November
  12. Putting the World in WWW: Sandbox/Web3d video
  13. New Star Wars MMO!
  14. IndieCade’s take on my Sandbox/Web3d talk
  15. Gartner says VWs in Trough
  16. First Sandbox/Web3d Keynote reaction
  17. The Sunday Poem: Maid Marian
  18. Hugo Award Winners
  19. Rohrer article: Testing the Limits of Single-Player
  20. SIGGRAPH Web3d/Sandbox keynote
  21. Braid is out!
  22. Casual games aren’t exploiting the long tail
  23. Video tour of (most) virtual worlds
  24. Now you too can roleplay a Hamburglar
  25. Mass market game hardware
  26. Where to get A Theory of Fun
  27. Gamers rejoice: you can cancel easily now

July 2008

  1. Name your MMO dream team: eep
  2. Making light verse
  3. Scrabulous goes poof
  4. The Sunday Song: Dadgaething
  5. Rest in peace, Randy
  6. Child Online Protection Act Overturned
  7. Zynga gets money, buys Yoville
  8. From the other side…
  9. PlayCrafter: another snap-together game maker
  10. More on WebFlock
  11. Tor.com launches — many free books
  12. The Sunday Poem: Modus Ponens
  13. Dr. Horrible
  14. WebFlock
  15. Metaplace status update!
  16. Second Skin
  17. WordPress 2.6 upgrade
  18. E3 MMO movement
  19. Blizzard scores win against WoWGlider
  20. Monday (Tuesday) Mailbag: testing, complexity, a paper
  21. Dr. Horrible’s Master Plan
  22. Music game lawsuit chain
  23. Golemizer!
  24. A game designer’s core skills
  25. Metaplace – Transition Tile Maker
  26. Google’s Lively
  27. The Reiser Story Ends
  28. Some misc links
  29. The Sunday Song: Midsummer
  30. Supernova 2008: All the World’s a Game video
  31. Game grammar in action: AOC’s DPS bug
  32. Do players know what they want, c.1985
  33. Do players know what they want?
  34. Query: BBS games in the late 70s?

June 2008

  1. Blizzard case becoming EULA test case
  2. WordPress Exploit Scanner plugin
  3. MUD influence
  4. Numbers
  5. Habbo hits 100m registered
  6. Maybe it’s not generational after all
  7. Interesting IMVU stats
  8. More on installing = making a copy
  9. The Sunday Poem: A Cherufe Tale
  10. Piggy bank RPG
  11. Installing = making a copy
  12. Avatar sites making worlds
  13. Supernova 2008: “All the World’s A Game” summary
  14. Supernova panel Wednesday
  15. Mass market perspective
  16. If your architect were a game designer…
  17. MMORPG Tycoon
  18. Crooked Still
  19. Auto-puppeteering avatars patent
  20. The Sunday Poem: If Trees Did Not Stop Growing
  21. Areae makes the 2008 OnHollywood 100
  22. Single player games watch: Disney
  23. Zon: Chinese language learning MMO
  24. Building the human algorithm
  25. Spelled M-A-N

May 2008

  1. Lila Dreams: a very cool concept
  2. Here we go again: Harrison Says Single-Player Games Are Doomed
  3. Another list: eminent game designers
  4. I’m #9
  5. ExitReality: another VRML world
  6. (Tuesday) Mailbag: forum posters, churn, betas
  7. An excerpt from The Craft of Musical Communication
  8. The Sunday Poem: Apples
  9. Happy Birthday, M.U.L.E.
  10. Wii Fit
  11. Players who attack pirate servers
  12. The multi-head world
  13. ATOF in Game Informer’s top ten game books
  14. Brief notes: IGE, Shanda, SmallWorlds
  15. The market glut
  16. Sweeney
  17. Open source Silverlight
  18. Flash makes its move
  19. Is Call of Duty 4 an MMO?
  20. Text-based Pac-Man
  21. Touch the missiles!
  22. The Sunday Song: Polliwog Sans Warts
  23. A la carting games
  24. Club Penguin adds 1000 words a day to their filter
  25. The five biggest subscription worlds?
  26. Wages of virtual sin
  27. From the Fire Pit to the Forbidden City
  28. YA SF/F is rockin’
  29. Snap-together games
  30. Guitar hero goes web
  31. ICED, serious game about immigration
  32. Upcoming keynote

April 2008

  1. Sims Online/EA-Land closing
  2. How many hot startups are VW-based?
  3. GTA’s latest shots in the culture wars
  4. Well, that’s a rant! :)
  5. The Sunday Poem: Building the Globe
  6. American Idol is weird this year
  7. Interdependent systems
  8. HiPiHi in open beta
  9. The Sunday Poem: Peace
  10. Cory Doctorow’s Little Brother
  11. Scary stats redux
  12. MUDs peaked in 2003?
  13. In-world taxes could hit Sweden
  14. The rest of the world is here
  15. 3d in Flash is getting better
  16. How to hack an MMO
  17. Derivative games in 2008
  18. What WordPress needs
  19. More on the blog hacking
  20. The Sunday Song: Polliwog
  21. Stephen King on videogame violence
  22. Blog issues
  23. Disney decides to close VMK
  24. You Have To Burn The Rope
  25. RIP, CGW
  26. Virtual Worlds 2008 Wrap Up
  27. Is there such as thing as a casual online world?
  28. RSS feed fixed
  29. Trevor Smith predicts the VW future
  30. Daily Show on the VW congressional hearings
  31. IsoTileMaker
  32. The Sunday Poem: The Land of Red Barns
  33. China’s Boomtowns in National Geographic
  34. The World Ain’t Slowin’ Down
  35. Bartle’s keynote
  36. The Graveyard: a new art game
  37. VWs go to Congress
  38. Where’ve I been?

March 2008

  1. MetaverseU time capsules
  2. Metachat is on Facebook now too
  3. Work in Progress!
  4. And now, the unbalanced take (the Byron Report)
  5. A balanced look at violent videogames
  6. Great summary of legal issues around VWs
  7. A brief history of botting
  8. Blog seems functional again
  9. 2008 Hugo Nomination List
  10. Go buy shirts at Target!
  11. Eve Online’s great experiment
  12. Another Metaplace Uberspace stress test
  13. Should virtual worlds change the real?
  14. Arthur C. Clarke, RIP
  15. How big is the kids’ online thing going to be?
  16. Want a world on your forum?
  17. Now it’s MyMetaChat
  18. The Sunday Poem: Science Homework
  19. Metachat launches on MySpace
  20. Report on software for brain training
  21. A letter to a 12-year-old
  22. PMOG is going beta…!
  23. SXSW: Human and Property Rights in Virtual Worlds
  24. The Sunday Poem: The BASICs of life
  25. Bartle dismantles that crossgender paper
  26. Metaplace Stress Test: a 2d space shooter
  27. When real life becomes a game
  28. Social Fun
  29. Core of Fun audio
  30. Gary Gygax, RIP
  31. New crossgender play stats
  32. The Sunday Poem: Change of Dreams
  33. Tomorrow Space

February 2008

  1. The Top 20 PC Games of January
  2. PC, Flash, and bits on a disc
  3. GDC2008: yet more
  4. The Sunday Song: Full of Dreams
  5. GDC08 is over
  6. GDC08: Luminaries Luncheon
  7. GDC2008: Game Studies Download 3.0
  8. GDC2008: Master Metrics
  9. GDC08: Worlds in Motion keynote coverage
  10. MetaverseU: my panel with Cory Ondrejka, Howard Rheingold
  11. The Sunday Doggerel: Powerpoint
  12. MetaverseU: Dmitri Williams’ research
  13. Metaverse U: Metaverse 2.0, Tony Parisi
  14. Metaverse U: VWs and future of work
  15. CNet on my brief remarks at Metaverse Roadmap
  16. I am not my avatar!
  17. Metaverse Roadmap, U, Worlds in Motion, GDC
  18. NYT on core games dwindling
  19. Hello Kitty World finally here!
  20. Gender brain differences and games
  21. The Sunday Poem: The Dragons and Me
  22. Project Horseshoe 2007 report posted
  23. Xemu liveblogs DICE
  24. ImagiNation Network revived!
  25. Uru to close again
  26. Stuff that caught my eye
  27. The Sunday Poem: Herbie Hancock on a Headache
  28. Metaplace’s public debut
  29. Metaplace chat in a few minutes

January 2008

  1. List of games ported from video to tabletop
  2. Video games and stereotypes
  3. Another Escapist interview, Metaplace chat
  4. The Sunday Poem: If you…
  5. psysal: Causal Chains and Snowfall
  6. Wired on griefers
  7. China’s virtual protectionism
  8. Core casualties
  9. Brazil bans CS, EQ
  10. The Sunday Song: Let Us Just Be music
  11. What will the gamers do?
  12. Go get MY TINY LIFE
  13. Project Horseshoe report on story
  14. Rock, Paper, Shotgun interview
  15. China booms more, cracks down
  16. PC Gaming isn’t dead, it’s just MMO now
  17. More on 3DXplorer
  18. Updated: Scrabulous & Hasbro & now Mattel
  19. Hiring a Metaplace content developer!
  20. brinking – nabeel hyatt: What’s wrong with Facebook games?
  21. Web-based VW news round-up
  22. The Sunday Poem: Anywhere
  23. Go ask Multivax
  24. The MMO Gamer also writes on Metaplace
  25. Console sales and open big
  26. Technology Review writes about Metaplace
  27. Devs learning from gamers
  28. McDonald’s blames games for obesity
  29. Feed wonky
  30. The WoW pacifist
  31. Virtual banking
  32. Mailbag: marriages, links, China…
  33. MMO developer lost at sea
  34. Cheating, a postscript
  35. Cheating part XVII
  36. The Sunday Poem: Sometimes a Duck
  37. ProjectPerko: Information Handling
  38. $78 for A Theory of Fun
  39. Does static info work anymore?
  40. NYT on kids’ VWs… again

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